Added ability for triggers to move according to parent

This commit is contained in:
Antoine Pilote
2024-04-18 20:08:04 -04:00
parent 07e080f6a9
commit 89846a6885
10 changed files with 75 additions and 16 deletions

View File

@@ -177,8 +177,8 @@ namespace Nuake
const auto& collisions = physicsManager.GetCollisions();
for (const auto& col : collisions)
{
Entity entity1 = m_Scene->GetEntityByID(col.Entity1);
Entity entity2 = m_Scene->GetEntityByID(col.Entity2);
Entity entity1 = { (entt::entity)col.Entity1, m_Scene };
Entity entity2 = { (entt::entity)col.Entity2, m_Scene };
if (entity1.IsValid() && scriptingEngineNet.HasEntityScriptInstance(entity1))
{