diff --git a/Nuake/dependencies/assimp.lua b/Nuake/dependencies/assimp.lua new file mode 100644 index 00000000..10d74cae --- /dev/null +++ b/Nuake/dependencies/assimp.lua @@ -0,0 +1,123 @@ +project "assimp" + kind "StaticLib" + language "C++" + + targetdir ("bin/" .. outputdir .. "/%{prj.name}") + objdir ("bin-int/" .. outputdir .. "/%{prj.name}") + + files + { + -- Dependencies + "contrib/unzip/**", + "contrib/irrXML/**", + "contrib/zlib/*", + -- Common + "code/Common/**", + "code/PostProcessing/**", + "code/Material/**", + "code/CApi/**", + -- Importers + "code/Collada/**", + "code/Obj/**", + -- "code/Blender/**", "contrib/poly2tri/poly2tri/**", + "code/FBX/**", + -- "code/glTF2/**", + -- "code/glTF/**", + "code/Assbin/**" -- For caching + } + + includedirs + { + "contrib/irrXML/", + "contrib/unzip/", + "contrib/rapidjson/include/", + "code", + "include" + } + + filter "system:windows" + systemversion "latest" + staticruntime "On" + defines { + "ASSIMP_BUILD_NO_3D_IMPORTER", + "ASSIMP_BUILD_NO_3DS_IMPORTER", + "ASSIMP_BUILD_NO_3MF_IMPORTER", + "ASSIMP_BUILD_NO_AC_IMPORTER", + "ASSIMP_BUILD_NO_AMF_IMPORTER", + "ASSIMP_BUILD_NO_ASE_IMPORTER", + -- "ASSIMP_BUILD_NO_ASSBIN_IMPORTER" + "ASSIMP_BUILD_NO_B3D_IMPORTER", + "ASSIMP_BUILD_NO_BLEND_IMPORTER", + "ASSIMP_BUILD_NO_BVH_IMPORTER", + "ASSIMP_BUILD_NO_C4D_IMPORTER", + "ASSIMP_BUILD_NO_COB_IMPORTER", + -- "ASSIMP_BUILD_NO_COLLADA_IMPORTER", + "ASSIMP_BUILD_NO_CSM_IMPORTER", + "ASSIMP_BUILD_NO_DXF_IMPORTER", + -- "ASSIMP_BUILD_NO_FBX_IMPORTER", + "ASSIMP_BUILD_NO_GLTF_IMPORTER", + "ASSIMP_BUILD_NO_HMP_IMPORTER", + "ASSIMP_BUILD_NO_IFC_IMPORTER", + "ASSIMP_BUILD_NO_IRR_IMPORTER", + "ASSIMP_BUILD_NO_IRRMESH_IMPORTER", + "ASSIMP_BUILD_NO_LWO_IMPORTER", + "ASSIMP_BUILD_NO_LWS_IMPORTER", + "ASSIMP_BUILD_NO_M3D_IMPORTER", + "ASSIMP_BUILD_NO_MD2_IMPORTER", + "ASSIMP_BUILD_NO_MD3_IMPORTER", + "ASSIMP_BUILD_NO_MD5_IMPORTER", + "ASSIMP_BUILD_NO_MDC_IMPORTER", + "ASSIMP_BUILD_NO_MDL_IMPORTER", + "ASSIMP_BUILD_NO_MMD_IMPORTER", + "ASSIMP_BUILD_NO_MS3D_IMPORTER", + "ASSIMP_BUILD_NO_NDO_IMPORTER", + "ASSIMP_BUILD_NO_NFF_IMPORTER", + -- "ASSIMP_BUILD_NO_OBJ_IMPORTER", + "ASSIMP_BUILD_NO_OFF_IMPORTER", + "ASSIMP_BUILD_NO_OGRE_IMPORTER", + "ASSIMP_BUILD_NO_OPENGEX_IMPORTER", + "ASSIMP_BUILD_NO_PLY_IMPORTER", + "ASSIMP_BUILD_NO_Q3BSP_IMPORTER", + "ASSIMP_BUILD_NO_Q3D_IMPORTER", + "ASSIMP_BUILD_NO_RAW_IMPORTER", + "ASSIMP_BUILD_NO_SIB_IMPORTER", + "ASSIMP_BUILD_NO_SMD_IMPORTER", + "ASSIMP_BUILD_NO_STEP_IMPORTER", + "ASSIMP_BUILD_NO_STL_IMPORTER", + "ASSIMP_BUILD_NO_TERRAGEN_IMPORTER", + "ASSIMP_BUILD_NO_X_IMPORTER", + "ASSIMP_BUILD_NO_X3D_IMPORTER", + "ASSIMP_BUILD_NO_XGL_IMPORTER" + } + -- Exporters + defines { + "ASSIMP_BUILD_NO_COLLADA_EXPORTER", + "ASSIMP_BUILD_NO_X_EXPORTER", + "ASSIMP_BUILD_NO_STEP_EXPORTER", + "ASSIMP_BUILD_NO_OBJ_EXPORTER", + "ASSIMP_BUILD_NO_STL_EXPORTER", + "ASSIMP_BUILD_NO_PLY_EXPORTER", + "ASSIMP_BUILD_NO_3DS_EXPORTER", + "ASSIMP_BUILD_NO_GLTF_EXPORTER", + -- "ASSIMP_BUILD_NO_ASSBIN_EXPORTER", + "ASSIMP_BUILD_NO_ASSXML_EXPORTER", + "ASSIMP_BUILD_NO_X3D_EXPORTER", + "ASSIMP_BUILD_NO_FBX_EXPORTER", + "ASSIMP_BUILD_NO_M3D_EXPORTER", + "ASSIMP_BUILD_NO_3MF_EXPORTER", + "ASSIMP_BUILD_NO_ASSJSON_EXPORTER" + } + + filter "system:linux" + pic "On" + systemversion "latest" + cppdialect "C++17" + staticruntime "On" + + filter "configurations:Debug" + runtime "Debug" + symbols "on" + + filter "configurations:Release" + runtime "Release" + optimize "on" \ No newline at end of file diff --git a/Nuake/dependencies/assimp_p5.lua b/Nuake/dependencies/assimp_p5.lua new file mode 100644 index 00000000..b53a08c7 --- /dev/null +++ b/Nuake/dependencies/assimp_p5.lua @@ -0,0 +1,114 @@ +project '*' + includedirs { + './build/assimp', -- Location of assimp's config.h, for a template see include/assimp/config.h.in + 'assimp/include/', + } +project 'assimp' + kind "StaticLib" + staticruntime "on" + warnings 'Off' + optimize 'Speed' + + includedirs { + 'build/', + 'build/assimp', + 'assimp/', + 'assimp/contrib/irrXML/', + 'assimp/contrib/unzip/', + 'assimp/contrib/zlib/', + 'assimp/contrib/rapidjson/include/', + 'assimp/code', + '../src/Vendors/pugixml/' + } + files { + 'build/assimp', + -- Dependencies + 'assimp/contrib/unzip/**', + 'assimp/contrib/irrXML/**', + 'assimp/contrib/zlib/*', + -- Common + 'assimp/code/Common/**', + 'assimp/code/PostProcessing/**', + 'assimp/code/Material/**', + 'assimp/code/CApi/**', + -- Importers + 'assimp/code/AssetLib/Collada/**', + 'assimp/code/AssetLib/Obj/**', + -- 'assimp/code/Blender/**', 'assimp/contrib/poly2tri/poly2tri/**', + 'assimp/code/AssetLib/FBX/**', + '../src/Vendors/pugixml/**', + -- 'assimp/code/glTF2/**', + -- 'assimp/code/glTF/**', + 'assimp/code/Assbin/**' -- For caching + } + -- Importers + defines { + 'ASSIMP_BUILD_NO_EXPORT', + 'ASSIMP_BUILD_NO_3D_IMPORTER', + 'ASSIMP_BUILD_NO_3DS_IMPORTER', + 'ASSIMP_BUILD_NO_3MF_IMPORTER', + 'ASSIMP_BUILD_NO_AC_IMPORTER', + 'ASSIMP_BUILD_NO_AMF_IMPORTER', + 'ASSIMP_BUILD_NO_ASE_IMPORTER', + 'ASSIMP_BUILD_NO_ASSBIN_IMPORTER', + 'ASSIMP_BUILD_NO_B3D_IMPORTER', + 'ASSIMP_BUILD_NO_BLEND_IMPORTER', + 'ASSIMP_BUILD_NO_BVH_IMPORTER', + 'ASSIMP_BUILD_NO_C4D_IMPORTER', + 'ASSIMP_BUILD_NO_COB_IMPORTER', + -- 'ASSIMP_BUILD_NO_COLLADA_IMPORTER', + 'ASSIMP_BUILD_NO_CSM_IMPORTER', + 'ASSIMP_BUILD_NO_DXF_IMPORTER', + -- 'ASSIMP_BUILD_NO_FBX_IMPORTER', + 'ASSIMP_BUILD_NO_GLTF_IMPORTER', + 'ASSIMP_BUILD_NO_HMP_IMPORTER', + 'ASSIMP_BUILD_NO_IFC_IMPORTER', + 'ASSIMP_BUILD_NO_IRR_IMPORTER', + 'ASSIMP_BUILD_NO_IRRMESH_IMPORTER', + 'ASSIMP_BUILD_NO_LWO_IMPORTER', + 'ASSIMP_BUILD_NO_LWS_IMPORTER', + 'ASSIMP_BUILD_NO_M3D_IMPORTER', + 'ASSIMP_BUILD_NO_MD2_IMPORTER', + 'ASSIMP_BUILD_NO_MD3_IMPORTER', + 'ASSIMP_BUILD_NO_MD5_IMPORTER', + 