Added ability to pause the game, automatically goes into the editor camera

This commit is contained in:
Antoine Pilote
2024-04-27 14:34:02 -04:00
parent 848cae6d14
commit 4e8824bc1d
3 changed files with 54 additions and 34 deletions

View File

@@ -325,39 +325,44 @@ namespace Nuake {
ImGui::Dummy({ ImGui::GetContentRegionAvail().x / 2.0f - (76.0f / 2.0f), 8.0f });
ImGui::SameLine();
if (Engine::IsPlayMode())
if (Engine::IsPlayMode() && Engine::GetTimeScale() != 0.0f)
{
if (ImGui::Button(ICON_FA_PAUSE, ImVec2(30, 30)) || (Input::IsKeyDown(GLFW_KEY_F5)))
{
Engine::ExitPlayMode();
Engine::SetGameState(GameState::Paused);
Engine::LoadScene(SceneSnapshot);
Selection = EditorSelection();
SetStatusMessage("Ready");
SetStatusMessage("Paused");
}
}
else
{
if (ImGui::Button(ICON_FA_PLAY, ImVec2(30, 30)))
{
this->SceneSnapshot = Engine::GetCurrentScene()->Copy();
SetStatusMessage("Building .Net solution...");
auto job = [this]()
{
ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
};
Selection = EditorSelection();
JobSystem::Get().Dispatch(job, [this]()
if (Engine::GetGameState() == GameState::Paused)
{
SetStatusMessage("Entering play mode...");
Engine::EnterPlayMode();
Engine::SetGameState(GameState::Playing);
}
else
{
this->SceneSnapshot = Engine::GetCurrentScene()->Copy();
std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1});
});
SetStatusMessage("Building .Net solution...");
auto job = [this]()
{
ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
};
Selection = EditorSelection();
JobSystem::Get().Dispatch(job, [this]()
{
SetStatusMessage("Entering play mode...");
Engine::EnterPlayMode();
std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1 });
});
}
}
if (ImGui::BeginItemTooltip())
@@ -1954,7 +1959,7 @@ namespace Nuake {
ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos + ImVec2(0, 36), ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
}
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background