refactoring scene rendering

This commit is contained in:
antopilo
2021-09-20 06:49:45 -04:00
parent 519d9165e1
commit 4d1e134eaa
44 changed files with 604 additions and 826 deletions

View File

@@ -55,8 +55,8 @@ int main()
// Register Gizmo textures
Ref<Nuake::Texture> lightTexture = Nuake::TextureManager::Get()->GetTexture("resources/Icons/Gizmo/Light.png");
Ref<Nuake::Texture> camTexture = Nuake::TextureManager::Get()->GetTexture("resources/Icons/Gizmo/Camera.png");
Ref<Nuake::Shader> GuizmoShader = Nuake::ShaderManager::GetShader("resources/Shaders/gizmo.shader");
Ref<Nuake::Shader> ditherShader = Nuake::ShaderManager::GetShader("resources/Shaders/dither.shader");
Nuake::Shader* GuizmoShader = Nuake::ShaderManager::GetShader("resources/Shaders/gizmo.shader");
Nuake::Shader* ditherShader = Nuake::ShaderManager::GetShader("resources/Shaders/dither.shader");
//Nuake::NewEditor newEditor = Nuake::NewEditor();