mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-09 20:08:57 +03:00
Reworked file structure
This commit is contained in:
364
NuakeEditor/Source/Editor/Windows/NewProjectWindow.cpp
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364
NuakeEditor/Source/Editor/Windows/NewProjectWindow.cpp
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#include "NewProjectWindow.h"
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#include "imgui/imgui.h"
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#include "../Misc/InterfaceFonts.h"
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#include <Nuake/Resource/FontAwesome5.h>
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#include <Nuake/Rendering/Textures/TextureManager.h>
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#include <Nuake/Rendering/Textures/Texture.h>
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#include <Nuake/Scene/Entities/ImGuiHelper.h>
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#include <Nuake/FileSystem/FileDialog.h>
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#include "Nuake/FileSystem/FileSystem.h"
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#include <Nuake/UI/ImUI.h>
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#include <Nuake/Core/Logger.h>
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#include <Nuake/Resource/Project.h>
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#include <Engine.h>
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#include "EditorInterface.h"
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#include "FileSystemUI.h"
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namespace Nuake
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{
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NewProjectWindow::NewProjectWindow(EditorInterface* editor) :
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m_Editor(editor)
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{
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}
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void NewProjectWindow::Draw()
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{
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->Pos);
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ImGui::SetNextWindowSize(viewport->Size);
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(32.0f, 32.0f));
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if (ImGui::Begin("NewProjectScreen", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize))
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{
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{
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 16.0f);
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bool opened = ImGui::BeginChild("TemplatesView", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f, ImGui::GetContentRegionAvail().y), false, ImGuiChildFlags_AlwaysUseWindowPadding);
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if (opened)
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{
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ImGui::PopStyleVar();
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UIFont boldFont(Fonts::SubTitle);
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ImGui::Text("Templates");
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ImGui::Dummy(ImVec2(32, 16));
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}
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if (!opened)
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{
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ImGui::PopStyleVar();
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}
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.1f, 0.2f));
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ImGui::BeginChild("TemplateContainer", { ImGui::GetContentRegionAvail().x - 64.0f, ImGui::GetContentRegionAvail().y }, true, ImGuiChildFlags_AlwaysUseWindowPadding);
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{
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ImGui::Dummy({ 4, 4 });
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DrawProjectTemplate(0, "Minimal", "The bare minimum required to get started in Nuake.");
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ImGui::Dummy({ 4, 2 });
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DrawProjectTemplate(1, "Shooter", "A Simple first person shooter game.");
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ImGui::Dummy({ 4, 2 });
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DrawProjectTemplate(2, "Demo", "The Nuake demo project.");
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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ImGui::EndChild();
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ImGui::PopStyleColor();
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}
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ImGui::SameLine();
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{
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 16.0f);
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bool opened = ImGui::BeginChild("ProjectSetupView", ImVec2(ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y), false);
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if (opened)
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{
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ImGui::PopStyleVar();
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{
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UIFont boldFont(Fonts::SubTitle);
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ImGui::Text("Project Setup");
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}
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ImGui::Dummy(ImVec2(32, 16));
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static std::string projectTitle = "";
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static bool showTitleEmptyWarning = false;
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static bool showPathWarning = false;
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ImGui::Text("Title");
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if (showTitleEmptyWarning && projectTitle.empty())
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{
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ImGui::SameLine();
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ImGui::TextColored({ 1.0f, 0.1f, 0.1f, 1.0f }, ICON_FA_EXCLAMATION_TRIANGLE);
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Nuake::UI::Tooltip("Title required");
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}
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
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ImGui::InputText("##ProjectTitle", &projectTitle);
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ImGui::Dummy(ImVec2(32, 16));
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ImGui::Text("Description");
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ImGui::TextColored(ImVec4(1, 1, 1, 0.4), "A description for your new project");
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static std::string description = "";
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
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ImGui::InputText("##ProjectDescription", &description);
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ImGui::Dummy(ImVec2(32, 16));
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ImGui::Text("Location");
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static std::string location = "";
