diff --git a/Nuake/src/Core/Physics/DynamicWorld.cpp b/Nuake/src/Core/Physics/DynamicWorld.cpp index d35b670f..a3ac5c1d 100644 --- a/Nuake/src/Core/Physics/DynamicWorld.cpp +++ b/Nuake/src/Core/Physics/DynamicWorld.cpp @@ -420,7 +420,7 @@ namespace Nuake // Do 1 collision step per 1 / 60th of a second (round up). int collisionSteps = 1; constexpr float minStepDuration = 1.0f / 90.0f; - constexpr int maxStepCount = 32; + constexpr int maxStepCount = 16; if(ts > minStepDuration) { collisionSteps = static_cast(ts) / minStepDuration;