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Game state switching now uses commands
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@@ -344,7 +344,8 @@ namespace Nuake {
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{
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if (Engine::GetGameState() == GameState::Paused)
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{
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Engine::SetGameState(GameState::Playing);
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PushCommand(SetGameState(GameState::Playing));
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std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
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SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1 });
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}
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@@ -363,7 +364,8 @@ namespace Nuake {
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JobSystem::Get().Dispatch(job, [this]()
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{
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SetStatusMessage("Entering play mode...");
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Engine::EnterPlayMode();
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PushCommand(SetGameState(GameState::Playing));
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std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
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SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1 });
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