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https://github.com/antopilo/Nuake.git
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Added particle emitter component
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79
Editor/src/ComponentsPanel/ParticleEmitterPanel.h
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79
Editor/src/ComponentsPanel/ParticleEmitterPanel.h
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@@ -0,0 +1,79 @@
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Core/FileSystem.h>
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#include <src/Core/Maths.h>
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#include <src/Scene/Components/ParticleEmitterComponent.h>
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#include <src/Scene/Entities/ImGuiHelper.h>
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class ParticleEmitterPanel : ComponentPanel
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{
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public:
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ParticleEmitterPanel() {}
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void Draw(Nuake::Entity entity) override
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{
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if (!entity.HasComponent<Nuake::ParticleEmitterComponent>())
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return;
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auto& component = entity.GetComponent<Nuake::ParticleEmitterComponent>();
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BeginComponentTable(PARTICLE EMITTER, Nuake::ParticleEmitterComponent);
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{
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{
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ImGui::Text("Particle Color");
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ImGui::TableNextColumn();
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
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ImGui::ColorEdit3("##lightcolor", &component.ParticleColor.r, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel);
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ImGui::PopItemWidth();
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ImGui::TableNextColumn();
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ComponentTableReset(component.ParticleColor, Nuake::Vector4(1, 1, 1, 1));
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Amount");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##ParticleAmount", &component.Amount, 0.1f, 0.0f, 500.0f);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Amount, 10.0f);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Life");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##ParticleLife", &component.Life, 0.1f, 0.0f, 100.0f);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Life, 5.0f);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Gravity");
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ImGui::TableNextColumn();
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ImGuiHelper::DrawVec3("Gravity", &component.Gravity);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Gravity, Nuake::Vector3(0, -1, 0));
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Gravity Random");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##GravityRandom", &component.GravityRandom, 0.01f, 0.0f, 1.0f);
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ImGui::TableNextColumn();
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ComponentTableReset(component.GravityRandom, 0.0f);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##ParticleRadius", &component.Radius, 0.01f, 0.0f, 10.0f);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Radius, 1.0f);
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}
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}
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EndComponentTable();
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}
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};
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@@ -93,6 +93,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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mTransformPanel.Draw(entity);
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mLightPanel.Draw(entity);
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mScriptPanel.Draw(entity);
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mParticleEmitterPanel.Draw(entity);
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mSpritePanel.Draw(entity);
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mMeshPanel.Draw(entity);
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mQuakeMapPanel.Draw(entity);
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@@ -19,9 +19,11 @@
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#include "../ComponentsPanel/MeshColliderPanel.h"
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#include "../ComponentsPanel/CharacterControllerPanel.h"
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#include "../ComponentsPanel/SpritePanel.h"
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#include "../ComponentsPanel/ParticleEmitterPanel.h"
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class EditorSelectionPanel {
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class EditorSelectionPanel
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{
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private:
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TransformPanel mTransformPanel;
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LightPanel mLightPanel;
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@@ -37,6 +39,7 @@ private:
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CylinderColliderPanel mCylinderColliderPanel;
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SpritePanel mSpritePanel;
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CharacterControllerPanel mCharacterControllerPanel;
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ParticleEmitterPanel mParticleEmitterPanel;
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Ref<Nuake::File> currentFile;
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Ref<Nuake::Resource> selectedResource;
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