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PR Fixes
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@@ -259,7 +259,7 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene)
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flatShader->SetUniformVec4("u_Color", Vector4(0.0f, 1.0f, 0.4f, 1.0f));
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const auto scaledTransform = glm::scale(transformComponent.GetGlobalTransform(), Vector3(0.25f, 0.25f, 0.25f));
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//renderList.AddToRenderList(_gizmos["player"]->GetMeshes()[0], scaledTransform);
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renderList.AddToRenderList(_gizmos["player"]->GetMeshes()[0], scaledTransform);
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renderList.Flush(flatShader, true);
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}
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@@ -372,6 +372,7 @@ namespace Nuake {
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{
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Ref<EditorCamera> editorCam = Engine::GetCurrentScene()->m_EditorCamera;
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Vector3 camDirection = entity.GetComponent<CameraComponent>().CameraInstance->GetDirection();
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camDirection.z *= -1.0f;
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editorCam->SetTransform(glm::inverse(entity.GetComponent<TransformComponent>().GetGlobalTransform()));
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}
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ImGui::Separator();
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