mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Added MVP for prefab editor window and made the whole editor modular to support multi-scene editing
This commit is contained in:
626
Editor/src/Windows/PrefabEditor/PrefabEditorWindow.cpp
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626
Editor/src/Windows/PrefabEditor/PrefabEditorWindow.cpp
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#include "PrefabEditorWindow.h"
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#include <src/Core/Input.h>
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#include <src/Rendering/Buffers/FrameBuffer.h>
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#include <src/Rendering/SceneRenderer.h>
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#include <src/Resource/Prefab.h>
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#include <src/Scene/Scene.h>
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#include <src/Scene/EditorCamera.h>
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#include <src/Scene/Entities/Entity.h>
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#include <src/Rendering/Textures/Texture.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_internal.h>
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#include <src/Scene/Components/SpriteComponent.h>
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#include <src/Scene/Components/ParticleEmitterComponent.h>
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#include <src/Scene/Components/RigidbodyComponent.h>
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#include <src/Scene/Components/BoxCollider.h>
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#include <src/Scene/Components/SphereCollider.h>
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#include <src/Scene/Components/AudioEmitterComponent.h>
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#include <src/Scene/Components/PrefabComponent.h>
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#include <src/Scene/Components/BSPBrushComponent.h>
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#include <src/Scene/Components/NetScriptComponent.h>
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#include <src/FileSystem/FileDialog.h>
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using namespace Nuake;
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PrefabEditorWindow::PrefabEditorWindow(Ref<Prefab> inPrefab) :
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prefab(inPrefab)
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{
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const Vector2 defaultSize = Vector2{ 640, 360 };
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viewportFramebuffer = CreateRef<FrameBuffer>(true, defaultSize);
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viewportFramebuffer->SetTexture(CreateRef<Texture>(defaultSize, GL_RGB, GL_RGB16F, GL_FLOAT));
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virtualScene = CreateRef<Scene>();
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virtualScene->GetEnvironment()->CurrentSkyType = SkyType::ProceduralSky;
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virtualScene->GetEnvironment()->ProceduralSkybox->SunDirection = { 0.58f, 0.34f, -0.74f };
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Prefab::InstanceInScene(inPrefab->Path, virtualScene);
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Ref<Texture> outputTexture = CreateRef<Texture>(defaultSize, GL_RGB);
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outputTexture->SetParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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outputTexture->SetParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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auto& previewLight = virtualScene->CreateEntity("_directionalLight").AddComponent<LightComponent>();
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previewLight.Type = LightType::Directional;
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previewLight.SetCastShadows(true);
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previewLight.SyncDirectionWithSky = true;
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previewLight.Strength = 5.5f;
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}
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void PrefabEditorWindow::Update(float ts)
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{
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}
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void PrefabEditorWindow::Draw()
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{
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RenderScene();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
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ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
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ImGuiID dockspace_id = ImGui::GetID(prefab->Path.c_str());
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ImVec2 dockspace_size;
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if (!isInitialized)
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{
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ImGui::SetNextWindowSize(ImVec2(1280, 720));
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}
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if(ImGui::Begin(prefab->Path.c_str(), 0, window_flags))
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{
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dockspace_size = ImGui::GetContentRegionAvail();
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ImGui::DockSpace(dockspace_id, dockspace_size, dockspace_flags);
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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{
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ImGui::MenuItem("New", "Ctrl+N");
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ImGui::MenuItem("Open", "Ctrl+O");
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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}
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ImGui::End();
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// Programmatically dock windows using DockBuilder API
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if (!isInitialized)
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{
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isInitialized = true;
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// Create dock layout for the embedded dockspace
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ImGui::DockBuilderRemoveNode(dockspace_id); // Clear any existing layout
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ImGui::DockBuilderAddNode(dockspace_id, dockspace_flags | ImGuiDockNodeFlags_DockSpace);
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ImGui::DockBuilderSetNodeSize(dockspace_id, dockspace_size);
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// Split the dockspace into two areas: left and right
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ImGuiID dock_left_id = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Left, 0.25f, nullptr, &dockspace_id);
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ImGuiID dock_r_id = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Right, 0.66f, nullptr, &dockspace_id);
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// Dock windows into the created nodes
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ImGui::DockBuilderDockWindow(std::string("Prefab Hierarchy## " + prefab->Path).c_str(), dock_left_id);
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ImGui::DockBuilderDockWindow(std::string("Viewport##" + prefab->Path).c_str(), dockspace_id);
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ImGui::DockBuilderDockWindow(std::string("Properties##" + prefab->Path).c_str(), dock_r_id);
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// Commit the dock layout
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ImGui::DockBuilderFinish(dockspace_id);
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}
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if (ImGui::Begin(std::string("Prefab Hierarchy## " + prefab->Path).c_str()))
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{
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Ref<Scene> scene = virtualScene;
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std::string searchQuery = "";
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
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ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
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ImGui::PopStyleVar();
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ImGui::SameLine();
