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Fixes
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@@ -251,7 +251,7 @@ namespace Nuake {
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ImGui::FocusWindow(ImGui::GetCurrentWindow());
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const auto windowPosNuake = Vector2(windowPos.x, windowPos.y);
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auto& gbuffer = Engine::GetCurrentScene()->mSceneRenderer->GetGBuffer();
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auto& gbuffer = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer();
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auto pixelPos = Input::GetMousePosition() - windowPosNuake;
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pixelPos.y = gbuffer.GetSize().y - pixelPos.y; // imgui coords are inverted on the Y axis
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@@ -847,7 +847,7 @@ namespace Nuake {
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ImGui::TableNextColumn();
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SSR* ssr = scene->mSceneRenderer->mSSR.get();
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SSR* ssr = scene->m_SceneRenderer->mSSR.get();
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{
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// Title
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ImGui::Text("SSR RayStep");
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