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Fixed ApplyForce on rigidbody not working
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@@ -192,7 +192,7 @@ class RigidBody {
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}
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AddForce(force) {
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Scene.AddForce_(_entityId, force.x, force,y, force.z)
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Scene.AddForce_(_entityId, force.x, force.y, force.z)
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}
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}
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