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if (UI::PrimaryButton("Add Entity", { ImGui::GetContentRegionAvail().x, 0 }))
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{
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ImGui::OpenPopup("create_entity_popup");
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}
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if (ImGui::BeginPopup("create_entity_popup"))
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{
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Nuake::Entity entity;
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if (ImGui::MenuItem("Empty"))
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{
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entity = scene->CreateEntity("Empty");
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}
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if (ImGui::BeginMenu("3D"))
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{
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if (ImGui::MenuItem("Camera"))
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{
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entity = scene->CreateEntity("Camera");
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entity.AddComponent<CameraComponent>();
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}
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if (ImGui::MenuItem("Model"))
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{
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entity = scene->CreateEntity("Model");
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entity.AddComponent<ModelComponent>();
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}
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if (ImGui::MenuItem("Skinned Model"))
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{
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entity = scene->CreateEntity("Skinned Model");
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entity.AddComponent<SkinnedModelComponent>();
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}
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if (ImGui::MenuItem("Sprite"))
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{
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entity = scene->CreateEntity("Sprite");
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entity.AddComponent<SpriteComponent>();
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}
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if (ImGui::MenuItem("Particle Emitter"))
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{
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entity = scene->CreateEntity("Particle Emitter");
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entity.AddComponent<ParticleEmitterComponent>();
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}
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if (ImGui::MenuItem("Light"))
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{
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entity = scene->CreateEntity("Light");
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entity.AddComponent<LightComponent>();
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}
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if (ImGui::MenuItem("Quake Map"))
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{
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entity = scene->CreateEntity("Quake Map");
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entity.AddComponent<QuakeMapComponent>();
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}
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if (ImGui::MenuItem("NavMesh Volume"))
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{
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entity = scene->CreateEntity("NavMesh Volume");
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entity.AddComponent<NavMeshVolumeComponent>();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Physics"))
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{
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if (ImGui::MenuItem("Character Controller"))
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{
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entity = scene->CreateEntity("Character Controller");
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entity.AddComponent<CharacterControllerComponent>();
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}
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if (ImGui::MenuItem("Rigid Body"))
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{
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entity = scene->CreateEntity("Rigid Body");
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entity.AddComponent<RigidBodyComponent>();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Colliders"))
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{
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if (ImGui::MenuItem("Box Collider"))
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{
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entity = scene->CreateEntity("Box Collider");
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entity.AddComponent<BoxColliderComponent>();
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}
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if (ImGui::MenuItem("Sphere Collider"))
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{
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entity = scene->CreateEntity("Sphere Collider");
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entity.AddComponent<SphereColliderComponent>();
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}
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if (ImGui::MenuItem("Capsule Collider"))
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{
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entity = scene->CreateEntity("Capsule Collider");
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entity.AddComponent<CapsuleColliderComponent>();
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}
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if (ImGui::MenuItem("Cylinder Collider"))
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{
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entity = scene->CreateEntity("Cylinder Collider");
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entity.AddComponent<CylinderColliderComponent>();
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}
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if (ImGui::MenuItem("Mesh Collider"))
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{
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entity = scene->CreateEntity("Mesh Collider");
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entity.AddComponent<MeshColliderComponent>();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Audio"))
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{
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if (ImGui::MenuItem("Audio Emitter"))
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{
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entity = scene->CreateEntity("Audio Emitter");
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entity.AddComponent<AudioEmitterComponent>();
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}
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ImGui::EndMenu();
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}
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if (entity.IsValid())
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{
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if (Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid())
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{
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Selection.Entity.AddChild(entity);
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}
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else
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{
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auto& camera = Engine::GetCurrentScene()->m_EditorCamera;
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Vector3 newEntityPos = camera->Translation + camera->Direction;
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entity.GetComponent<TransformComponent>().SetLocalPosition(newEntityPos);
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}
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Selection = EditorSelection(entity);
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}
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ImGui::EndPopup();
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}
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// Draw a tree of entities.
