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https://github.com/antopilo/Nuake.git
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Added panel for box collider and created first rigidbody
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39
Editor/src/ComponentsPanel/BoxColliderPanel.h
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39
Editor/src/ComponentsPanel/BoxColliderPanel.h
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@@ -0,0 +1,39 @@
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Scene/Components/BoxCollider.h>
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#include <src/Core/FileSystem.h>
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#include <src/Scene/Entities/ImGuiHelper.h>
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class BoxColliderPanel : ComponentPanel {
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public:
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BoxColliderPanel() {}
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void Draw(Nuake::Entity entity) override
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{
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if (!entity.HasComponent<Nuake::BoxColliderComponent>())
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return;
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auto& component = entity.GetComponent<Nuake::BoxColliderComponent>();
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BeginComponentTable(BOX COLLIDER, Nuake::BoxColliderComponent);
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{
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{
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ImGui::Text("Size");
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ImGui::TableNextColumn();
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ImGuiHelper::DrawVec3("BoxSize", &component.Size);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Size, glm::vec3(1, 1, 1));
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Is Trigger");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##isTrigger", &component.IsTrigger);
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ImGui::TableNextColumn();
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ComponentTableReset(component.IsTrigger, false);
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}
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}
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EndComponentTable();
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}
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};
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@@ -45,7 +45,7 @@ public:
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ImGui::Text("Collision");
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ImGui::TableNextColumn();
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ImGui::Checkbox("#Collison", &component.HasCollisions);
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ImGui::Checkbox("##Collison", &component.HasCollisions);
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ImGui::TableNextColumn();
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ComponentTableReset(component.HasCollisions, true);
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}
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