mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Added a way to make mesh external instead of always embedded into the scene
This commit is contained in:
@@ -293,7 +293,7 @@ namespace Nuake
|
||||
{
|
||||
dragType = "_Material";
|
||||
}
|
||||
else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx" || fileExtension == ".glb")
|
||||
else if (fileExtension == ".mesh" || fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx" || fileExtension == ".glb")
|
||||
{
|
||||
dragType = "_Model";
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user