New UI framework stuff + lua

This commit is contained in:
Antoine Pilote
2021-05-25 21:38:22 -04:00
parent 1f1047d23b
commit 3843a3fe2d
34 changed files with 28609 additions and 73 deletions

210
Editor/src/FileSystemUI.cpp Normal file
View File

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#include "FileSystemUI.h"
#include <src/Vendors/imgui/imgui.h>
#include <src/Resource/FontAwesome5.h>
#include <src/Scene/Entities/Components/ParentComponent.h>
#include <src/Rendering/Textures/Texture.h>
#include <src/Core/TextureManager.h>
#include "EditorInterface.h"
// TODO: add filetree in same panel
void FileSystemUI::Draw()
{
Ref<Directory> rootDirectory = FileSystem::GetFileTree();
if (!rootDirectory)
return;
if (ImGui::Begin("Tree browser"))
{
if (ImGui::BeginPopupContextItem("item context menu"))
{
if (ImGui::Selectable("Set to zero"));
if (ImGui::Selectable("Set to PI"));
ImGui::SetNextItemWidth(-1);
ImGui::EndPopup();
}
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
bool is_selected = m_CurrentDirectory == FileSystem::RootDirectory;
if (is_selected)
base_flags |= ImGuiTreeNodeFlags_Selected;
std::string icon = ICON_FA_FOLDER;
bool open = ImGui::TreeNodeEx((icon + " " + rootDirectory->name).c_str(), base_flags);
if (ImGui::IsItemClicked())
{
m_CurrentDirectory = FileSystem::RootDirectory;
}
if (open)
{
//EditorInterfaceDrawFiletree(rootDirectory);
ImGui::TreePop();
}
}
ImGui::End();
}
void FileSystemUI::DrawDirectoryContent()
{
}
void FileSystemUI::DrawFiletree()
{
}
void FileSystemUI::EditorInterfaceDrawFiletree(Ref<Directory> dir)
{
for (auto d : dir->Directories)
{
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
bool is_selected = m_CurrentDirectory == d;
if (is_selected)
base_flags |= ImGuiTreeNodeFlags_Selected;
if (d->Directories.size() == 0)
{
base_flags = ImGuiTreeNodeFlags_Leaf;
}
std::string icon = ICON_FA_FOLDER;
if (is_selected)
icon = ICON_FA_FOLDER_OPEN;
bool open = ImGui::TreeNodeEx((icon + " " + d->name).c_str(), base_flags);
if (ImGui::IsItemClicked())
m_CurrentDirectory = d;
if (open)
{
if (d->Directories.size() > 0)
EditorInterfaceDrawFiletree(d);
ImGui::TreePop();
}
}
}
void FileSystemUI::DrawDirectory(Ref<Directory> directory)
{
ImGui::PushFont(EditorInterface::bigIconFont);
std::string id = ICON_FA_FOLDER + std::string("##") + directory->name;
if (ImGui::Button(id.c_str(), ImVec2(100, 100)))
m_CurrentDirectory = directory;
ImGui::Text(directory->name.c_str());
ImGui::PopFont();
}
bool FileSystemUI::EntityContainsItself(Entity source, Entity target)
{
ParentComponent& targeParentComponent = target.GetComponent<ParentComponent>();
if (!targeParentComponent.HasParent)
return false;
Entity currentParent = target.GetComponent<ParentComponent>().Parent;
while (currentParent != source)
{
if (currentParent.GetComponent<ParentComponent>().HasParent)
currentParent = currentParent.GetComponent<ParentComponent>().Parent;
else
return false;
if (currentParent == source)
return true;
}
return true;
}
void FileSystemUI::DrawFile(Ref<File> file)
{
ImGui::PushFont(EditorInterface::bigIconFont);
if (file->Type == ".png" || file->Type == ".jpg")
{
Ref<Texture> texture = TextureManager::Get()->GetTexture(file->fullPath);
ImGui::ImageButton((void*)texture->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0));
}
else
{
const char* icon = ICON_FA_FILE;
if (file->Type == ".shader")
icon = ICON_FA_FILE_CODE;
if (file->Type == ".map")
icon = ICON_FA_BROOM;
if (file->Type == ".ogg" || file->Type == ".mp3" || file->Type == ".wav" || file->Type == ".flac")
icon = ICON_FA_FILE_AUDIO;
if (file->Type == ".cpp" || file->Type == ".h" || file->Type == ".cs" || file->Type == ".py" || file->Type == ".lua")
icon = ICON_FA_FILE_CODE;
if (ImGui::Button(icon, ImVec2(100, 100)))
{
if (ImGui::BeginPopupContextItem("item context menu"))
{
if (ImGui::Selectable("Set to zero"));
if (ImGui::Selectable("Set to PI"));
ImGui::EndPopup();
}
}
}
ImGui::Text(file->name.c_str());
ImGui::PopFont();
}
void FileSystemUI::DrawDirectoryExplorer()
{
if (ImGui::Begin("File browser"))
{
// Wrapping.
int width = ImGui::GetWindowWidth();
ImVec2 buttonSize = ImVec2(100, 100);
int amount = (width / 100); // -2 because button overflow width + ... button.
int i = 1; // current amount of item per row.
if (ImGui::BeginTable("ssss", amount))
{
// Button to go up a level.
if (m_CurrentDirectory != FileSystem::RootDirectory)
{
ImGui::TableNextColumn();
if (ImGui::Button("..", ImVec2(100, 100)))
m_CurrentDirectory = m_CurrentDirectory->Parent;
ImGui::TableNextColumn();
// Increment item per row tracker.
i++;
}
// Exit if no current directory.
if (!m_CurrentDirectory) {
ImGui::EndTable();
ImGui::End();
return;
}
if (m_CurrentDirectory && m_CurrentDirectory->Directories.size() > 0)
{
for (auto d : m_CurrentDirectory->Directories)
{
DrawDirectory(d);
if (i - 1 % amount != 0)
ImGui::TableNextColumn();
else
ImGui::TableNextRow();
i++;
}
}
if (m_CurrentDirectory && m_CurrentDirectory->Files.size() > 0)
{
for (auto f : m_CurrentDirectory->Files)
{
DrawFile(f);
if (i - 1 % amount != 0)
ImGui::TableNextColumn();
else
ImGui::TableNextRow();
i++;
}
}
ImGui::EndTable();
}
}
ImGui::End();
}