'ASSIMP_BUILD_NO_MDC_IMPORTER', + 'ASSIMP_BUILD_NO_MDL_IMPORTER', + 'ASSIMP_BUILD_NO_MMD_IMPORTER', + 'ASSIMP_BUILD_NO_MS3D_IMPORTER', + 'ASSIMP_BUILD_NO_NDO_IMPORTER', + 'ASSIMP_BUILD_NO_NFF_IMPORTER', + -- 'ASSIMP_BUILD_NO_OBJ_IMPORTER', + 'ASSIMP_BUILD_NO_OFF_IMPORTER', + 'ASSIMP_BUILD_NO_OGRE_IMPORTER', + 'ASSIMP_BUILD_NO_OPENGEX_IMPORTER', + 'ASSIMP_BUILD_NO_PLY_IMPORTER', + 'ASSIMP_BUILD_NO_Q3BSP_IMPORTER', + 'ASSIMP_BUILD_NO_Q3D_IMPORTER', + 'ASSIMP_BUILD_NO_RAW_IMPORTER', + 'ASSIMP_BUILD_NO_SIB_IMPORTER', + 'ASSIMP_BUILD_NO_SMD_IMPORTER', + 'ASSIMP_BUILD_NO_STEP_IMPORTER', + 'ASSIMP_BUILD_NO_STL_IMPORTER', + 'ASSIMP_BUILD_NO_TERRAGEN_IMPORTER', + 'ASSIMP_BUILD_NO_X_IMPORTER', + 'ASSIMP_BUILD_NO_X3D_IMPORTER', + 'ASSIMP_BUILD_NO_XGL_IMPORTER' + } + -- Exporters + defines { + 'ASSIMP_BUILD_NO_COLLADA_EXPORTER', + 'ASSIMP_BUILD_NO_X_EXPORTER', + 'ASSIMP_BUILD_NO_STEP_EXPORTER', + 'ASSIMP_BUILD_NO_OBJ_EXPORTER', + 'ASSIMP_BUILD_NO_STL_EXPORTER', + 'ASSIMP_BUILD_NO_PLY_EXPORTER', + 'ASSIMP_BUILD_NO_3DS_EXPORTER', + 'ASSIMP_BUILD_NO_GLTF_EXPORTER', + -- 'ASSIMP_BUILD_NO_ASSBIN_EXPORTER', + 'ASSIMP_BUILD_NO_ASSXML_EXPORTER', + 'ASSIMP_BUILD_NO_X3D_EXPORTER', + 'ASSIMP_BUILD_NO_FBX_EXPORTER', + 'ASSIMP_BUILD_NO_M3D_EXPORTER', + 'ASSIMP_BUILD_NO_3MF_EXPORTER', + 'ASSIMP_BUILD_NO_ASSJSON_EXPORTER' + } \ No newline at end of file diff --git a/Nuake/dependencies/build/assimp/config.h b/Nuake/dependencies/build/assimp/config.h new file mode 100644 index 00000000..c7ba9c08 --- /dev/null +++ b/Nuake/dependencies/build/assimp/config.h @@ -0,0 +1,1119 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file config.h + * @brief Defines constants for configurable properties for the library + * + * Typically these properties are set via + * #Assimp::Importer::SetPropertyFloat, + * #Assimp::Importer::SetPropertyInteger or + * #Assimp::Importer::SetPropertyString, + * depending on the data type of a property. All properties have a + * default value. See the doc for the mentioned methods for more details. + * + *

+ * The corresponding functions for use with the plain-c API are: + * #aiSetImportPropertyInteger, + * #aiSetImportPropertyFloat, + * #aiSetImportPropertyString + */ +#pragma once +#ifndef AI_CONFIG_H_INC +#define AI_CONFIG_H_INC + + +// ########################################################################### +// LIBRARY SETTINGS +// General, global settings +// ########################################################################### + +// --------------------------------------------------------------------------- +/** @brief Enables time measurements. + * + * If enabled, measures the time needed for each part of the loading + * process (i.e. IO time, importing, postprocessing, ..) and dumps + * these timings to the DefaultLogger. See the @link perf Performance + * Page@endlink for more information on this topic. + * + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_GLOB_MEASURE_TIME \ + "GLOB_MEASURE_TIME" + + +// --------------------------------------------------------------------------- +/** @brief Global setting to disable generation of skeleton dummy meshes + * + * Skeleton dummy meshes are generated as a visualization aid in cases which + * the input data contains no geometry, but only animation data. + * Property data type: bool. Default value: false + */ +// --------------------------------------------------------------------------- +#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ + "IMPORT_NO_SKELETON_MESHES" + + + +# if 0 // not implemented yet +// --------------------------------------------------------------------------- +/** @brief Set Assimp's multithreading policy. + * + * This setting is ignored if Assimp was built without boost.thread + * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND). + * Possible values are: -1 to let Assimp decide what to do, 0 to disable + * multithreading entirely and any number larger than 0 to force a specific + * number of threads. Assimp is always free to ignore this settings, which is + * merely a hint. Usually, the default value (-1) will be fine. However, if + * Assimp is used concurrently from multiple user threads, it might be useful + * to limit each Importer instance to a specific number of cores. + * + * For more information, see the @link threading Threading page@endlink. + * Property type: int, default value: -1. + */ +#define AI_CONFIG_GLOB_MULTITHREADING \ + "GLOB_MULTITHREADING" +#endif + +// ########################################################################### +// POST PROCESSING SETTINGS +// Various stuff to fine-tune the behavior of a specific post processing step. +// ########################################################################### + + +// --------------------------------------------------------------------------- +/** @brief Maximum bone count per mesh for the SplitbyBoneCount step. + * + * Meshes are split until the maximum number of bones is reached. The default + * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at + * compile-time. + * Property data type: integer. + */ +// --------------------------------------------------------------------------- +#define AI_CONFIG_PP_SBBC_MAX_BONES \ + "PP_SBBC_MAX_BONES" + + +// default limit for bone count +#if (!defined AI_SBBC_DEFAULT_MAX_BONES) +# define AI_SBBC_DEFAULT_MAX_BONES 60 +#endif + + +// --------------------------------------------------------------------------- +/** @brief Specifies the maximum angle that may be between two vertex tangents + * that their tangents and bi-tangents are smoothed. + * + * This applies to the CalcTangentSpace-Step. The angle is specified + * in degrees. The maximum value is 175. + * Property type: float. Default value: 45 degrees + */ +#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ + "PP_CT_MAX_SMOOTHING_ANGLE" + +// --------------------------------------------------------------------------- +/** @brief Source UV channel for tangent space computation. + * + * The specified channel must exist or an error will be raised. + * Property type: integer. Default value: 0 + */ +// --------------------------------------------------------------------------- +#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ + "PP_CT_TEXTURE_CHANNEL_INDEX" + +// --------------------------------------------------------------------------- +/** @brief Specifies the maximum angle that may be between two face normals + * at the same vertex position that their are smoothed together. + * + * Sometimes referred to as 'crease angle'. + * This applies to the GenSmoothNormals-Step. The angle is specified + * in degrees, so 180 is PI. The default value is 175 degrees (all vertex + * normals are smoothed). The maximum value is 175, too. Property type: float. + * Warning: setting this option may cause a severe loss of performance. The + * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but + * the output quality may be reduced. + */ +#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ + "PP_GSN_MAX_SMOOTHING_ANGLE" + + +// --------------------------------------------------------------------------- +/** @brief Sets the colormap (= palette) to be used to decode embedded + * textures in MDL (Quake or 3DGS) files. + * + * This must be a valid path to a file. The file is 768 (256*3) bytes + * large and contains RGB triplets for each of the 256 palette entries. + * The default value is colormap.lmp. If the file is not found, + * a default palette (from Quake 1) is used. + * Property type: string. + */ +#define AI_CONFIG_IMPORT_MDL_COLORMAP \ + "IMPORT_MDL_COLORMAP" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to + * keep materials matching a name in a given list. + * + * This is a list of 1 to n strings, ' ' serves as delimiter character. + * Identifiers containing whitespaces must be enclosed in *single* + * quotation marks. For example: + * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'". + * If a material matches on of these names, it will not be modified or + * removed by the postprocessing step nor will other materials be replaced + * by a reference to it.
+ * This option might be useful if you are using some magic material names + * to pass additional semantics through the content pipeline. This ensures + * they won't be optimized away, but a general optimization is still + * performed for materials not contained in the list. + * Property type: String. Default value: n/a + * @note Linefeeds, tabs or carriage returns are treated as whitespace. + * Material names are case sensitive. + */ +#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ + "PP_RRM_EXCLUDE_LIST" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to + * keep the scene hierarchy. Meshes are moved to worldspace, but + * no optimization is performed (read: meshes with equal materials are not + * joined. The total number of meshes won't change). + * + * This option could be of use for you if the scene hierarchy contains + * important additional information which you intend to parse. + * For rendering, you can still render all meshes in the scene without + * any transformations. + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ + "PP_PTV_KEEP_HIERARCHY" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to normalize + * all vertex components into the [-1,1] range. That is, a bounding box + * for the whole scene is computed, the maximum component is taken and all + * meshes are scaled appropriately (uniformly of course!). + * This might be useful if you don't know the spatial dimension of the input + * data*/ +#define AI_CONFIG_PP_PTV_NORMALIZE \ + "PP_PTV_NORMALIZE" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to use + * a users defined matrix as the scene root node transformation before + * transforming vertices. + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ + "PP_PTV_ADD_ROOT_TRANSFORMATION" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to use + * a users defined matrix as the scene root node transformation before + * transforming vertices. This property correspond to the 'a1' component + * of the transformation matrix. + * Property type: aiMatrix4x4. + */ +#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ + "PP_PTV_ROOT_TRANSFORMATION" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_FindDegenerates step to + * remove degenerated primitives from the import - immediately. + * + * The default behaviour converts degenerated triangles to lines and + * degenerated lines to points. See the documentation to the + * #aiProcess_FindDegenerates step for a detailed example of the various ways + * to get rid of these lines and points if you don't want them. + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_PP_FD_REMOVE \ + "PP_FD_REMOVE" + +// --------------------------------------------------------------------------- +/** + * @brief Configures the #aiProcess_FindDegenerates to check the area of a + * trinagle to be greates than e-6. If this is not the case the triangle will + * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. + */ +#define AI_CONFIG_PP_FD_CHECKAREA \ + "PP_FD_CHECKAREA" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes + * matching a name in a given list. + * + * This is a list of 1 to n strings, ' ' serves as delimiter character. + * Identifiers containing whitespaces must be enclosed in *single* + * quotation marks. For example: + * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'". + * If a node matches on of these names, it will not be modified or + * removed by the postprocessing step.
