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Added gizmo for audio emitter
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@@ -19,6 +19,7 @@
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#include <src/Scene/Components/ModelComponent.h>
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#include <src/Scene/Components/ParticleEmitterComponent.h>
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#include <src/Scene/Components/BoneComponent.h>
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#include <src/Scene/Components/AudioEmitterComponent.h>
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GizmoDrawer::GizmoDrawer()
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{
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@@ -367,6 +368,26 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene)
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renderList.AddToRenderList(Renderer::QuadMesh, particleTransform);
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}
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renderList.Flush(gizmoShader, true);
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auto audioView = scene->m_Registry.view<TransformComponent, AudioEmitterComponent>();
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for (auto e : audioView)
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{
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gizmoShader->SetUniformTex("gizmo_texture", TextureManager::Get()->GetTexture("resources/Gizmos/speaker.png").get());
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auto [transformComponent, audioEmitterComponent] = scene->m_Registry.get<TransformComponent, AudioEmitterComponent>(e);
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auto initialTransform = transformComponent.GetGlobalTransform();
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Matrix4 transform = initialTransform;
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transform = glm::inverse(scene->m_EditorCamera->GetTransform());
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// Translation
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const Vector3& globalPosition = transformComponent.GetGlobalPosition();
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transform[3] = initialTransform[3];
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transform = glm::scale(transform, Vector3(0.5f, 0.5f, 0.5f));
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renderList.AddToRenderList(Renderer::QuadMesh, transform);
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}
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renderList.Flush(gizmoShader, true);
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RenderCommand::Enable(RendererEnum::DEPTH_TEST);
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