Added panel for box collider and created first rigidbody

This commit is contained in:
Antoine Pilote
2023-03-07 21:40:33 -05:00
parent 6cbad0e13b
commit 65df50e722
13 changed files with 97 additions and 33 deletions

View File

@@ -0,0 +1,39 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/BoxCollider.h>
#include <src/Core/FileSystem.h>
#include <src/Scene/Entities/ImGuiHelper.h>
class BoxColliderPanel : ComponentPanel {
public:
BoxColliderPanel() {}
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::BoxColliderComponent>())
return;
auto& component = entity.GetComponent<Nuake::BoxColliderComponent>();
BeginComponentTable(BOX COLLIDER, Nuake::BoxColliderComponent);
{
{
ImGui::Text("Size");
ImGui::TableNextColumn();
ImGuiHelper::DrawVec3("BoxSize", &component.Size);
ImGui::TableNextColumn();
ComponentTableReset(component.Size, glm::vec3(1, 1, 1));
}
ImGui::TableNextColumn();
{
ImGui::Text("Is Trigger");
ImGui::TableNextColumn();
ImGui::Checkbox("##isTrigger", &component.IsTrigger);
ImGui::TableNextColumn();
ComponentTableReset(component.IsTrigger, false);
}
}
EndComponentTable();
}
};

View File

@@ -45,7 +45,7 @@ public:
ImGui::Text("Collision");
ImGui::TableNextColumn();
ImGui::Checkbox("#Collison", &component.HasCollisions);
ImGui::Checkbox("##Collison", &component.HasCollisions);
ImGui::TableNextColumn();
ComponentTableReset(component.HasCollisions, true);
}