From 31c8a2e598168ee465f962130b30393d17997c89 Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Wed, 25 Sep 2024 13:17:25 -0400 Subject: [PATCH] Changed format to gl-float --- Nuake/src/Rendering/SceneRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Nuake/src/Rendering/SceneRenderer.cpp b/Nuake/src/Rendering/SceneRenderer.cpp index c074200b..8d880d53 100644 --- a/Nuake/src/Rendering/SceneRenderer.cpp +++ b/Nuake/src/Rendering/SceneRenderer.cpp @@ -58,7 +58,7 @@ namespace Nuake mGBuffer->SetTexture(CreateRef(defaultResolution, GL_RGBA), GL_COLOR_ATTACHMENT2); // Material + unlit mGBuffer->SetTexture(entityTexture, GL_COLOR_ATTACHMENT3); // Entity ID mGBuffer->SetTexture(CreateRef(defaultResolution, GL_RED, GL_R16F, GL_FLOAT), GL_COLOR_ATTACHMENT4); // Emissive - mGBuffer->SetTexture(CreateRef(defaultResolution, GL_RGB), GL_COLOR_ATTACHMENT5); // Velocity + mGBuffer->SetTexture(CreateRef(defaultResolution, GL_RGB, GL_RGB16F, GL_FLOAT), GL_COLOR_ATTACHMENT5); // Velocity mShadingBuffer = CreateScope(true, defaultResolution); mShadingBuffer->SetTexture(CreateRef(defaultResolution, GL_RGB, GL_RGB16F, GL_FLOAT));