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Moved project loading logic to editor class
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@@ -61,6 +61,7 @@ namespace Nuake
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bool ShouldDrawAxis() const { return m_DrawAxis; }
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bool ShouldDrawCollision() const { return m_DebugCollisions; }
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bool LoadProject(const std::string& projectPath);
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private:
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std::string GetEntityTypeName(const Entity& entity) const;
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