mirror of
https://github.com/antopilo/Nuake.git
synced 2026-01-06 06:09:52 +03:00
Tracy MVP integration
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -22,3 +22,6 @@
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||||
[submodule "Nuake/dependencies/recastnavigation"]
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path = Nuake/dependencies/recastnavigation
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url = https://github.com/antopilo/recastnavigation.git
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[submodule "Nuake/dependencies/tracy"]
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path = Nuake/dependencies/tracy
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url = https://github.com/wolfpld/tracy.git
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@@ -5,6 +5,7 @@
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#include <src/Resource/ResourceLoader.h>
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#include <glad/glad.h>
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#include <src/Resource/Prefab.h>
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#include <Tracy.hpp>
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ThumbnailManager::ThumbnailManager()
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@@ -39,6 +40,8 @@ bool ThumbnailManager::IsThumbnailLoaded(const std::string& path) const
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Ref<Nuake::Texture> ThumbnailManager::GetThumbnail(const std::string& path)
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{
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ZoneScoped;
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if (IsThumbnailLoaded(path))
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{
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return m_Thumbnails[path];
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@@ -71,6 +74,9 @@ void ThumbnailManager::MarkThumbnailAsDirty(const std::string & path)
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Ref<Nuake::Texture> ThumbnailManager::GenerateThumbnail(const std::string& path, Ref<Nuake::Texture> texture)
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{
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ZoneScopedN("GenerateThumbnail");
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ZoneText(path.c_str(), path.size());
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using namespace Nuake;
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const Matrix4 ortho = glm::orthoLH(-0.6f, 0.6f, -0.6f, 0.6f, -100.0f, 100.0f);
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@@ -56,6 +56,7 @@
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#include <src/Resource/ModelLoader.h>
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#include "../ScriptingContext/ScriptingContext.h"
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#include <src/Scene/Components/BSPBrushComponent.h>
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#include <Tracy.hpp>
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namespace Nuake {
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@@ -2900,6 +2901,8 @@ namespace Nuake {
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int frameCount = 2;
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void EditorInterface::Draw()
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{
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ZoneScoped;
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Init();
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if (isCreatingNewProject && !_NewProjectWindow->HasCreatedProject())
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@@ -3014,6 +3017,8 @@ namespace Nuake {
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void EditorInterface::Update(float ts)
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{
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ZoneScoped;
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if (!Engine::GetCurrentScene() || Engine::IsPlayMode())
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{
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return;
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@@ -15,6 +15,7 @@
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#include "src/Scene/Systems/WadConverter.h"
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#include "../Misc/ThumbnailManager.h"
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#include <Tracy.hpp>
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namespace Nuake
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{
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@@ -64,6 +65,8 @@ namespace Nuake
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void FileSystemUI::DrawDirectory(Ref<Directory> directory, uint32_t drawId)
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{
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ZoneScoped;
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ImGui::PushFont(FontManager::GetFont(Icons));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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const char* icon = ICON_FA_FOLDER;
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@@ -226,6 +229,8 @@ namespace Nuake
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void FileSystemUI::DrawFile(Ref<File> file, uint32_t drawId)
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{
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ZoneScoped;
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ImGui::PushFont(EditorInterface::bigIconFont);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, {0.f, 0.f});
