Added a way to make mesh external instead of always embedded into the scene

This commit is contained in:
Antoine Pilote
2024-08-28 00:27:59 -04:00
parent e34ba3abac
commit 50a0c1e810
6 changed files with 117 additions and 8 deletions

View File

@@ -293,7 +293,7 @@ namespace Nuake
{
dragType = "_Material";
}
else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx" || fileExtension == ".glb")
else if (fileExtension == ".mesh" || fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx" || fileExtension == ".glb")
{
dragType = "_Model";
}