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static bool isPathValid = Nuake::FileSystem::DirectoryExists(location, true);
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if ((showPathWarning && location.empty()) || (!location.empty() && !Nuake::FileSystem::DirectoryExists(location, true)))
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{
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ImGui::SameLine();
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ImGui::TextColored({ 1.0, 0.1, 0.1, 1.0 }, ICON_FA_EXCLAMATION_TRIANGLE);
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if (location.empty())
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{
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Nuake::UI::Tooltip("Path required");
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}
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else if (!isPathValid)
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{
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Nuake::UI::Tooltip("Path doesn't exist");
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}
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}
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ImGui::TextColored(ImVec4(1, 1, 1, 0.4), "A folder in which to create your new project");
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std::string finalLocation = "";
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static std::string projectFileName = "";
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - 40.0f);
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ImGui::InputText("##Location", &location); ImGui::SameLine();
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if (ImGui::Button((ICON_FA_FOLDER + std::string("##folderOpen")).c_str()))
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{
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std::string folderPath = Nuake::FileDialog::OpenFolder();
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folderPath = Nuake::String::ReplaceSlash(folderPath);
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if (!folderPath.empty())
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{
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auto splits = Nuake::String::Split(folderPath, '/');
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location = "";
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for (int i = 0; i < splits.size(); i++)
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{
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location += splits[i] + "/";
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}
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}
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}
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projectFileName = Nuake::String::RemoveWhiteSpace(projectTitle) + ".project";
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finalLocation = location;
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static std::string projectParentPath = location;
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projectParentPath = location;
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static bool placeInFolder = false;
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if (placeInFolder)
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{
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projectParentPath += projectTitle + "/";
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}
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finalLocation = projectParentPath + projectFileName;
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if (!location.empty())
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{
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ImGui::TextColored(ImVec4(1, 1, 1, 0.4), "Project will be created at under:");
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ImGui::TextColored(ImVec4(1, 1, 1, 0.4), (finalLocation).c_str());
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}
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ImGui::Dummy(ImVec2(32, 16));
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ImGui::Text("Other");
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ImGui::Checkbox("Place in empty folder", &placeInFolder);
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static bool generateCsharpProject = true;
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ImGui::Checkbox("Generate C# project", &generateCsharpProject);
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static ImVec4 primaryColor = { 97.0f / 255.0f, 0.0f, 1.0f, 1.0f};
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 8, 8 });
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ImGui::ColorEdit3("Accent color", &primaryColor.x, ImGuiColorEditFlags_NoInputs);
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ImGui::PopStyleVar();
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ImGui::Dummy({ 1, ImGui::GetContentRegionAvail().y - 42 });
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ImGui::Dummy({ ImGui::GetContentRegionAvail().x - 230 - 16, 38}); ImGui::SameLine();
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if (Nuake::UI::SecondaryButton("Cancel", { 100, 38 }))
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{
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m_Editor->isCreatingNewProject = false;
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}
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ImGui::SameLine();
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if (Nuake::UI::PrimaryButton((ICON_FA_PLUS + std::string(" Create")).c_str(), Nuake::Vector2{ 120, 38 }, Nuake::Color(primaryColor.x, primaryColor.y, primaryColor.z, primaryColor.w)))
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{
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if (projectTitle.empty())
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{
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showTitleEmptyWarning = true;
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}
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else
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{
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showTitleEmptyWarning = false;
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}
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if (location.empty())
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{
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showPathWarning = true;
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}
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else if (Nuake::FileSystem::DirectoryExists(location, true))
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{
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showPathWarning = false;
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}
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if (!showTitleEmptyWarning && !showPathWarning)
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{
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// Create project
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if (Nuake::String::EndsWith(finalLocation, ".project"))
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{
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// We need to create a folder
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if (const auto& dirPath = projectParentPath; !std::filesystem::create_directory(dirPath))
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{
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// Should we continue?
