mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Fixed color attachments not working
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@@ -626,40 +626,39 @@ namespace Nuake {
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framebuffer->QueueResize(viewportPanelSize * Engine::GetProject()->Settings.ResolutionScale);
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Ref<Texture> texture = framebuffer->GetTexture();
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VkDescriptorSet textureDesc = VkRenderer::Get().GetDrawImage()->GetImGuiDescriptorSet();
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auto& pipeline = VkRenderer::Get().GetRenderPipeline();
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if (SelectedViewport == 1)
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{
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textureDesc = pipeline.GetRenderPass("GBuffer").GetAttachment("Albedo").Image->GetImGuiDescriptorSet();
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT0);
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}
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else if (SelectedViewport == 2)
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{
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textureDesc = pipeline.GetRenderPass("GBuffer").GetAttachment("Normal").Image->GetImGuiDescriptorSet();
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT1);
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}
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else if (SelectedViewport == 3)
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{
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textureDesc = pipeline.GetRenderPass("GBuffer").GetDepthAttachment().Image->GetImGuiDescriptorSet();
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetScaledDepthTexture();
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}
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else if (SelectedViewport == 4)
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{
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textureDesc = pipeline.GetRenderPass("GBuffer").GetAttachment("Material").Image->GetImGuiDescriptorSet();
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetVelocityTexture();
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}
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else if (SelectedViewport == 5)
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{
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT6);
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}
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else if (SelectedViewport == 6)
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{
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texture = Engine::GetCurrentScene()->GetEnvironment()->mSSAO->GetOuput()->GetTexture();
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}
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ImVec2 imagePos = ImGui::GetWindowPos() + ImGui::GetCursorPos();
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Input::SetEditorViewportSize(m_ViewportPos, viewportPanelSize);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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m_ViewportPos = { imagePos.x, imagePos.y };
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ImGui::Image(VkRenderer::Get().GetDrawImage()->GetImGuiDescriptorSet(), regionAvail, {0, 1}, {1, 0});
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ImGui::Image(textureDesc, regionAvail, {0, 1}, {1, 0});
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ImGui::PopStyleVar();
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const Vector2& mousePos = Input::GetMousePosition();
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const ImVec2& windowPos = ImGui::GetWindowPos();
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const auto windowPosNuake = Vector2(windowPos.x, windowPos.y);
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const ImVec2& windowSize = ImGui::GetWindowSize();
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@@ -1973,7 +1972,7 @@ namespace Nuake {
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ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(20, 20, 20, 0));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, IM_COL32(20, 20, 20, 60));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, IM_COL32(33, 33, 33, 45));
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const char* items[] = { "Shaded", "Albedo", "Normal", "Depth", "Velocity", "UV", "SSAO"};
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const char* items[] = { "Shaded", "Albedo", "Normal", "Depth", "Material", "UV", "SSAO"};
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ImGui::SetNextItemWidth(128);
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if (ImGui::BeginCombo("##Output", items[SelectedViewport]))
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{
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