Moved FileDialog into its own class

This commit is contained in:
Antoine Pilote
2024-09-04 00:14:00 -04:00
parent c91812c65e
commit 87f58d890e
22 changed files with 452 additions and 415 deletions

View File

@@ -1,9 +1,12 @@
#include "MaterialEditor.h"
#include <imgui/imgui.h>
#include <src/Resource/FontAwesome5.h>
#include <src/Vendors/imgui/imgui_internal.h>
#include "../Misc/InterfaceFonts.h"
#include <src/Resource/FontAwesome5.h>
#include <src/Resource/ResourceManager.h>
#include <src/FileSystem/FileDialog.h>
#include <imgui/imgui.h>
#include <src/Vendors/imgui/imgui_internal.h>
void MaterialEditor::Draw(Ref<Nuake::Material> material)
{

View File

@@ -1,10 +1,14 @@
#include "NetScriptPanel.h"
#include "../Windows/FileSystemUI.h"
#include <src/Scene/Components/NetScriptComponent.h>
#include <src/FileSystem/FileDialog.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Scripting/ScriptingEngineNet.h>
#include <src/Scene/Components/NetScriptComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>
void NetScriptPanel::Draw(Nuake::Entity entity)
{
if (!entity.HasComponent<Nuake::NetScriptComponent>())

View File

@@ -1,6 +1,7 @@
#include "ScriptPanel.h"
#include "../Windows/FileSystemUI.h"
#include <src/Scene/Components/WrenScriptComponent.h>
#include "src/FileSystem/FileDialog.h"
#include "src/FileSystem/FileSystem.h"
void ScriptPanel::Draw(Nuake::Entity entity)