From 618f6c0ea5bd49e668a17b83eaa9aae023b3091c Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Sun, 2 Apr 2023 18:47:07 -0400 Subject: [PATCH] Update README.md --- README.md | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 4392eac3..9047d0c4 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,8 @@ - - +![Nuake](http://antoinepilote.com/assets/NUAKE.png) # Nuake Feel free to join the discord server for updates: [![Support Server](https://img.shields.io/discord/852625335236558868.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge)](https://discord.gg/kuF4efPK7Y) - - # What is it Nuake is a game engine written from scratch by myself. It is not meant to be a end-all be-all engine and it is not a quakespasm type engine. This is a game engine that focuses on fast level design iteration that integrates with quake level editing software. If you can create quake maps, you can create Nuake levels. `Warning: It is still very early in development and I dont recommend anyone using this to make their games *yet*. ` @@ -25,23 +22,21 @@ You can access the current documentation at [here](https://nuake.readthedocs.io/ # Features - Trenchbroom integration with live reload - fast ECS & Scene tree system -- Bullet physics +- Jolt physics - PBR rendering - Volumetric lighting - Parallax mapping - Game in editor - Procedural & HDR skies -- Image based lighting - Modern UI system - Wren scripting api and module system +- Triggers and entity editing in TB # Planned -- Advanced bullet physics features +- Advanced physics features - Soft bodies, Joints, etc. - Demo level - Cross platform -- Different rendering API(not a priority) -- Triggers and entity editing in TB - Optimization - Water simulation - Terrain editing