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https://github.com/antopilo/Nuake.git
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Work on implementing quaternion
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@@ -23,7 +23,6 @@ namespace Nuake {
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Ref<Directory> m_CurrentDirectory;
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bool m_IsMaterialSelected = false;
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public:
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WelcomeWindow* _WelcomeWindow;
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FileSystemUI* filesystem;
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@@ -39,18 +38,8 @@ namespace Nuake {
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void DrawViewport();
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void DrawEntityTree(Entity ent);
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void DrawSceneTree();
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void DrawEntityPropreties();
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void DrawGizmos();
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void DrawFileSystem();
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void DrawDirectoryExplorer();
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void DrawLogger();
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void DrawDirectory(Ref<Directory> directory);
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bool EntityContainsItself(Entity ent1, Entity ent2);
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void DrawFile(Ref<File> file);
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void DrawRessourceWindow();
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void DrawInit();
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void EditorInterfaceDrawFiletree(Ref<Directory> dir);
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void Overlay();
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void DrawMaterialEditor(Ref<Material> material);
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};
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}
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