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@@ -15,6 +15,7 @@
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#include <imgui/imgui_impl_glfw.h>
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#include <imgui/imgui_impl_opengl3.h>
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#include <Tracy.hpp>
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namespace Nuake
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{
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@@ -49,6 +50,8 @@ namespace Nuake
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void Engine::Tick()
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{
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ZoneScoped;
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JobSystem::Get().Update();
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@@ -120,12 +123,18 @@ namespace Nuake
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void Engine::Draw()
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{
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ZoneScoped;
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RenderCommand::Clear();
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// Start imgui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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{
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ZoneScopedN("ImGui New Frame");
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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}
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// Draw scene
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Window::Get()->Draw();
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@@ -133,6 +142,7 @@ namespace Nuake
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void Engine::EndDraw()
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{
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ZoneScoped;
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Window::Get()->EndDraw();
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}
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1
Nuake/dependencies/tracy
Submodule
1
Nuake/dependencies/tracy
Submodule
Submodule Nuake/dependencies/tracy added at 5d542dc09f
30
Nuake/dependencies/tracy_p5.lua
Normal file
30
Nuake/dependencies/tracy_p5.lua
Normal file
@@ -0,0 +1,30 @@
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group "Dependencies"
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project 'Tracy'
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location "tracy"
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kind "StaticLib"
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staticruntime "on"
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warnings 'Off'
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includedirs {
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"tracy/public/tracy"
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}
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files {
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"tracy/public/tracy/Tracy.hpp",
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"tracy/public/TracyClient.cpp"
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}
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defines {
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"TRACY_ENABLE",
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"TRACY_ON_DEMAND",
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}
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filter "configurations:Debug"
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runtime "Debug"
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symbols "on"
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filter "configurations:Release"
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runtime "Release"
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optimize "on"
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group ""
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@@ -3,6 +3,8 @@
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#include <filesystem>
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#include <Tracy.hpp>
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namespace Nuake {
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Application::Application(const ApplicationSpecification& appSpecification)
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@@ -33,8 +35,11 @@ namespace Nuake {
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{
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while (!m_Window->ShouldClose())
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{
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ZoneScoped;
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for (auto& layer : m_LayerStack)
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{
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ZoneScopedN("Layer Update");
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layer->OnUpdate();
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}
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@@ -42,9 +47,12 @@ namespace Nuake {
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{
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for (auto& layer : m_LayerStack)
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{
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ZoneScopedN("Layer Draw");
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layer->OnDraw();
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}
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}