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(26.f / 255.0f, 26.f / 255.0f, 26.f / 255.0f, 1));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 4, 4 });
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if (ImGui::BeginChild("Scene tree", ImGui::GetContentRegionAvail(), false))
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{
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if (ImGui::BeginTable("entity_table", 4, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_SizingStretchProp))
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{
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ImGui::TableSetupColumn(" Label", ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Script", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Visibility ", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableHeadersRow();
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
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std::vector<Nuake::Entity> entities = scene->GetAllEntities();
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for (auto& e : entities)
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{
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ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanFullWidth;
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std::string name = e.GetComponent<NameComponent>().Name;
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// If selected add selected flag.
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if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
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base_flags |= ImGuiTreeNodeFlags_Selected;
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// Draw all entity without parents.
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if (!e.GetComponent<ParentComponent>().HasParent)
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{
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// Recursively draw childrens.
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DrawEntityTree(e);
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}
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// Pop font.
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//ImGui::PopFont();
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// Right click menu
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//if (ImGui::BeginPopupContextItem())
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// ImGui::EndPopup();
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}
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ImGui::PopStyleVar();
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}
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ImGui::EndTable();
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}
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ImGui::EndChild();
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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ImGui::End();
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SelectionPanel.Draw(Selection, prefab->Path);
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DrawViewportWindow();
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}
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void PrefabEditorWindow::DrawViewportWindow()
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{
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//viewportFramebuffer->Bind();
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////RenderCommand::SetClearColor(Color(1, 0, 0, 1));
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//viewportFramebuffer->Clear();
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//viewportFramebuffer->Unbind();
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//RenderScene();
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if (ImGui::Begin(std::string("Viewport##" + prefab->Path).c_str()))
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{
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ImVec2 regionAvail = ImGui::GetContentRegionAvail();
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Vector2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y);
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if (viewportFramebuffer->GetSize() != viewportPanelSize)
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viewportFramebuffer->QueueResize(viewportPanelSize);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));\
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viewportFramebuffer->QueueResize(viewportPanelSize);
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ImGui::Image((void*)viewportFramebuffer->GetTexture(GL_COLOR_ATTACHMENT0)->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0));
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ImGui::PopStyleVar();
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const Vector2& mousePos = Input::GetMousePosition();
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const ImVec2& windowPos = ImGui::GetWindowPos();
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const auto windowPosNuake = Vector2(windowPos.x, windowPos.y);
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const ImVec2& windowSize = ImGui::GetWindowSize();
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const bool isInsideWidth = mousePos.x > windowPos.x && mousePos.x < windowPos.x + windowSize.x;
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const bool isInsideHeight = mousePos.y > windowPos.y && mousePos.y < windowPos.y + windowSize.y;
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isHoveringViewport = isInsideWidth && isInsideHeight;
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auto& editorCam = virtualScene->m_EditorCamera;
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bool isControllingCamera = editorCam->Update(Engine::GetTimestep(), isHoveringViewport);
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if (ImGui::IsWindowHovered() && isHoveringViewport && !isViewportFocused && ImGui::GetIO().WantCaptureMouse)
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{
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ImGui::FocusWindow(ImGui::GetCurrentWindow());
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}
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isViewportFocused = ImGui::IsWindowFocused();
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if (ImGui::GetIO().WantCaptureMouse && isHoveringViewport && ImGui::IsMouseClicked(ImGuiMouseButton_Left) && isViewportFocused)
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{
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auto& gbuffer = virtualScene->m_SceneRenderer->GetGBuffer();
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auto pixelPos = (Input::GetMousePosition() - windowPosNuake);
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pixelPos.y = gbuffer.GetSize().y - pixelPos.y; // imgui coords are inverted on the Y axi
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gbuffer.Bind();
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if (const int result = gbuffer.ReadPixel(3, pixelPos); result > 0)
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{
