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Serialization work
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@@ -2,13 +2,13 @@
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#include "src/Core/Core.h"
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#include "src/Window.h"
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#include "src/Scene/Scene.h"
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#include "src/Resource/Project.h"
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class __declspec(dllexport) Engine {
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class Engine {
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private:
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static float m_LastFrameTime;
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static Ref<Window> CurrentWindow;
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static Ref<Project> CurrentProject;
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public:
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static bool IsPlayMode;
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@@ -26,4 +26,8 @@ public:
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static int HelloWorld();
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static Ref<Window> GetCurrentWindow();
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static Ref<Scene> GetCurrentScene();
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static bool LoadScene(Ref<Scene> scene);
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static Ref<Project> GetProject();
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static bool LoadProject(Ref<Project> project);
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};
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