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FrameMark;
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}
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}
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@@ -3,6 +3,7 @@
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#include <imgui/imgui_impl_glfw.h>
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#include <GLFW/glfw3.h>
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#include <Tracy.hpp>
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namespace Nuake
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{
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@@ -167,6 +168,8 @@ namespace Nuake
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void Input::Update()
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{
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ZoneScoped;
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// Reset all input to false.
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for (auto& k : m_Keys)
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{
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@@ -1,5 +1,6 @@
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#include "Framebuffer.h"
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#include <glad/glad.h>
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#include <Tracy.hpp>
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namespace Nuake
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{
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@@ -84,6 +85,8 @@ namespace Nuake
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void FrameBuffer::QueueResize(Vector2 size)
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{
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ZoneScoped;
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if (size == m_Size)
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return;
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@@ -9,6 +9,7 @@
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#include <random>
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#include <src/Vendors/imgui/imgui.h>
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#include <Tracy.hpp>
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namespace Nuake
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{
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@@ -32,6 +33,8 @@ namespace Nuake
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void SSAO::Resize(const Vector2& size)
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{
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ZoneScoped;
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if (_size == size)
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return;
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@@ -42,6 +45,8 @@ namespace Nuake
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void SSAO::Clear()
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{
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ZoneScoped;
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_ssaoBlurFramebuffer->Bind();
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{
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RenderCommand::SetClearColor({ 1, 1, 1, 1});
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@@ -96,6 +101,8 @@ namespace Nuake
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void SSAO::Draw(FrameBuffer* gBuffer, const Matrix4& projection, const Matrix4& view)
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{
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ZoneScoped;
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_ssaoFramebuffer->Bind();
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{
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_ssaoFramebuffer->Clear();
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@@ -3,6 +3,7 @@
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#include "src/Rendering/Renderer.h"
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#include <glad/glad.h>
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#include <src/Vendors/imgui/imgui.h>
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#include <Tracy.hpp>
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namespace Nuake {
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Volumetric::Volumetric()
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{
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@@ -37,6 +38,8 @@ namespace Nuake {
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void Volumetric::Draw(Matrix4 projection, Matrix4 view, const Vector3& camPos, std::vector<LightComponent>& lights)
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{
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ZoneScoped;
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mVolumetricFramebuffer->Bind();
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{
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mVolumetricFramebuffer->Clear();
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@@ -17,6 +17,7 @@
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#include "src/Rendering/Textures/MaterialManager.h"
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#include "src/Rendering/Vertex.h"
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#include <imgui/imgui.h>
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#include <Tracy.hpp>
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namespace Nuake
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{
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@@ -254,6 +255,8 @@ namespace Nuake
