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https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Moved translation operation to overlay
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@@ -2353,25 +2353,93 @@ namespace Nuake {
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int corner = 0;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
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if (corner != -1)
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{
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window_flags |= ImGuiWindowFlags_NoMove;
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ImGuiViewport* viewport = ImGui::GetWindowViewport();
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ImVec2 work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
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ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
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ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowViewport(viewport->ID);
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}
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int corner2 = 1;
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window_flags |= ImGuiWindowFlags_NoMove;
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ImGuiViewport* viewport = ImGui::GetWindowViewport();
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ImVec2 work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
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ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
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ImVec2 window_pos = ImVec2((corner2 & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner2 & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
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ImVec2 window_pos_pivot = ImVec2((corner2 & 1) ? 1.0f : 0.0f, (corner2 & 2) ? 1.0f : 0.0f);
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ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
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if (ImGui::Begin("ActionBar", &m_ShowOverlay, window_flags))
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{
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
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bool selectedMode = CurrentOperation == ImGuizmo::OPERATION::TRANSLATE;
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if (selectedMode)
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{
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Color color = Engine::GetProject()->Settings.PrimaryColor;
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ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
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}
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if (ImGui::Button(ICON_FA_ARROWS_ALT, ImVec2(30, 28)) || Input::IsKeyDown(Key::W))
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{
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CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
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}
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if (selectedMode)
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{
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ImGui::PopStyleColor();
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}
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ImGui::SameLine();
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selectedMode = CurrentOperation == ImGuizmo::OPERATION::ROTATE;
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if (selectedMode)
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{
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Color color = Engine::GetProject()->Settings.PrimaryColor;
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ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
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}
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if (ImGui::Button(ICON_FA_SYNC_ALT, ImVec2(30, 28)) || Input::IsKeyDown(Key::E))
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{
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CurrentOperation = ImGuizmo::OPERATION::ROTATE;
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}
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if (selectedMode)
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{
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ImGui::PopStyleColor();
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}
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ImGui::SameLine();
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selectedMode = CurrentOperation == ImGuizmo::OPERATION::SCALE;
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if (selectedMode)
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{
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Color color = Engine::GetProject()->Settings.PrimaryColor;
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ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
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}
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if (ImGui::Button(ICON_FA_EXPAND_ALT, ImVec2(30, 28)) || Input::IsKeyDown(Key::R))
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{
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CurrentOperation = ImGuizmo::OPERATION::SCALE;
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}
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if (selectedMode)
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{
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ImGui::PopStyleColor();
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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ImGui::PopStyleVar();
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ImGui::End();
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int corner2 = 1;
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work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
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work_area_size = ImGui::GetCurrentWindow()->Size;
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window_pos = ImVec2((corner2 & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner2 & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
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window_pos_pivot = ImVec2((corner2 & 1) ? 1.0f : 0.0f, (corner2 & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos + ImVec2(0, 30), ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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