+ * This option might be useful if you are using some magic node names + * to pass additional semantics through the content pipeline. This ensures + * they won't be optimized away, but a general optimization is still + * performed for nodes not contained in the list. + * Property type: String. Default value: n/a + * @note Linefeeds, tabs or carriage returns are treated as whitespace. + * Node names are case sensitive. + */ +#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ + "PP_OG_EXCLUDE_LIST" + +// --------------------------------------------------------------------------- +/** @brief Set the maximum number of triangles in a mesh. + * + * This is used by the "SplitLargeMeshes" PostProcess-Step to determine + * whether a mesh must be split or not. + * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES + * Property type: integer. + */ +#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ + "PP_SLM_TRIANGLE_LIMIT" + +// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT +#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) +# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the maximum number of vertices in a mesh. + * + * This is used by the "SplitLargeMeshes" PostProcess-Step to determine + * whether a mesh must be split or not. + * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES + * Property type: integer. + */ +#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ + "PP_SLM_VERTEX_LIMIT" + +// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT +#if (!defined AI_SLM_DEFAULT_MAX_VERTICES) +# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the maximum number of bones affecting a single vertex + * + * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. + * @note The default value is AI_LMW_MAX_WEIGHTS + * Property type: integer.*/ +#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ + "PP_LBW_MAX_WEIGHTS" + +// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS +#if (!defined AI_LMW_MAX_WEIGHTS) +# define AI_LMW_MAX_WEIGHTS 0x4 +#endif // !! AI_LMW_MAX_WEIGHTS + +// --------------------------------------------------------------------------- +/** @brief Lower the deboning threshold in order to remove more bones. + * + * This is used by the #aiProcess_Debone PostProcess-Step. + * @note The default value is AI_DEBONE_THRESHOLD + * Property type: float.*/ +#define AI_CONFIG_PP_DB_THRESHOLD \ + "PP_DB_THRESHOLD" + +// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS +#if (!defined AI_DEBONE_THRESHOLD) +# define AI_DEBONE_THRESHOLD 1.0f +#endif // !! AI_DEBONE_THRESHOLD + +// --------------------------------------------------------------------------- +/** @brief Require all bones qualify for deboning before removing any + * + * This is used by the #aiProcess_Debone PostProcess-Step. + * @note The default value is 0 + * Property type: bool.*/ +#define AI_CONFIG_PP_DB_ALL_OR_NONE \ + "PP_DB_ALL_OR_NONE" + +/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property + */ +#ifndef PP_ICL_PTCACHE_SIZE +# define PP_ICL_PTCACHE_SIZE 12 +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the size of the post-transform vertex cache to optimize the + * vertices for. This configures the #aiProcess_ImproveCacheLocality step. + * + * The size is given in vertices. Of course you can't know how the vertex + * format will exactly look like after the import returns, but you can still + * guess what your meshes will probably have. + * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight + * performance improvements for most nVidia/AMD cards since 2002. + * Property type: integer. + */ +#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" + +// --------------------------------------------------------------------------- +/** @brief Enumerates components of the aiScene and aiMesh data structures + * that can be excluded from the import using the #aiProcess_RemoveComponent step. + * + * See the documentation to #aiProcess_RemoveComponent for more details. + */ +enum aiComponent +{ + /** Normal vectors */ +#ifdef SWIG + aiComponent_NORMALS = 0x2, +#else + aiComponent_NORMALS = 0x2u, +#endif + + /** Tangents and bitangents go always together ... */ +#ifdef SWIG + aiComponent_TANGENTS_AND_BITANGENTS = 0x4, +#else + aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, +#endif + + /** ALL color sets + * Use aiComponent_COLORn(N) to specify the N'th set */ + aiComponent_COLORS = 0x8, + + /** ALL texture UV sets + * aiComponent_TEXCOORDn(N) to specify the N'th set */ + aiComponent_TEXCOORDS = 0x10, + + /** Removes all bone weights from all meshes. + * The scenegraph nodes corresponding to the bones are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_BONEWEIGHTS = 0x20, + + /** Removes all node animations (aiScene::mAnimations). + * The corresponding scenegraph nodes are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_ANIMATIONS = 0x40, + + /** Removes all embedded textures (aiScene::mTextures) */ + aiComponent_TEXTURES = 0x80, + + /** Removes all light sources (aiScene::mLights). + * The corresponding scenegraph nodes are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_LIGHTS = 0x100, + + /** Removes all cameras (aiScene::mCameras). + * The corresponding scenegraph nodes are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_CAMERAS = 0x200, + + /** Removes all meshes (aiScene::mMeshes). */ + aiComponent_MESHES = 0x400, + + /** Removes all materials. One default material will + * be generated, so aiScene::mNumMaterials will be 1. */ + aiComponent_MATERIALS = 0x800, + + + /** This value is not used. It is just there to force the + * compiler to map this enum to a 32 Bit integer. */ +#ifndef SWIG + _aiComponent_Force32Bit = 0x9fffffff +#endif +}; + +// Remove a specific color channel 'n' +#define aiComponent_COLORSn(n) (1u << (n+20u)) + +// Remove a specific UV channel 'n' +#define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_RemoveComponent step: + * Specifies the parts of the data structure to be removed. + * + * See the documentation to this step for further details. The property + * is expected to be an integer, a bitwise combination of the + * #aiComponent flags defined above in this header. The default + * value is 0. Important: if no valid mesh is remaining after the + * step has been executed (e.g you thought it was funny to specify ALL + * of the flags defined above) the import FAILS. Mainly because there is + * no data to work on anymore ... + */ +#define AI_CONFIG_PP_RVC_FLAGS \ + "PP_RVC_FLAGS" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_SortByPType step: + * Specifies which primitive types are removed by the step. + * + * This is a bitwise combination of the aiPrimitiveType flags. + * Specifying all of them is illegal, of course. A typical use would + * be to exclude all line and point meshes from the import. This + * is an integer property, its default value is 0. + */ +#define AI_CONFIG_PP_SBP_REMOVE \ + "PP_SBP_REMOVE" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_FindInvalidData step: + * Specifies the floating-point accuracy for animation values. The step + * checks for animation tracks where all frame values are absolutely equal + * and removes them. This tweakable controls the epsilon for floating-point + * comparisons - two keys are considered equal if the invariant + * abs(n0-n1)>epsilon holds true for all vector respectively quaternion + * components. The default value is 0.f - comparisons are exact then. + */ +#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ + "PP_FID_ANIM_ACCURACY" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_FindInvalidData step: + * Set to true to ignore texture coordinates. This may be useful if you have + * to assign different kind of textures like one for the summer or one for the winter. + */ +#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ + "PP_FID_IGNORE_TEXTURECOORDS" + +// TransformUVCoords evaluates UV scalings +#define AI_UVTRAFO_SCALING 0x1 + +// TransformUVCoords evaluates UV rotations +#define AI_UVTRAFO_ROTATION 0x2 + +// TransformUVCoords evaluates UV translation +#define AI_UVTRAFO_TRANSLATION 0x4 + +// Everything baked together -> default value +#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_TransformUVCoords step: + * Specifies which UV transformations are evaluated. + * + * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer + * property, of course). By default all transformations are enabled + * (AI_UVTRAFO_ALL). + */ +#define AI_CONFIG_PP_TUV_EVALUATE \ + "PP_TUV_EVALUATE" + +// --------------------------------------------------------------------------- +/** @brief A hint to assimp to favour speed against import quality. + * + * Enabling this option may result in faster loading, but it needn't. + * It represents just a hint to loaders and post-processing steps to use + * faster code paths, if possible. + * This property is expected to be an integer, != 0 stands for true. + * The default value is 0. + */ +#define AI_CONFIG_FAVOUR_SPEED \ + "FAVOUR_SPEED" + + +// ########################################################################### +// IMPORTER SETTINGS +// Various stuff to fine-tune the behaviour of specific importer plugins. +// ########################################################################### + + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will merge all geometry layers present + * in the source file or take only the first. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ + "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read all materials present in the + * source file or take only the referenced materials. + * + * This is void unless IMPORT_FBX_READ_MATERIALS=1. + * + * The default value is false (0) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ + "IMPORT_FBX_READ_ALL_MATERIALS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read materials. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ + "IMPORT_FBX_READ_MATERIALS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read embedded textures. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ + "IMPORT_FBX_READ_TEXTURES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read cameras. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ + "IMPORT_FBX_READ_CAMERAS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read light sources. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ + "IMPORT_FBX_READ_LIGHTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read animations. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ + "IMPORT_FBX_READ_ANIMATIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read weights. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_WEIGHTS \ + "IMPORT_FBX_READ_WEIGHTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will act in strict mode in which only + * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 + * is the primary target for the importer, so this format is best + * supported and well-tested. + * + * The default value is false (0) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ + "IMPORT_FBX_STRICT_MODE" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will preserve pivot points for + * transformations (as extra nodes). If set to false, pivots and offsets + * will be evaluated whenever possible. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ + "IMPORT_FBX_PRESERVE_PIVOTS" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the importer will drop empty animation curves or + * animation curves which match the bind pose transformation over their + * entire defined range. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ + "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will use the legacy embedded texture naming. + * + * The default value is false (0) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ + "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" + +// --------------------------------------------------------------------------- +/** @brief Set wether the importer shall not remove empty bones. + * + * Empty bone are often used to define connections for other models. + */ +#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ + "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" + + +// --------------------------------------------------------------------------- +/** @brief Set wether the FBX importer shall convert the unit from cm to m. + */ +#define AI_CONFIG_FBX_CONVERT_TO_M \ + "AI_CONFIG_FBX_CONVERT_TO_M" + +// --------------------------------------------------------------------------- +/** @brief Set the vertex animation keyframe to be imported + * + * ASSIMP does not support vertex keyframes (only bone animation is supported). + * The library reads only one frame of models with vertex animations. + * By default this is the first frame. + * \note The default value is 0. This option applies to all importers. + * However, it is also possible to override the global setting + * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME + * options (where XXX is a placeholder for the file format for which you + * want to override the global setting). + * Property type: integer. + */ +#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" + +#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" +#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" +#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" +#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" +#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" +#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animations. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animation events. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read blend controllers. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read sequence transition graph. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read attachments info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read bone controllers info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read hitboxes info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO" + +// --------------------------------------------------------------------------- +/** Smd load multiple animations + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" + +// --------------------------------------------------------------------------- +/** @brief Configures the AC loader to collect all surfaces which have the + * "Backface cull" flag set in separate meshes. + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ + "IMPORT_AC_SEPARATE_BFCULL" + +// --------------------------------------------------------------------------- +/** @brief Configures whether the AC loader evaluates subdivision surfaces ( + * indicated by the presence of the 'subdiv' attribute in the file). By + * default, Assimp performs the subdivision using the standard + * Catmull-Clark algorithm + * + * * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ + "IMPORT_AC_EVAL_SUBDIVISION" + +// --------------------------------------------------------------------------- +/** @brief Configures the UNREAL 3D loader to separate faces with different + * surface flags (e.g. two-sided vs. single-sided). + * + * * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ + "UNREAL_HANDLE_FLAGS" + +// --------------------------------------------------------------------------- +/** @brief Configures the terragen import plugin to compute uv's for + * terrains, if not given. Furthermore a default texture is assigned. + * + * UV coordinates for terrains are so simple to compute that you'll usually + * want to compute them on your own, if you need them. This option is intended + * for model viewers which want to offer an easy way to apply textures to + * terrains. + * * Property type: bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_TER_MAKE_UVS \ + "IMPORT_TER_MAKE_UVS" + +// --------------------------------------------------------------------------- +/** @brief Configures the ASE loader to always reconstruct normal vectors + * basing on the smoothing groups loaded from the file. + * + * Some ASE files have carry invalid normals, other don't. + * * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ + "IMPORT_ASE_RECONSTRUCT_NORMALS" + +// --------------------------------------------------------------------------- +/** @brief Configures the M3D loader to detect and process multi-part + * Quake player models. + * + * These models usually consist of 3 files, lower.md3, upper.md3 and + * head.md3. If this property is set to true, Assimp will try to load and + * combine all three files if one of them is loaded. + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ + "IMPORT_MD3_HANDLE_MULTIPART" + +// --------------------------------------------------------------------------- +/** @brief Tells the MD3 loader which skin files to load. + * + * When loading MD3 files, Assimp checks whether a file + * [md3_file_name]_[skin_name].skin is existing. These files are used by + * Quake III to be able to assign different skins (e.g. red and blue team) + * to models. 'default', 'red', 'blue' are typical skin names. + * Property type: String. Default value: "default". + */ +#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ + "IMPORT_MD3_SKIN_NAME" + +// --------------------------------------------------------------------------- +/** @brief Specify if to try load Quake 3 shader files. This also controls + * original surface name handling: when disabled it will be used unchanged. + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \ + "IMPORT_MD3_LOAD_SHADERS" + +// --------------------------------------------------------------------------- +/** @brief Specify the Quake 3 shader file to be used for a particular + * MD3 file. This can also be a search path. + * + * By default Assimp's behaviour is as follows: If a MD3 file + * any_path/models/any_q3_subdir/model_name/file_name.md3 is + * loaded, the library tries to locate the corresponding shader file in + * any_path/scripts/model_name.shader. This property overrides this + * behaviour. It can either specify a full path to the shader to be loaded + * or alternatively the path (relative or absolute) to the directory where + * the shaders for all MD3s to be loaded reside. Assimp attempts to open + * IMPORT_MD3_SHADER_SRC/model_name.shader first, IMPORT_MD3_SHADER_SRC/file_name.shader + * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. + * Property type: String. Default value: n/a. + */ +#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ + "IMPORT_MD3_SHADER_SRC" + +// --------------------------------------------------------------------------- +/** @brief Configures the LWO loader to load just one layer from the model. + * + * LWO files consist of layers and in some cases it could be useful to load + * only one of them. This property can be either a string - which specifies + * the name of the layer - or an integer - the index of the layer. If the + * property is not set the whole LWO model is loaded. Loading fails if the + * requested layer is not available. The layer index is zero-based and the + * layer name may not be empty.
+ * Property type: Integer. Default value: all layers are loaded. + */ +#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ + "IMPORT_LWO_ONE_LAYER_ONLY" + +// --------------------------------------------------------------------------- +/** @brief Configures the MD5 loader to not load the MD5ANIM file for + * a MD5MESH file automatically. + * + * The default strategy is to look for a file with the same name but the + * MD5ANIM extension in the same directory. If it is found, it is loaded + * and combined with the MD5MESH file. This configuration option can be + * used to disable this behaviour. + * + * * Property type: bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ + "IMPORT_MD5_NO_ANIM_AUTOLOAD" + +// --------------------------------------------------------------------------- +/** @brief Defines the begin of the time range for which the LWS loader + * evaluates animations and computes aiNodeAnim's. + * + * Assimp provides full conversion of LightWave's envelope system, including + * pre and post conditions. The loader computes linearly subsampled animation + * chanels with the frame rate given in the LWS file. This property defines + * the start time. Note: animation channels are only generated if a node + * has at least one envelope with more tan one key assigned. This property. + * is given in frames, '0' is the first frame. By default, if this property + * is not set, the importer takes the animation start from the input LWS + * file ('FirstFrame' line)
+ * Property type: Integer. Default value: taken from file. + * + * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range + */ +#define AI_CONFIG_IMPORT_LWS_ANIM_START \ + "IMPORT_LWS_ANIM_START" +#define AI_CONFIG_IMPORT_LWS_ANIM_END \ + "IMPORT_LWS_ANIM_END" + +// --------------------------------------------------------------------------- +/** @brief Defines the output frame rate of the IRR loader. + * + * IRR animations are difficult to convert for Assimp and there will + * always be a loss of quality. This setting defines how many keys per second + * are returned by the converter.