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int spotShadowMapCount = 0;
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void Renderer::EndDraw()
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{
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ZoneScoped;
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Shader* deferredShader = ShaderManager::GetShader("Resources/Shaders/deferred.shader");
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deferredShader->Bind();
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deferredShader->SetUniform1i("LightCount", 0);
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@@ -418,6 +421,8 @@ namespace Nuake
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void Renderer::DrawQuad(Matrix4 transform)
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{
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ZoneScoped;
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QuadMesh->Bind();
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RenderCommand::DrawArrays(0, 6);
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}
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@@ -8,6 +8,7 @@
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#include <glad/glad.h>
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#include <src/Scene/Components/SkinnedModelComponent.h>
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#include <src/Vendors/imgui/imgui.h>
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#include <Tracy.hpp>
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||||
namespace Nuake
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||||
@@ -128,6 +129,8 @@ namespace Nuake
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/// <param name="framebuffer">Framebuffer to render the scene to. Should be in the right size</param>
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void SceneRenderer::RenderScene(Scene& scene, FrameBuffer& framebuffer)
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||||
{
|
||||
ZoneScoped;
|
||||
|
||||
// Renders all shadow maps
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||||
ShadowPass(scene);
|
||||
|
||||
@@ -483,6 +486,8 @@ namespace Nuake
|
||||
|
||||
void SceneRenderer::ShadowPass(Scene& scene)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
RenderCommand::Enable(RendererEnum::DEPTH_TEST);
|
||||
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/shadowMap.shader");
|
||||
@@ -729,6 +734,8 @@ namespace Nuake
|
||||
|
||||
void SceneRenderer::GBufferPass(Scene& scene)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
mGBuffer->Bind();
|
||||
mGBuffer->Clear();
|
||||
{
|
||||
@@ -933,6 +940,8 @@ namespace Nuake
|
||||
|
||||
void SceneRenderer::ShadingPass(Scene& scene)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
mShadingBuffer->Bind();
|
||||
mShadingBuffer->Clear();
|
||||
{
|
||||
@@ -1035,6 +1044,8 @@ namespace Nuake
|
||||
|
||||
void SceneRenderer::DebugRendererPass(Scene& scene)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
mShadingBuffer->Bind();
|
||||
{
|
||||
// Lines
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "src/Core/Logger.h"
|
||||
|
||||
#include "src/Resource/StaticResources.h"
|
||||
#include <Tracy.hpp>
|
||||
|
||||
#define LoadEmbeddedShader(file) \
|
||||
m_Shaders[file##_path] = CreateScope<Shader>(file##_path, std::string(reinterpret_cast<const char*>(file), reinterpret_cast<const char*>(file) + file##_len));
|
||||
@@ -48,6 +49,8 @@ namespace Nuake
|
||||
|
||||
Shader* ShaderManager::GetShader(const std::string& path)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
if (m_Shaders.find(path) == m_Shaders.end())
|
||||
{
|
||||
m_Shaders[path] = CreateScope<Shader>(path);
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include <future>
|
||||
#include <streambuf>
|
||||
#include <chrono>
|
||||
#include <Tracy.hpp>
|
||||
|
||||
|
||||
namespace Nuake
|
||||
@@ -261,6 +262,8 @@ namespace Nuake
|
||||
|
||||
void Scene::Update(Timestep ts)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
const auto& view = m_Registry.view<QuakeMapComponent>();
|
||||
for (const auto& e : view)
|
||||
{
|
||||
@@ -280,6 +283,7 @@ namespace Nuake
|
||||
|
||||
for (auto& system : m_Systems)
|
||||
{
|
||||
ZoneScopedN("System Update");
|
||||
system->Update(ts);
|
||||
}
|
||||
|
||||
@@ -301,6 +305,8 @@ namespace Nuake
|
||||
|
||||
void Scene::Draw(FrameBuffer& framebuffer)
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
Ref<Camera> cam = nullptr;
|
||||
const auto& view = m_Registry.view<TransformComponent, CameraComponent, ParentComponent>();
|
||||
for (const auto& e : view)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Job.h"
|
||||
#include <Tracy.hpp>
|
||||
|
||||
namespace Nuake {
|
||||
|
||||
@@ -10,6 +11,7 @@ namespace Nuake {
|
||||
|
||||
m_Thread = std::thread([this, job]()
|
||||
{
|
||||
ZoneScoped;
|
||||
job();
|
||||
m_IsDone = true;
|
||||
});
|
||||
|
||||
26
Nuake/src/Threading/JobSystem.cpp
Normal file
26
Nuake/src/Threading/JobSystem.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "JobSystem.h"
|
||||
|
||||
#include <Tracy.hpp>
|
||||
|
||||
namespace Nuake {
|
||||
|
||||
void JobSystem::Update()
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
for(auto it = m_Jobs.begin(); it != m_Jobs.end();)
|
||||
{
|
||||
if(it->get()->IsDone())
|
||||
{
|
||||
it->get()->End();
|
||||
it = m_Jobs.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,20 +24,6 @@ namespace Nuake {
|
||||
m_Jobs.push_back(std::make_unique<Job>(job, end));
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
for (auto it = m_Jobs.begin(); it != m_Jobs.end();)
|
||||
{
|
||||
if (it->get()->IsDone())
|
||||
{
|
||||
it->get()->End();
