mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera
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@@ -85,55 +85,55 @@ int main()
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Ref<Nuake::Scene> currentScene = Nuake::Engine::GetCurrentScene();
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if (currentScene && !Nuake::Engine::IsPlayMode)
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{
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GuizmoShader->Bind();
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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auto camView = currentScene->m_Registry.view<Nuake::TransformComponent, Nuake::CameraComponent>();
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for (auto e : camView) {
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auto [transformComponent, cam] = camView.get<Nuake::TransformComponent, Nuake::CameraComponent>(e);
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GuizmoShader->SetUniformMat4f("model", transformComponent.GetGlobalTransform());
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GuizmoShader->SetUniformMat4f("view", currentScene->m_EditorCamera->GetTransform());
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GuizmoShader->SetUniformMat4f("projection", currentScene->m_EditorCamera->GetPerspective());
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camTexture->Bind(2);
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GuizmoShader->SetUniform1i("gizmo_texture", 2);
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Nuake::Renderer::DrawQuad(transformComponent.GetGlobalTransform());
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}
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auto view = currentScene->m_Registry.view<Nuake::TransformComponent, Nuake::LightComponent>();
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for (auto e : view) {
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auto [transformComponent, light] = view.get<Nuake::TransformComponent, Nuake::LightComponent>(e);
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GuizmoShader->SetUniformMat4f("model", transformComponent.GetGlobalTransform());
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GuizmoShader->SetUniformMat4f("view", currentScene->m_EditorCamera->GetTransform());
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GuizmoShader->SetUniformMat4f("projection", currentScene->m_EditorCamera->GetPerspective());
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lightTexture->Bind(2);
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GuizmoShader->SetUniform1i("gizmo_texture", 2);
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Nuake::Renderer::DrawQuad(transformComponent.GetGlobalTransform());
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}
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glEnable(GL_CULL_FACE);
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GuizmoShader->Unbind();
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ditherShader->Bind();
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ditherShader->SetUniformMat4f("u_View", Nuake::Engine::GetCurrentScene()->m_EditorCamera->GetTransform());
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ditherShader->SetUniformMat4f("u_Projection", Nuake::Engine::GetCurrentScene()->m_EditorCamera->GetPerspective());
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ditherShader->SetUniform1f("u_Time", Nuake::Engine::GetTime());
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ditherShader->SetUniform4f("u_Color", 252.0 / 255.0, 3.0 / 255.0, 65.0 / 255.0, 1.0);
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if (editor.m_IsEntitySelected && editor.m_SelectedEntity.HasComponent<Nuake::BSPBrushComponent>())
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{
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for (auto& m : editor.m_SelectedEntity.GetComponent<Nuake::BSPBrushComponent>().Meshes)
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Nuake::Renderer::SubmitMesh(m, editor.m_SelectedEntity.GetComponent<Nuake::TransformComponent>().GetGlobalTransform());
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Nuake::Renderer::Flush(ditherShader, true);
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}
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//GuizmoShader->Bind();
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//
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//glDisable(GL_CULL_FACE);
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//glDisable(GL_DEPTH_TEST);
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//auto camView = currentScene->m_Registry.view<Nuake::TransformComponent, Nuake::CameraComponent>();
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//for (auto e : camView) {
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// auto [transformComponent, cam] = camView.get<Nuake::TransformComponent, Nuake::CameraComponent>(e);
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//
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// GuizmoShader->SetUniformMat4f("model", transformComponent.GetGlobalTransform());
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// GuizmoShader->SetUniformMat4f("view", currentScene->m_EditorCamera->GetTransform());
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// GuizmoShader->SetUniformMat4f("projection", currentScene->m_EditorCamera->GetPerspective());
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//
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// camTexture->Bind(2);
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// GuizmoShader->SetUniform1i("gizmo_texture", 2);
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//
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// Nuake::Renderer::DrawQuad(transformComponent.GetGlobalTransform());
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//}
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//
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//auto view = currentScene->m_Registry.view<Nuake::TransformComponent, Nuake::LightComponent>();
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//for (auto e : view) {
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// auto [transformComponent, light] = view.get<Nuake::TransformComponent, Nuake::LightComponent>(e);
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//
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// GuizmoShader->SetUniformMat4f("model", transformComponent.GetGlobalTransform());
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// GuizmoShader->SetUniformMat4f("view", currentScene->m_EditorCamera->GetTransform());
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// GuizmoShader->SetUniformMat4f("projection", currentScene->m_EditorCamera->GetPerspective());
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//
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// lightTexture->Bind(2);
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// GuizmoShader->SetUniform1i("gizmo_texture", 2);
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//
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// Nuake::Renderer::DrawQuad(transformComponent.GetGlobalTransform());
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//}
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//
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//glEnable(GL_CULL_FACE);
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//
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//GuizmoShader->Unbind();
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//
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//ditherShader->Bind();
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//ditherShader->SetUniformMat4f("u_View", Nuake::Engine::GetCurrentScene()->m_EditorCamera->GetTransform());
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//ditherShader->SetUniformMat4f("u_Projection", Nuake::Engine::GetCurrentScene()->m_EditorCamera->GetPerspective());
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//ditherShader->SetUniform1f("u_Time", Nuake::Engine::GetTime());
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//ditherShader->SetUniform4f("u_Color", 252.0 / 255.0, 3.0 / 255.0, 65.0 / 255.0, 1.0);
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//
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//if (editor.m_IsEntitySelected && editor.m_SelectedEntity.HasComponent<Nuake::BSPBrushComponent>())
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//{
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// for (auto& m : editor.m_SelectedEntity.GetComponent<Nuake::BSPBrushComponent>().Meshes)
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// Nuake::Renderer::SubmitMesh(m, editor.m_SelectedEntity.GetComponent<Nuake::TransformComponent>().GetGlobalTransform());
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//
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// Nuake::Renderer::Flush(ditherShader, true);
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//}
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glEnable(GL_DEPTH_TEST);
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}
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sceneFramebuffer->Unbind();
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