Progress towards working selection outline

This commit is contained in:
antopilo
2025-04-14 13:51:14 -04:00
parent cf80cd3471
commit 804d147492
7 changed files with 50 additions and 19 deletions

View File

@@ -102,6 +102,13 @@ struct OutlinePushConstant
[[vk::push_constant]]
OutlinePushConstant pushConstants;
float2 GetTexelSize(Texture2D tex)
{
uint width, height;
tex.GetDimensions(width, height);
return 1.0 / float2(width, height);
}
PSOutput main(PSInput input)
{
PSOutput output;
@@ -116,31 +123,24 @@ PSOutput main(PSInput input)
float sampleValue = textures[entityIDTextureID].Sample(mySampler, uv).r;
if(abs(sampleValue - target) < 0.0001)
{
output.oColor0 = outlineColor;
output.oColor0.a = 1.0;
return output;
}
float4 fragColor = float4(0, 0, 0, 0);
const float TAU = 6.28318530;
const float steps = 32.0;
for(float i = 0.0f; i < TAU; i += TAU / steps)
{
float2 uvOffset = float2(sin(i), cos(i)) * radius;
float2 uvOffset = float2(sin(i), cos(i)) * (GetTexelSize(textures[entityIDTextureID])) * radius;
float2 sampleUV = uv + uvOffset;
sampleUV.x = clamp(sampleUV.x, 0.0, 0.999);
sampleUV.y = clamp(sampleUV.y, 0.0, 0.999);
int sampleValue = (int)textures[entityIDTextureID].Sample(mySampler, sampleUV).r;
if(sampleValue == target)
float sample = textures[entityIDTextureID].Sample(mySampler, sampleUV).r;
if(sample == target)
{
hasHit = 1.0f;
}
float alpha = smoothstep(0.5, 0.9, int(sampleValue != target) * hasHit * 10.0f);
float alpha = smoothstep(0.5, 0.9, hasHit);
float4 outputColor = float4(
lerp(fragColor.r, outlineColor.r, alpha),
lerp(fragColor.g, outlineColor.g, alpha),
@@ -156,6 +156,15 @@ PSOutput main(PSInput input)
fragColor.a = 1.0f;
}
output.oColor0 = fragColor;
float3 sourceTexture = textures[pushConstants.SourceTextureID].Sample(mySampler, uv).rgb;
float ratio = float(sampleValue != target && hasHit > 0.0f);
float4 finalColor = float4(
lerp(sourceTexture.r, fragColor.r, ratio),
lerp(sourceTexture.g, fragColor.g, ratio),
lerp(sourceTexture.b, fragColor.b, ratio),
lerp(1.0f, fragColor.a, ratio)
);
output.oColor0 = finalColor;
return output;
}

View File

@@ -163,7 +163,7 @@ PSOutput main(PSInput input)
output.oMaterial = float4(materialOuput, 1.0f);
output.oEntityID = float4(pushConstants.entityID, pushConstants.entityID, pushConstants.entityID, pushConstants.entityID);
output.oEntityID = float4(pushConstants.entityID, 0.0f, 0.0f, 1.0f);
return output;
}