|
||||
it = m_Jobs.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Update();
|
||||
};
|
||||
}
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_impl_glfw.h>
|
||||
#include <imgui/imgui_impl_opengl3.h>
|
||||
#include <Tracy.hpp>
|
||||
|
||||
namespace Nuake
|
||||
{
|
||||
@@ -127,6 +128,8 @@ namespace Nuake
|
||||
|
||||
void Window::Draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
// Dont render if no scene is loaded.
|
||||
if (!m_Scene)
|
||||
{
|
||||
@@ -152,10 +155,12 @@ namespace Nuake
|
||||
|
||||
if (Engine::IsPlayMode())
|
||||
{
|
||||
ZoneScopedN("PIE Draw");
|
||||
m_Scene->Draw(*m_Framebuffer.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
ZoneScopedN("Non-playmode Draw");
|
||||
m_Scene->Draw(*m_Framebuffer.get(), m_Scene->m_EditorCamera->GetPerspective(), m_Scene->m_EditorCamera->GetTransform());
|
||||
}
|
||||
|
||||
@@ -165,8 +170,15 @@ namespace Nuake
|
||||
|
||||
void Window::EndDraw()
|
||||
{
|
||||
ImGui::EndFrame();
|
||||
ImGui::Render();
|
||||
{
|
||||
ZoneScopedN("ImGui::EndFrame");
|
||||
ImGui::EndFrame();
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("ImGui::Render");
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
@@ -178,8 +190,12 @@ namespace Nuake
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("SwapBuffers");
|
||||
glfwSwapBuffers(m_Window);
|
||||
}
|
||||
|
||||
glfwSwapBuffers(m_Window);
|
||||
ZoneScopedN("glfwPollEvents");
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
//#include <dependencies/GLEW/include/GL/glew.h>
|
||||
#include <src/Vendors/imgui/imgui.h>
|
||||
#include <Tracy.hpp>
|
||||
|
||||
#include <string>
|
||||
#include <src/Rendering/Renderer2D.h>
|
||||
@@ -158,6 +159,8 @@ int ApplicationMain(int argc, char* argv[])
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
Engine::EndDraw();
|
||||
|
||||
FrameMark;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
44
premake5.lua
44
premake5.lua
@@ -43,6 +43,10 @@ workspace "Nuake"
|
||||
architecture "x64"
|
||||
|
||||
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
|
||||
local globalDefines = {
|
||||
"TRACY_ENABLE",
|
||||
"TRACY_ON_DEMAND"
|
||||
}
|
||||
|
||||
group "Dependencies"
|
||||
include "Nuake/dependencies/glfw_p5.lua"
|
||||
@@ -52,6 +56,7 @@ group "Dependencies"
|
||||
include "Nuake/dependencies/soloud_p5.lua"
|
||||
include "Nuake/dependencies/coral_p5.lua"
|
||||
include "Nuake/dependencies/recastnavigation_p5.lua"
|
||||
include "Nuake/dependencies/tracy_p5.lua"
|
||||
group ""
|
||||
|
||||
include "NuakeNet/premake5.lua"
|
||||
@@ -79,8 +84,10 @@ project "Nuake"
|
||||
|
||||
defines
|
||||
{
|
||||
table.unpack(globalDefines),
|
||||
|
||||
"_MBCS",
|
||||
"IMGUI_DEFINE_MATH_OPERATORS"
|
||||
"IMGUI_DEFINE_MATH_OPERATORS",
|
||||
}
|
||||
|
||||
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
|
||||
@@ -152,12 +159,15 @@ project "Nuake"
|
||||
"%{prj.name}/dependencies/recastnavigation/Detour/Include",
|
||||
"%{prj.name}/dependencies/recastnavigation/DetourCrowd/Include",
|
||||
"%{prj.name}/dependencies/recastnavigation/DetourTileCache/Include",
|
||||
"%{prj.name}/dependencies/recastnavigation/Recast/Include"
|
||||
"%{prj.name}/dependencies/recastnavigation/Recast/Include",
|
||||
|
||||
"%{prj.name}/../Nuake/dependencies/tracy/public/tracy",
|
||||
}
|
||||
|
||||
links
|
||||
{
|
||||
"soloud"
|
||||
"soloud",
|
||||
"tracy"
|
||||
}
|
||||
|
||||
filter "system:linux"
|
||||
@@ -194,6 +204,8 @@ project "Nuake"
|
||||
runtime "Debug"
|
||||
symbols "on"
|
||||
|
||||
buildoptions { "/Zi" }
|
||||
|
||||
filter "configurations:Release"
|
||||
runtime "Release"
|
||||
optimize "on"
|
||||
@@ -231,7 +243,9 @@ project "NuakeRuntime"
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/Detour/Include",
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/DetourCrowd/Include",
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/DetourTileCache/Include",
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/Recast/Include"
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/Recast/Include",
|
||||
|
||||
"%{prj.name}/../Nuake/dependencies/tracy/public/tracy",
|
||||
}
|
||||
|
||||
libdirs
|
||||
@@ -257,7 +271,12 @@ project "NuakeRuntime"
|
||||
"Detour",
|
||||
"DetourCrowd",
|
||||
"DetourTileCache",
|
||||
"Recast"
|
||||
"Recast",
|
||||
"tracy",
|
||||
}
|
||||
|
||||
defines {
|
||||
table.unpack(globalDefines)
|
||||
}
|
||||
|
||||
filter "system:windows"
|
||||
@@ -309,6 +328,8 @@ project "NuakeRuntime"
|
||||
"NK_DEBUG"
|
||||
}
|
||||
|
||||
buildoptions { "/Zi" }
|
||||
|
||||
filter "configurations:Release"
|
||||
kind "WindowedApp"
|
||||
runtime "Release"
|
||||
@@ -365,7 +386,9 @@ project "Editor"
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/Detour/Include",
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/DetourCrowd/Include",
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/DetourTileCache/Include",
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/Recast/Include"
|
||||
"%{prj.name}/../Nuake/dependencies/recastnavigation/Recast/Include",
|
||||
|
||||
"%{prj.name}/../Nuake/dependencies/tracy/public/tracy",
|
||||
}
|
||||
|
||||
libdirs
|
||||
@@ -392,7 +415,12 @@ project "Editor"
|
||||
"Detour",
|
||||
"DetourCrowd",
|
||||
"DetourTileCache",
|
||||
"Recast"
|
||||
"Recast",
|
||||
"tracy",
|
||||
}
|
||||
|
||||
defines {
|
||||
table.unpack(globalDefines)
|
||||
}
|
||||
|
||||
filter "system:Windows"
|
||||
@@ -461,6 +489,8 @@ project "Editor"
|
||||
"IMGUI_DEFINE_MATH_OPERATORS"
|
||||
}
|
||||
|
||||
buildoptions { "/Zi" }
|
||||
|
||||
filter "configurations:Release"
|
||||
runtime "Release"
|
||||
optimize "on"
|
||||
|
||||
Reference in New Issue
Block a user