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auto ent = Nuake::Entity{ (entt::entity)(result - 1), virtualScene.get() };
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if (ent.IsValid())
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{
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Selection = EditorSelection(ent);
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virtualScene->m_SceneRenderer->mOutlineEntityID = (uint32_t)ent.GetHandle();
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}
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}
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else
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{
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Selection = EditorSelection(); // None
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}
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gbuffer.Unbind();
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}
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}
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ImGui::End();
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}
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void PrefabEditorWindow::RenderScene()
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{
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virtualScene->Update(Engine::GetTimestep());
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Ref<SceneRenderer> sceneRenderer = virtualScene->m_SceneRenderer;
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Ref<EditorCamera> editorCam = virtualScene->m_EditorCamera;
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editorCam->OnWindowResize(viewportFramebuffer->GetSize().x, viewportFramebuffer->GetSize().y);
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virtualScene->Draw(*viewportFramebuffer.get());
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sceneRenderer->BeginRenderScene(editorCam->GetPerspective(), editorCam->GetTransform(), editorCam->Translation);
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sceneRenderer->RenderScene(*virtualScene, *viewportFramebuffer.get(), true);
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}
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void PrefabEditorWindow::DrawEntityTree(Nuake::Entity e)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
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ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAllColumns;
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NameComponent& nameComponent = e.GetComponent<NameComponent>();
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std::string name = nameComponent.Name;
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ParentComponent& parent = e.GetComponent<ParentComponent>();
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if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
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base_flags |= ImGuiTreeNodeFlags_Selected;
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ImGui::TableNextColumn();
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// Write in normal font.
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// ImGui::PushFont(normalFont);
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// If has no childrens draw tree node leaf
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if (parent.Children.size() <= 0)
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{
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base_flags |= ImGuiTreeNodeFlags_Leaf;
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}
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if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
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{
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ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
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}
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else if (e.HasComponent<BSPBrushComponent>())
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{
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ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 120));
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}
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//if (!m_IsRenaming && m_ShouldUnfoldEntityTree && Selection.Type == EditorSelectionType::Entity && e.GetScene()->EntityIsParent(Selection.Entity, e))
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//{
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// ImGui::SetNextItemOpen(true);
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//}
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auto cursorPos = ImGui::GetCursorPos();
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ImGui::SetNextItemAllowOverlap();
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bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
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if (isRenaming)
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{
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if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
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{
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ImGui::SetCursorPosY(cursorPos.y);
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ImGui::Indent();
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ImGui::InputText("##renamingEntity", &name);
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ImGui::Unindent();
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if (Input::IsKeyDown(Key::ENTER))
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{
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nameComponent.Name = name;
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isRenaming = false;
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||||
}
|
||||
}
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||||
}
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bool isDragging = false;
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if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>() || e.HasComponent<BSPBrushComponent>())
|
||||
{
|
||||
ImGui::PopStyleColor();
|
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}
|
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else if (!isRenaming && ImGui::BeginDragDropSource())
|
||||
{
|
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ImGui::SetDragDropPayload("ENTITYPrefab", (void*)&e, sizeof(Nuake::Entity));
|
||||
ImGui::Text(name.c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
if (ImGui::BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITYPrefab"))
|
||||
{
|
||||
Nuake::Entity payload_entity = *(const Nuake::Entity*)payload->Data;
|
||||
|
||||
// Check if entity is already parent.
|
||||
ParentComponent& parentPayload = payload_entity.GetComponent<ParentComponent>();
|
||||
if (!payload_entity.EntityContainsItself(payload_entity, e) && parentPayload.Parent != e && std::count(parent.Children.begin(), parent.Children.end(), payload_entity) == 0)
|
||||
{
|
||||
if (parentPayload.HasParent)
|
||||
{
|
||||
// Erase remove idiom.
