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Added capsule collider component
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37
Editor/src/ComponentsPanel/CapsuleColliderPanel.h
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37
Editor/src/ComponentsPanel/CapsuleColliderPanel.h
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Scene/Components/CapsuleColliderComponent.h>
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class CapsuleColliderPanel: ComponentPanel
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{
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public:
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CapsuleColliderPanel() = default;
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void Draw(Nuake::Entity entity) override
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{
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if (!entity.HasComponent<Nuake::CapsuleColliderComponent>())
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return;
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auto& component = entity.GetComponent<Nuake::CapsuleColliderComponent>();
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BeginComponentTable(CAPSULE COLLIDER, Nuake::CapsuleColliderComponent);
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{
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{
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ImGui::Text("Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Radius", &component.Radius);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Radius, 0.5f)
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Height");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Height", &component.Height);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Height, 1.0f)
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}
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}
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EndComponentTable()
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}
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};
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