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Fixed broken transforms after play mode
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@@ -343,6 +343,8 @@ namespace Nuake {
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if (Engine::GetGameState() == GameState::Paused)
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{
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Engine::SetGameState(GameState::Playing);
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std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
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SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1 });
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}
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else
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{
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@@ -388,6 +390,7 @@ namespace Nuake {
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Engine::LoadScene(SceneSnapshot);
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Selection = EditorSelection();
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SetStatusMessage("Ready");
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}
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if (!wasPlayMode)
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