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Added MVP for prefab editor window and made the whole editor modular to support multi-scene editing
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@@ -41,7 +41,6 @@ public:
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EditorSelection(const Nuake::Entity& entity)
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{
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Type = EditorSelectionType::Entity;
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Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = (uint32_t)entity.GetHandle();
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Entity = entity;
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}
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