mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
Editor improvements, better cam, better gizmos, better lines
This commit is contained in:
@@ -8,12 +8,16 @@ uniform mat4 u_Model;
|
||||
uniform mat4 u_View;
|
||||
uniform mat4 u_Projection;
|
||||
|
||||
out mat4 o_Projection;
|
||||
out sample vec2 a_UV;
|
||||
out vec4 o_FragPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
a_UV = UV;
|
||||
o_Projection = u_Projection;
|
||||
gl_Position = u_Projection * u_View * u_Model * vec4(Position, 1.0);
|
||||
o_FragPos = gl_Position;
|
||||
}
|
||||
|
||||
#shader fragment
|
||||
@@ -22,12 +26,19 @@ void main()
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 a_UV;
|
||||
in mat4 o_Projection;
|
||||
in vec4 o_FragPos;
|
||||
|
||||
uniform sampler2D u_DepthTexture;
|
||||
uniform sampler2D gizmo_texture;
|
||||
uniform float u_Opacity;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 px_color = texture(gizmo_texture, a_UV).rgba;
|
||||
FragColor = px_color * vec4(1, 1, 1, 0.5);
|
||||
vec4 color = vec4(0, 0, 0, 0);
|
||||
|
||||
vec4 px_color = texture(gizmo_texture, a_UV).rgba;
|
||||
color = px_color * vec4(1, 1, 1, u_Opacity);
|
||||
|
||||
FragColor = color;
|
||||
}
|
||||
@@ -23,7 +23,9 @@ in vec4 LineColor;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform float u_Opacity;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = LineColor;
|
||||
FragColor = LineColor * vec4(1, 1, 1, u_Opacity);
|
||||
}
|
||||
Reference in New Issue
Block a user