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https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Added selection outline✍️
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@@ -2,6 +2,8 @@
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#include "src/Core/Core.h"
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#include "src/Scene/Entities/Entity.h"
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#include "src/Resource/Resource.h"
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#include "Engine.h"
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#include "src/Rendering/SceneRenderer.h"
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enum EditorSelectionType {
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None,
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@@ -24,29 +26,37 @@ public:
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EditorSelection()
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{
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Type = None;
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if (const auto& scene = Nuake::Engine::GetCurrentScene(); scene)
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{
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Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = 0;
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}
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}
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EditorSelection(const Nuake::Entity& entity)
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{
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Type = EditorSelectionType::Entity;
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Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = (uint32_t)entity.GetHandle();
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Entity = entity;
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}
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EditorSelection(const Ref<Nuake::File>& file)
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{
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Type = EditorSelectionType::File;
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Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = 0;
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File = file;
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}
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EditorSelection(const Ref<Nuake::Directory>& dir)
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{
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Type = EditorSelectionType::Directory;
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Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = 0;
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Directory = dir;
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}
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EditorSelection(const Nuake::Resource& resource)
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{
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Type = EditorSelectionType::Resource;
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Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = 0;
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Resource = resource;
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}
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@@ -287,6 +287,7 @@ namespace Nuake {
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else
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{
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Selection = EditorSelection(); // None
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}
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gbuffer.Unbind();
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