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Nuake::Logger::Log("Failed creating project directory: " + dirPath);
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}
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}
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Nuake::FileSystem::SetRootDirectory(projectParentPath);
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auto project = Nuake::Project::New(projectTitle, description, finalLocation);
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Nuake::Engine::LoadProject(project);
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Nuake::Engine::SetCurrentScene(Nuake::Scene::New());
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project->Settings.PrimaryColor = Nuake::Color(primaryColor.x, primaryColor.y, primaryColor.z, primaryColor.w);
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project->Save();
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auto window = Nuake::Window::Get();
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window->SetDecorated(true);
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window->Maximize();
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m_Editor->filesystem->m_CurrentDirectory = Nuake::FileSystem::RootDirectory;
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m_Editor->isNewProject = true;
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m_HasCreatedProject = true;
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}
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}
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}
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if (!opened)
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{
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ImGui::PopStyleVar();
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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}
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ImGui::End();
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}
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ImGui::PopStyleVar(2);
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}
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bool opened = true;
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void NewProjectWindow::DrawProjectTemplate(uint32_t i, const std::string& title, const std::string& description)
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{
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opened = true;
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ImGui::Dummy({ 4, 4 });
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ImGui::SameLine();
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opened = true;
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const uint32_t itemHeight = 50;
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const float cursorYStart = ImGui::GetCursorPosY();
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const std::string selectableName = "##" + title;
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const bool isSelected = m_SelectedTemplate == i;
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//ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(10.0f / 255.f, 182.0f / 255.f, 255.f / 255.f, 1.0f));
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->ChannelsSplit(2);
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// Channel number is like z-order. Widgets in higher channels are rendered above widgets in lower channels.
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draw_list->ChannelsSetCurrent(1);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f);
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ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.25, 0.25, 0.5, 0.0));
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ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.25, 0.25, 0.5, 0.0));
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.25, 0.25, 0.5, 0.0));
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bool result = ImGui::Selectable(selectableName.c_str(), m_SelectedTemplate == i, ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick, ImVec2(ImGui::GetContentRegionAvail().x - 12, itemHeight));
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ImGui::PopStyleVar();
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if (result)
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{
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m_SelectedTemplate == i;
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}
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ImU32 color = IM_COL32(63, 63, 66, 128);
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if (isSelected)
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{
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color = IM_COL32(63, 69, 79, 255);
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}
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else if (ImGui::IsItemHovered())
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{
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color = IM_COL32(20, 20, 20, 128);
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}
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draw_list->ChannelsSetCurrent(0);
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ImVec2 p_min = ImGui::GetItemRectMin();
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ImVec2 p_max = ImGui::GetItemRectMax();
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ImGui::GetWindowDrawList()->AddRectFilled(p_min, p_max, color, 4.0f);
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draw_list->ChannelsMerge();
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ImGui::PopStyleColor(3);
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if (result)
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{
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m_SelectedTemplate = i;
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}
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//ImGui::PopStyleColor();
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const ImVec2 padding = ImVec2(16.0f, 0.0f);
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const ImVec2 iconSize = ImVec2(50, 50.0f);
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ImGui::SetCursorPos(ImVec2(padding.x / 2.0, padding.y / 2.0) + ImVec2(4, cursorYStart));
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//ImGui::Image((void*)Nuake::TextureManager::Get()->GetTexture("Resources/Images/cube.png")->GetID(), iconSize, ImVec2(0, 1), ImVec2(1, 0));
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ImGui::SameLine();
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ImGui::SetCursorPosX(padding.x + iconSize.x);
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ImGui::SetCursorPosY(cursorYStart + 8.0f);
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{
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UIFont boldfont = UIFont(Fonts::Normal);
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if (isSelected)
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{
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ImGui::TextColored(ImVec4(119.0f / 255.0f, 187.0f / 255.0f, 1, 255.0f), title.c_str());
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}
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else
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{
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ImGui::Text(title.c_str());
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}
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}
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ImGui::SetCursorPosY(cursorYStart + 28.f);
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{
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ImGui::SetCursorPosX(padding.x + iconSize.x);
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UIFont boldfont = UIFont(Fonts::Normal);
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if (isSelected)
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{
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ImGui::TextColored(ImVec4(119.0f / 255.0f, 187.0f / 255.0f, 1, 255.0f), (ICON_FA_INFO_CIRCLE + std::string(" ") + description).c_str());
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}
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else
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{
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ImGui::TextColored(ImVec4(1, 1, 1, 0.4), (ICON_FA_INFO_CIRCLE + std::string(" ") + description).c_str());
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}
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}
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ImGui::SetCursorPosY(cursorYStart + itemHeight + 4.0f);
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}
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}
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