-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
This commit is contained in:
Antoine Pilote
2022-09-24 20:14:51 -04:00
parent 87bc79d0a1
commit 382802c62a
30 changed files with 139 additions and 1214 deletions

View File

@@ -33,6 +33,8 @@ public:
Ref<Nuake::File> nuakeFile = Nuake::FileSystem::GetFile(path);
component.mWrenScript = CreateRef<Nuake::WrenScript>(nuakeFile, true);
auto modules = component.mWrenScript->GetModules();
if (modules.size() > 0)
component.mModule = 0;
}
ImGui::EndDragDropTarget();
}
@@ -50,12 +52,26 @@ public:
ImGui::Text("Module");
ImGui::TableNextColumn();
// Todo: Automatically parse available modules. and offer a dropdown
//ImGuiHelper::DrawVec3("Rotation", &component.Rotation);
// Here we create a dropdown for every modules
auto wrenScript = component.mWrenScript;
if (wrenScript)
{
auto modules = wrenScript->GetModules();
std::vector<const char*> modulesC;
for (auto& m : modules)
{
modulesC.push_back(m.c_str());
}
static int currentModule = (int)component.mModule;
ImGui::Combo("##WrenModule", &currentModule, &modulesC[0], modules.size());
component.mModule = currentModule;
}
ImGui::TableNextColumn();
//ComponentTableReset(component.Class, "");
}
}

View File

@@ -151,24 +151,44 @@ namespace Nuake {
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
base_flags |= ImGuiTreeNodeFlags_Selected;
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
{
ImGui::TableNextColumn();
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
char* visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(visibilityIcon, { 40, 40 }))
{
isVisible = !isVisible;
}
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
ImGui::TableNextColumn();
ImGui::TableNextColumn();
// Write in normal font.
ImGui::PushFont(normalFont);
// If has no childrens draw tree node leaf
if (parent.Children.size() <= 0)
{
base_flags |= ImGuiTreeNodeFlags_Leaf;
}
if(nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0,255,0,255));
if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8, 8));
bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
ImGui::PopStyleVar();
if(nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
ImGui::PopStyleColor();
else