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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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@@ -86,7 +86,7 @@ public:
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{
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for (auto& mesh : component.m_Brushes)
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{
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if (mesh.HasComponent<ModelComponent>())\
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if (mesh.HasComponent<ModelComponent>())
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{
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TransformComponent& transformComponent = mesh.GetComponent<TransformComponent>();
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for (auto& mesh : mesh.GetComponent<ModelComponent>().ModelResource->GetMeshes())
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