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@@ -1,10 +1,5 @@
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#shader vertex
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#version 460 core
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// Have you ever seen Godot shader. The whole engine has ONE monolithic shader.
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// Also, how do you want me to split this in multiple shaders lmao.
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// Click upper right Round thing
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// DO CODE REVIEW yep
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// im following u daddy
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layout(location = 0) in vec3 VertexPosition;
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