mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
New component field type to support files
Also fixed Audio System to work with this new supported component field type
This commit is contained in:
@@ -15,133 +15,6 @@ public:
|
||||
|
||||
void Draw(Nuake::Entity entity) override
|
||||
{
|
||||
using namespace Nuake;
|
||||
|
||||
if (!entity.HasComponent<AudioEmitterComponent>())
|
||||
return;
|
||||
|
||||
auto& component = entity.GetComponent<AudioEmitterComponent>();
|
||||
BeginComponentTable(AUDIO EMITTER, AudioEmitterComponent);
|
||||
{
|
||||
{
|
||||
ImGui::Text("Audio File");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
std::string path = component.FilePath;
|
||||
ImGui::Button(component.FilePath.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
|
||||
if (ImGui::BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_AudioFile"))
|
||||
{
|
||||
char* file = (char*)payload->Data;
|
||||
std::string fullPath = std::string(file, 256);
|
||||
path = Nuake::FileSystem::AbsoluteToRelative(fullPath);
|
||||
component.FilePath = path;
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.FilePath, "");
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Playing");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
UI::ToggleButton("##Player", &component.IsPlaying);
|
||||
//ImGui::Checkbox("##Playing", &component.IsPlaying);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.IsPlaying, false);
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Loop");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::Checkbox("##Loop", &component.Loop);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.Loop, false);
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Volume");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##Volume", &component.Volume, 0.001f, 0.0f, 2.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.Volume, 1.0f);
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Playback Speed");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##PlaybackSpeed", &component.PlaybackSpeed, 0.01f, 0.0001f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.PlaybackSpeed, 1.0f);
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Pan");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##Pan", &component.Pan, 0.01f, -1.0f, 1.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.Pan, 0.0f);
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Spatialized");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::Checkbox("##Spatialized", &component.Spatialized);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.Spatialized, false);
|
||||
}
|
||||
|
||||
if (component.Spatialized)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Min Distance");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##minDistance", &component.MinDistance, 0.001f, 0.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.MinDistance, 1.0f);
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Max Distance");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##maxDistance", &component.MaxDistance, 0.001f, 0.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.MaxDistance, 10.0f);
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
ImGui::Text("Attenuation Factor");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##attenuationFactor", &component.AttenuationFactor, 0.001f, 0.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ComponentTableReset(component.AttenuationFactor, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
EndComponentTable();
|
||||
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user