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@@ -57,19 +57,16 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<AdditionalIncludeDirectories>..\Nuake;..\Nuake\src\Vendors;..\Nuake\Dependencies\GLEW\include;..\Nuake\Dependencies\GLFW\x64\include;..\Nuake\Dependencies\bullet\src;..\Nuake\Dependencies\assimp\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Nuake;..\Nuake\src\Vendors;..\Nuake\Dependencies\GLEW\include;..\Nuake\Dependencies\GLFW\x64\include;..\Nuake\Dependencies\bullet\src;..\Nuake\Dependencies\assimp\include;..\Nuake\src\Vendors\msdfgen;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>Nuake.lib;glfw3dll.lib;glew32s.lib;opengl32.lib;BulletCollision_vs2010_x64_release.lib;BulletDynamics_vs2010_x64_release.lib;LinearMath_vs2010_x64_release.lib;assimp-vc142-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\Nuake\dependencies\GLFW\lib-vc2019;..\Nuake\dependencies\GLEW\lib\Release\x64;..\Nuake\dependencies\bullet\lib\release\x64;..\Nuake\dependencies\assimp\lib;..\bin\Debug-windows-x86_64\Nuake;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>Nuake.lib;glfw3dll.lib;glew32s.lib;opengl32.lib;BulletCollision_vs2010_x64_release.lib;BulletDynamics_vs2010_x64_release.lib;LinearMath_vs2010_x64_release.lib;assimp-vc142-mt.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\Nuake\dependencies\GLFW\lib-vc2019;..\Nuake\dependencies\GLEW\lib\Release\x64;..\Nuake\dependencies\bullet\lib\release\x64;..\Nuake\dependencies\assimp\lib;..\bin\Debug-windows-x86_64\Nuake;%(AdditionalLibraryDirectories);C:\Dev\Nuake\Nuake\dependencies\freetype-windows-binaries\release static\win64</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>IF EXIST ..\Nuake\dependencies\GLFW\lib-vc2019\glfw3.dll\ (xcopy /Q /E /Y /I ..\Nuake\dependencies\GLFW\lib-vc2019\glfw3.dll bin\Debug-windows-x86_64\$(ProjectName)\glfw3.dll > nul) ELSE (xcopy /Q /Y /I ..\Nuake\dependencies\GLFW\lib-vc2019\glfw3.dll bin\Debug-windows-x86_64\$(ProjectName)\glfw3.dll > nul)</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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@@ -82,19 +79,27 @@
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>Nuake.lib;glfw3dll.lib;glew32s.lib;opengl32.lib;BulletCollision_vs2010_x64_release.lib;BulletDynamics_vs2010_x64_release.lib;LinearMath_vs2010_x64_release.lib;assimp-vc142-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\Nuake\dependencies\GLFW\lib-vc2019;..\Nuake\dependencies\GLEW\lib\Release\x64;..\Nuake\dependencies\bullet\lib\release\x64;..\Nuake\dependencies\assimp\lib;..\bin\Release-windows-x86_64\Nuake;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>Nuake.lib;glfw3dll.lib;glew32s.lib;opengl32.lib;BulletCollision_vs2010_x64_release.lib;BulletDynamics_vs2010_x64_release.lib;LinearMath_vs2010_x64_release.lib;assimp-vc142-mt.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\Nuake\dependencies\GLFW\lib-vc2019;..\Nuake\dependencies\GLEW\lib\Release\x64;..\Nuake\dependencies\bullet\lib\release\x64;..\Nuake\dependencies\assimp\lib;..\bin\Release-windows-x86_64\Nuake;%(AdditionalLibraryDirectories);C:\Dev\Nuake\Nuake\dependencies\freetype-windows-binaries\release static\win64</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>IF EXIST ..\Nuake\dependencies\GLFW\lib-vc2019\glfw3.dll\ (xcopy /Q /E /Y /I ..\Nuake\dependencies\GLFW\lib-vc2019\glfw3.dll bin\Release-windows-x86_64\$(ProjectName)\glfw3.dll > nul) ELSE (xcopy /Q /Y /I ..\Nuake\dependencies\GLFW\lib-vc2019\glfw3.dll bin\Release-windows-x86_64\$(ProjectName)\glfw3.dll > nul)</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="src\EditorInterface.h" />
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<ClInclude Include="src\FileSystemUI.h" />
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<ClInclude Include="src\PropretiesWindow.h" />
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<ClInclude Include="src\SceneTree.h" />
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<ClInclude Include="src\Toolbar.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Editor.cpp" />
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<ClCompile Include="src\EditorInterface.cpp" />
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<ClCompile Include="src\FileSystemUI.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="resources\Interface\Testing.css" />
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<None Include="resources\Interface\Testing.interface" />
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<None Include="resources\Shaders\sdf_text.shader" />
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<None Include="resources\Shaders\ui.shader" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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