|
||||
ParentComponent& childOfParent = parentPayload.Parent.GetComponent<ParentComponent>();
|
||||
childOfParent.Children.erase(std::remove(childOfParent.Children.begin(), childOfParent.Children.end(), payload_entity), childOfParent.Children.end());
|
||||
}
|
||||
|
||||
parentPayload.Parent = e;
|
||||
parentPayload.HasParent = true;
|
||||
parent.Children.push_back(payload_entity);
|
||||
}
|
||||
}
|
||||
else if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_NetScript"))
|
||||
{
|
||||
char* file = (char*)payload->Data;
|
||||
|
||||
std::string fullPath = std::string(file, 512);
|
||||
std::string path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
|
||||
|
||||
if (e.HasComponent<NetScriptComponent>())
|
||||
{
|
||||
e.GetComponent<NetScriptComponent>().ScriptPath = path;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.AddComponent<NetScriptComponent>().ScriptPath = path;
|
||||
}
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
|
||||
|
||||
if (!isDragging && ImGui::IsItemHovered() && ImGui::IsMouseReleased(0))
|
||||
{
|
||||
// We selected another another that we werent renaming
|
||||
if (Selection.Entity != e)
|
||||
{
|
||||
isRenaming = false;
|
||||
}
|
||||
|
||||
Selection = EditorSelection(e);
|
||||
}
|
||||
|
||||
if (!isDragging && (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) || Input::IsKeyPressed(Key::F2))
|
||||
{
|
||||
isRenaming = true;
|
||||
}
|
||||
|
||||
if (!isRenaming && Selection.Type == EditorSelectionType::Entity && Input::IsKeyPressed(Key::DELETE_KEY))
|
||||
{
|
||||
//QueueDeletion = Selection.Entity;
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupContextItem())
|
||||
{
|
||||
Selection = EditorSelection(e);
|
||||
|
||||
Nuake::Entity entity = Selection.Entity;
|
||||
if (entity.HasComponent<CameraComponent>())
|
||||
{
|
||||
// Moves the editor camera to the camera position and direction.
|
||||
if (ImGui::Selectable("Focus camera"))
|
||||
{
|
||||
Ref<EditorCamera> editorCam = Engine::GetCurrentScene()->m_EditorCamera;
|
||||
Vector3 camDirection = entity.GetComponent<CameraComponent>().CameraInstance->GetDirection();
|
||||
camDirection.z *= -1.0f;
|
||||
editorCam->SetTransform(glm::inverse(entity.GetComponent<TransformComponent>().GetGlobalTransform()));
|
||||
}
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
if (ImGui::Selectable("Remove"))
|
||||
{
|
||||
//QueueDeletion = e;
|
||||
}
|
||||
|
||||
if (entity.GetComponent<ParentComponent>().HasParent && ImGui::Selectable("Move to root"))
|
||||
{
|
||||
auto& parentComp = Selection.Entity.GetComponent<ParentComponent>();
|
||||
if (parentComp.HasParent)
|
||||
{
|
||||
auto& parentParentComp = parentComp.Parent.GetComponent<ParentComponent>();
|
||||
parentParentComp.RemoveChildren(entity);
|
||||
parentComp.HasParent = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Selectable("Save entity as a new prefab"))
|
||||
{
|
||||
Ref<Prefab> newPrefab = Prefab::CreatePrefabFromEntity(Selection.Entity);
|
||||
std::string savePath = Nuake::FileDialog::SaveFile("*.prefab");
|
||||
if (!String::EndsWith(savePath, ".prefab"))
|
||||
{
|
||||
savePath += ".prefab";
|
||||
}
|
||||
|
||||
if (!savePath.empty())
|
||||
{
|
||||
newPrefab->SaveAs(savePath);
|
||||
Selection.Entity.AddComponent<PrefabComponent>().PrefabInstance = newPrefab;
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::TextColored(ImVec4(0.5, 0.5, 0.5, 1.0), "");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
bool hasScript = e.HasComponent<NetScriptComponent>();
|
||||
if (hasScript)
|
||||
{
|
||||
std::string scrollIcon = std::string(ICON_FA_SCROLL) + "##" + name;
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
|
||||
if (ImGui::Button(scrollIcon.c_str(), { 40, 0 }))
|
||||
{
|
||||
auto& scriptComponent = e.GetComponent<NetScriptComponent>();
|
||||
if (!scriptComponent.ScriptPath.empty() && FileSystem::FileExists(scriptComponent.ScriptPath))
|
||||
{
|
||||
OS::OpenIn(FileSystem::RelativeToAbsolute(scriptComponent.ScriptPath));
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
|
||||
std::string visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
|
||||
if (ImGui::Button(visibilityIcon.c_str(), { 40, 0 }))
|
||||
{
|
||||
isVisible = !isVisible;
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (open)
|
||||
{
|
||||
// Caching list to prevent deletion while iterating.
|
||||
std::vector<Nuake::Entity> childrens = parent.Children;
|
||||
for (auto& c : childrens)
|
||||
DrawEntityTree(c);
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
//ImGui::PopFont();
|
||||
}
|
||||
Reference in New Issue
Block a user