Fixed triggers mesh collision to account for all faces

This commit is contained in:
Antoine Pilote
2021-07-02 03:30:12 -04:00
parent e5306bfed4
commit 68d276c4b6
10 changed files with 80 additions and 54 deletions

View File

@@ -204,6 +204,7 @@ class Brush {
var entities = []
var targets = Scene.BrushGetTargets_(_entityId)
for(t in targets) {
entities.add(Entity.new(t))
}