From 220948fe92a53f3fdad26282af88244f88b45058 Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Wed, 2 Aug 2023 11:59:42 -0400 Subject: [PATCH] Update Nuake/src/Core/Physics/DynamicWorld.cpp MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: émeryc --- Nuake/src/Core/Physics/DynamicWorld.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Nuake/src/Core/Physics/DynamicWorld.cpp b/Nuake/src/Core/Physics/DynamicWorld.cpp index e3cce79f..2db145bc 100644 --- a/Nuake/src/Core/Physics/DynamicWorld.cpp +++ b/Nuake/src/Core/Physics/DynamicWorld.cpp @@ -331,7 +331,7 @@ namespace Nuake { // Create jolt ray const auto& fromJolt = JPH::Vec3(from.x, from.y, from.z); - const auto& toJolt = JPH::Vec3(to.x , to.y, to.z); + const auto& toJolt = JPH::Vec3(to.x, to.y, to.z); JPH::RayCast ray { fromJolt, toJolt - fromJolt }; JPH::AllHitCollisionCollector collector; _JoltPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);