+ * Property type: integer. Default value: 100 + */ +#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ + "IMPORT_IRR_ANIM_FPS" + +// --------------------------------------------------------------------------- +/** @brief Ogre Importer will try to find referenced materials from this file. + * + * Ogre meshes reference with material names, this does not tell Assimp the file + * where it is located in. Assimp will try to find the source file in the following + * order: .material, .material and + * lastly the material name defined by this config property. + *
+ * Property type: String. Default value: Scene.material. + */ +#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ + "IMPORT_OGRE_MATERIAL_FILE" + +// --------------------------------------------------------------------------- +/** @brief Ogre Importer detect the texture usage from its filename. + * + * Ogre material texture units do not define texture type, the textures usage + * depends on the used shader or Ogre's fixed pipeline. If this config property + * is true Assimp will try to detect the type from the textures filename postfix: + * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, + * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ + * and _occlusion for light map, _disp and _displacement for displacement map. + * The matching is case insensitive. Post fix is taken between the last + * underscore and the last period. + * Default behavior is to detect type from lower cased texture unit name by + * matching against: normalmap, specularmap, lightmap and displacementmap. + * For both cases if no match is found aiTextureType_DIFFUSE is used. + *
+ * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ + "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" + + /** @brief Specifies whether the Android JNI asset extraction is supported. + * + * Turn on this option if you want to manage assets in native + * Android application without having to keep the internal directory and asset + * manager pointer. + */ + #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the IFC loader skips over IfcSpace elements. + * + * IfcSpace elements (and their geometric representations) are used to + * represent, well, free space in a building storey.
+ * Property type: Bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the IFC loader will use its own, custom triangulation + * algorithm to triangulate wall and floor meshes. + * + * If this property is set to false, walls will be either triangulated by + * #aiProcess_Triangulate or will be passed through as huge polygons with + * faked holes (i.e. holes that are connected with the outer boundary using + * a dummy edge). It is highly recommended to set this property to true + * if you want triangulated data because #aiProcess_Triangulate is known to + * have problems with the kind of polygons that the IFC loader spits out for + * complicated meshes. + * Property type: Bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" + +// --------------------------------------------------------------------------- +/** @brief Set the tessellation conic angle for IFC smoothing curves. + * + * This is used by the IFC importer to determine the tessellation parameter + * for smoothing curves. + * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the + * accepted values are in range [5.0, 120.0]. + * Property type: Float. + */ +#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" + +// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE +#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) +# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the tessellation for IFC cylindrical shapes. + * + * This is used by the IFC importer to determine the tessellation parameter + * for cylindrical shapes, i.e. the number of segments used to approximate a circle. + * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the + * accepted values are in range [3, 180]. + * Property type: Integer. + */ +#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" + +// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION +#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) +# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 +#endif + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the Collada loader will ignore the provided up direction. + * + * If this property is set to true, the up direction provided in the file header will + * be ignored and the file will be loaded as is. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the Collada loader should use Collada names. + * + * If this property is set to true, the Collada names will be used as the node and + * mesh names. The default is to use the id tag (resp. sid tag, if no id tag is present) + * instead. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" + +// ---------- All the Export defines ------------ + +/** @brief Specifies the xfile use double for real values of float + * + * Property type: Bool. Default value: false. + */ + +#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" + +/** @brief Specifies whether the assimp export shall be able to export point clouds + * + * When this flag is not defined the render data has to contain valid faces. + * Point clouds are only a collection of vertices which have nor spatial organization + * by a face and the validation process will remove them. Enabling this feature will + * switch off the flag and enable the functionality to export pure point clouds. + */ +#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" + +/** + * @brief Specifies the blob name, assimp uses for exporting. + * + * Some formats require auxiliary files to be written, that need to be linked back into + * the original file. For example, OBJ files export materials to a separate MTL file and + * use the `mtllib` keyword to reference this file. + * + * When exporting blobs using #ExportToBlob, assimp does not know the name of the blob + * file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the + * MTL file might be called differently. + * + * This property can be used to give the exporter a hint on how to use the magic + * `$blobfile` keyword. If the exporter detects the keyword and is provided with a name + * for the blob, it instead uses this name. + */ +#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME" + +/** + * @brief Specifies a gobal key factor for scale, float value + */ +#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" + +#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) +# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f +#endif // !! AI_DEBONE_THRESHOLD + +#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" + +#if (!defined AI_CONFIG_APP_SCALE_KEY) +# define AI_CONFIG_APP_SCALE_KEY 1.0 +#endif // AI_CONFIG_APP_SCALE_KEY + + +// ---------- All the Build/Compile-time defines ------------ + +/** @brief Specifies if double precision is supported inside assimp + * + * Property type: Bool. Default value: undefined. + */ + + +#endif // !! AI_CONFIG_H_INC diff --git a/Nuake/dependencies/build/assimp/revision.h b/Nuake/dependencies/build/assimp/revision.h new file mode 100644 index 00000000..1b8773ad --- /dev/null +++ b/Nuake/dependencies/build/assimp/revision.h @@ -0,0 +1,28 @@ +#ifndef ASSIMP_REVISION_H_INC +#define ASSIMP_REVISION_H_INC + +#define GitVersion 1 +#define GitBranch "@GIT_BRANCH@" + +#define VER_MAJOR 1.0 +#define VER_MINOR 1.0 +#define VER_PATCH 1.0 +#define VER_BUILD 1.0 + +#define STR_HELP(x) #x +#define STR(x) STR_HELP(x) + +#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD +#if (GitVersion == 0) +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) +#else +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)" +#endif + +#ifdef NDEBUG +#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll" +#else +#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll" +#endif // NDEBUG + +#endif // ASSIMP_REVISION_H_INC diff --git a/Nuake/dependencies/build/assimp/zconf.h b/Nuake/dependencies/build/assimp/zconf.h new file mode 100644 index 00000000..5e1d68a0 --- /dev/null +++ b/Nuake/dependencies/build/assimp/zconf.h @@ -0,0 +1,534 @@ +/* zconf.h -- configuration of the zlib compression library + * Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#ifndef ZCONF_H +#define ZCONF_H + +/* + * If you *really* need a unique prefix for all types and library functions, + * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. + * Even better than compiling with -DZ_PREFIX would be to use configure to set + * this permanently in zconf.h using "./configure --zprefix". + */ +#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ +# define Z_PREFIX_SET + +/* all linked symbols and init macros */ +# define _dist_code z__dist_code +# define _length_code z__length_code +# define _tr_align z__tr_align +# define _tr_flush_bits z__tr_flush_bits +# define _tr_flush_block z__tr_flush_block +# define _tr_init z__tr_init +# define _tr_stored_block z__tr_stored_block +# define _tr_tally z__tr_tally +# define adler32 z_adler32 +# define adler32_combine z_adler32_combine +# define adler32_combine64 z_adler32_combine64 +# define adler32_z z_adler32_z +# ifndef Z_SOLO +# define compress z_compress +# define compress2 z_compress2 +# define compressBound z_compressBound +# endif +# define crc32 z_crc32 +# define crc32_combine z_crc32_combine +# define crc32_combine64 z_crc32_combine64 +# define crc32_z z_crc32_z +# define deflate z_deflate +# define deflateBound z_deflateBound +# define deflateCopy z_deflateCopy +# define deflateEnd z_deflateEnd +# define deflateGetDictionary z_deflateGetDictionary +# define deflateInit z_deflateInit +# define deflateInit2 z_deflateInit2 +# define deflateInit2_ z_deflateInit2_ +# define deflateInit_ z_deflateInit_ +# define deflateParams z_deflateParams +# define deflatePending z_deflatePending +# define deflatePrime z_deflatePrime +# define deflateReset z_deflateReset +# define deflateResetKeep z_deflateResetKeep +# define deflateSetDictionary z_deflateSetDictionary +# define deflateSetHeader z_deflateSetHeader +# define deflateTune z_deflateTune +# define deflate_copyright z_deflate_copyright +# define get_crc_table z_get_crc_table +# ifndef Z_SOLO +# define gz_error z_gz_error +# define gz_intmax z_gz_intmax +# define gz_strwinerror z_gz_strwinerror +# define gzbuffer z_gzbuffer +# define gzclearerr z_gzclearerr +# define gzclose z_gzclose +# define gzclose_r z_gzclose_r +# define gzclose_w z_gzclose_w +# define gzdirect z_gzdirect +# define gzdopen z_gzdopen +# define gzeof z_gzeof +# define gzerror z_gzerror +# define gzflush z_gzflush +# define gzfread z_gzfread +# define gzfwrite z_gzfwrite +# define gzgetc z_gzgetc +# define gzgetc_ z_gzgetc_ +# define gzgets z_gzgets +# define gzoffset z_gzoffset +# define gzoffset64 z_gzoffset64 +# define gzopen z_gzopen +# define gzopen64 z_gzopen64 +# ifdef _WIN32 +# define gzopen_w z_gzopen_w +# endif +# define gzprintf z_gzprintf +# define gzputc z_gzputc +# define gzputs z_gzputs +# define gzread z_gzread +# define gzrewind z_gzrewind +# define gzseek z_gzseek +# define gzseek64 z_gzseek64 +# define gzsetparams z_gzsetparams +# define gztell z_gztell +# define gztell64 z_gztell64 +# define gzungetc z_gzungetc +# define gzvprintf z_gzvprintf +# define gzwrite z_gzwrite +# endif +# define inflate z_inflate +# define inflateBack z_inflateBack +# define inflateBackEnd z_inflateBackEnd +# define inflateBackInit z_inflateBackInit +# define inflateBackInit_ z_inflateBackInit_ +# define inflateCodesUsed z_inflateCodesUsed +# define inflateCopy z_inflateCopy +# define inflateEnd z_inflateEnd +# define inflateGetDictionary z_inflateGetDictionary +# define inflateGetHeader z_inflateGetHeader +# define inflateInit z_inflateInit +# define inflateInit2 z_inflateInit2 +# define inflateInit2_ z_inflateInit2_ +# define inflateInit_ z_inflateInit_ +# define inflateMark z_inflateMark +# define inflatePrime z_inflatePrime +# define inflateReset z_inflateReset +# define inflateReset2 z_inflateReset2 +# define inflateResetKeep z_inflateResetKeep +# define inflateSetDictionary z_inflateSetDictionary +# define inflateSync z_inflateSync +# define inflateSyncPoint z_inflateSyncPoint +# define inflateUndermine z_inflateUndermine +# define inflateValidate z_inflateValidate +# define inflate_copyright z_inflate_copyright +# define inflate_fast z_inflate_fast +# define inflate_table z_inflate_table +# ifndef Z_SOLO +# define uncompress z_uncompress +# define uncompress2 z_uncompress2 +# endif +# define zError z_zError +# ifndef Z_SOLO +# define zcalloc z_zcalloc +# define zcfree z_zcfree +# endif +# define zlibCompileFlags z_zlibCompileFlags +# define zlibVersion z_zlibVersion + +/* all zlib typedefs in zlib.h and zconf.h */ +# define Byte z_Byte +# define Bytef z_Bytef +# define alloc_func z_alloc_func +# define charf z_charf +# define free_func z_free_func +# ifndef Z_SOLO +# define gzFile z_gzFile +# endif +# define gz_header z_gz_header +# define gz_headerp z_gz_headerp +# define in_func z_in_func +# define intf z_intf +# define out_func z_out_func +# define uInt z_uInt +# define uIntf z_uIntf +# define uLong z_uLong +# define uLongf z_uLongf +# define voidp z_voidp +# define voidpc z_voidpc +# define voidpf z_voidpf + +/* all zlib structs in zlib.h and zconf.h */ +# define gz_header_s z_gz_header_s +# define internal_state z_internal_state + +#endif + +#if defined(__MSDOS__) && !defined(MSDOS) +# define MSDOS +#endif +#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) +# define OS2 +#endif +#if defined(_WINDOWS) && !defined(WINDOWS) +# define WINDOWS +#endif +#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) +# ifndef WIN32 +# define WIN32 +# endif +#endif +#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) +# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) +# ifndef SYS16BIT +# define SYS16BIT +# endif +# endif +#endif + +/* + * Compile with -DMAXSEG_64K if the alloc function cannot allocate more + * than 64k bytes at a time (needed on systems with 16-bit int). + */ +#ifdef SYS16BIT +# define MAXSEG_64K +#endif +#ifdef MSDOS +# define UNALIGNED_OK +#endif + +#ifdef __STDC_VERSION__ +# ifndef STDC +# define STDC +# endif +# if __STDC_VERSION__ >= 199901L +# ifndef STDC99 +# define STDC99 +# endif +# endif +#endif +#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) +# define STDC +#endif +#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) +# define STDC +#endif +#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) +# define STDC +#endif +#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) +# define STDC +#endif + +#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ +# define STDC +#endif + +#ifndef STDC +# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ +# define const /* note: need a more gentle solution here */ +# endif +#endif + +#if defined(ZLIB_CONST) && !defined(z_const) +# define z_const const +#else +# define z_const +#endif + +#ifdef Z_SOLO + typedef unsigned long z_size_t; +#else +# define z_longlong long long +# if defined(NO_SIZE_T) + typedef unsigned NO_SIZE_T z_size_t; +# elif defined(STDC) +# include + typedef size_t z_size_t; +# else + typedef unsigned long z_size_t; +# endif +# undef z_longlong +#endif + +/* Maximum value for memLevel in deflateInit2 */ +#ifndef MAX_MEM_LEVEL +# ifdef MAXSEG_64K +# define MAX_MEM_LEVEL 8 +# else +# define MAX_MEM_LEVEL 9 +# endif +#endif + +/* Maximum value for windowBits in deflateInit2 and inflateInit2. + * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files + * created by gzip. (Files created by minigzip can still be extracted by + * gzip.) + */ +#ifndef MAX_WBITS +# define MAX_WBITS 15 /* 32K LZ77 window */ +#endif + +/* The memory requirements for deflate are (in bytes): + (1 << (windowBits+2)) + (1 << (memLevel+9)) + that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) + plus a few kilobytes for small objects. For example, if you want to reduce + the default memory requirements from 256K to 128K, compile with + make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" + Of course this will generally degrade compression (there's no free lunch). + + The memory requirements for inflate are (in bytes) 1 << windowBits + that is, 32K for windowBits=15 (default value) plus about 7 kilobytes + for small objects. +*/ + + /* Type declarations */ + +#ifndef OF /* function prototypes */ +# ifdef STDC +# define OF(args) args +# else +# define OF(args) () +# endif +#endif + +#ifndef Z_ARG /* function prototypes for stdarg */ +# if defined(STDC) || defined(Z_HAVE_STDARG_H) +# define Z_ARG(args) args +# else +# define Z_ARG(args) () +# endif +#endif + +/* The following definitions for FAR are needed only for MSDOS mixed + * model programming (small or medium model with some far allocations). + * This was tested only with MSC; for other MSDOS compilers you may have + * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, + * just define FAR to be empty. + */ +#ifdef SYS16BIT +# if defined(M_I86SM) || defined(M_I86MM) + /* MSC small or medium model */ +# define SMALL_MEDIUM +# ifdef _MSC_VER +# define FAR _far +# else +# define FAR far +# endif +# endif +# if (defined(__SMALL__) || defined(__MEDIUM__)) + /* Turbo C small or medium model */ +# define SMALL_MEDIUM +# ifdef __BORLANDC__ +# define FAR _far +# else +# define FAR far +# endif +# endif +#endif + +#if defined(WINDOWS) || defined(WIN32) + /* If building or using zlib as a DLL, define ZLIB_DLL. + * This is not mandatory, but it offers a little performance increase. + */ +# ifdef ZLIB_DLL +# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) +# ifdef ZLIB_INTERNAL +# define ZEXTERN extern __declspec(dllexport) +# else +# define ZEXTERN extern __declspec(dllimport) +# endif +# endif +# endif /* ZLIB_DLL */ + /* If building or using zlib with the WINAPI/WINAPIV calling convention, + * define ZLIB_WINAPI. + * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. + */ +# ifdef ZLIB_WINAPI +# ifdef FAR +# undef FAR +# endif +# include + /* No need for _export, use ZLIB.DEF instead. */ + /* For complete Windows compatibility, use WINAPI, not __stdcall. */ +# define ZEXPORT WINAPI +# ifdef WIN32 +# define ZEXPORTVA WINAPIV +# else +# define ZEXPORTVA FAR CDECL +# endif +# endif +#endif + +#if defined (__BEOS__) +# ifdef ZLIB_DLL +# ifdef ZLIB_INTERNAL +# define ZEXPORT __declspec(dllexport) +# define ZEXPORTVA __declspec(dllexport) +# else +# define ZEXPORT __declspec(dllimport) +# define ZEXPORTVA __declspec(dllimport) +# endif +# endif +#endif + +#ifndef ZEXTERN +# define ZEXTERN extern +#endif +#ifndef ZEXPORT +# define ZEXPORT +#endif +#ifndef ZEXPORTVA +# define ZEXPORTVA +#endif + +#ifndef FAR +# define FAR +#endif + +#if !defined(__MACTYPES__) +typedef unsigned char Byte; /* 8 bits */ +#endif +typedef unsigned int uInt; /* 16 bits or more */ +typedef unsigned long uLong; /* 32 bits or more */ + +#ifdef SMALL_MEDIUM + /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ +# define Bytef Byte FAR +#else + typedef Byte FAR Bytef; +#endif +typedef char FAR charf; +typedef int FAR intf; +typedef uInt FAR uIntf; +typedef uLong FAR uLongf; + +#ifdef STDC + typedef void const *voidpc; + typedef void FAR *voidpf; + typedef void *voidp; +#else + typedef Byte const *voidpc; + typedef Byte FAR *voidpf; + typedef Byte *voidp; +#endif + +#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) +# include +# if (UINT_MAX == 0xffffffffUL) +# define Z_U4 unsigned +# elif (ULONG_MAX == 0xffffffffUL) +# define Z_U4 unsigned long +# elif (USHRT_MAX == 0xffffffffUL) +# define Z_U4 unsigned short +# endif +#endif + +#ifdef Z_U4 + typedef Z_U4 z_crc_t; +#else + typedef unsigned long z_crc_t; +#endif + +#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */ +# define Z_HAVE_UNISTD_H +#endif + +#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */ +# define Z_HAVE_STDARG_H +#endif + +#ifdef STDC +# ifndef Z_SOLO +# include /* for off_t */ +# endif +#endif + +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +# include /* for va_list */ +# endif +#endif + +#ifdef _WIN32 +# ifndef Z_SOLO +# include /* for wchar_t */ +# endif +#endif + +/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and + * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even + * though the former does not conform to the LFS document), but considering + * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as + * equivalently requesting no 64-bit operations + */ +#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 +# undef _LARGEFILE64_SOURCE +#endif + +#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H) +# define Z_HAVE_UNISTD_H +#endif +#ifndef Z_SOLO +# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) +# include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ +# ifdef VMS +# include /* for off_t */ +# endif +# ifndef z_off_t +# define z_off_t off_t +# endif +# endif +#endif + +#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 +# define Z_LFS64 +#endif + +#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) +# define Z_LARGE64 +#endif + +#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) +# define Z_WANT64 +#endif + +#if !defined(SEEK_SET) && !defined(Z_SOLO) +# define SEEK_SET 0 /* Seek from beginning of file. */ +# define SEEK_CUR 1 /* Seek from current position. */ +# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ +#endif + +#ifndef z_off_t +# define z_off_t long +#endif + +#if !defined(_WIN32) && defined(Z_LARGE64) +# define z_off64_t off64_t +#else +# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO) +# define z_off64_t __int64 +# else +# define z_off64_t z_off_t +# endif +#endif + +/* MVS linker does not support external names larger than 8 bytes */ +#if defined(__MVS__) + #pragma map(deflateInit_,"DEIN") + #pragma map(deflateInit2_,"DEIN2") + #pragma map(deflateEnd,"DEEND") + #pragma map(deflateBound,"DEBND") + #pragma map(inflateInit_,"ININ") + #pragma map(inflateInit2_,"ININ2") + #pragma map(inflateEnd,"INEND") + #pragma map(inflateSync,"INSY") + #pragma map(inflateSetDictionary,"INSEDI") + #pragma map(compressBound,"CMBND") + #pragma map(inflate_table,"INTABL") + #pragma map(inflate_fast,"INFA") + #pragma map(inflate_copyright,"INCOPY") +#endif + +#endif /* ZCONF_H */ diff --git a/premake5.lua b/premake5.lua index 9c54592d..b6c838fa 100644 --- a/premake5.lua +++ b/premake5.lua @@ -10,6 +10,7 @@ workspace "Nuake" outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" include "Nuake/dependencies/glfw_p5.lua" +include "Nuake/dependencies/assimp_p5.lua" project "Nuake" location "Nuake" @@ -84,6 +85,7 @@ project "Editor" "%{prj.name}/../Nuake/Dependencies/GLFW/include", "%{prj.name}/../Nuake/Dependencies/bullet/src", "%{prj.name}/../Nuake/Dependencies/assimp/include", + "%{prj.name}/../Nuake/Dependencies/build", "%{prj.name}/../Nuake/src/Vendors/msdfgen" } @@ -106,12 +108,12 @@ project "Editor" { "Nuake.lib", "GLFW", + "assimp", "glew32s.lib", "opengl32.lib", "BulletCollision_vs2010_x64_release.lib", "BulletDynamics_vs2010_x64_release.lib", "LinearMath_vs2010_x64_release.lib", - "assimp-vc142-mt.lib", "freetype.lib" }