diff --git a/Nuake/src/Core/Physics/DynamicWorld.cpp b/Nuake/src/Core/Physics/DynamicWorld.cpp index e3cce79f..2db145bc 100644 --- a/Nuake/src/Core/Physics/DynamicWorld.cpp +++ b/Nuake/src/Core/Physics/DynamicWorld.cpp @@ -331,7 +331,7 @@ namespace Nuake { // Create jolt ray const auto& fromJolt = JPH::Vec3(from.x, from.y, from.z); - const auto& toJolt = JPH::Vec3(to.x , to.y, to.z); + const auto& toJolt = JPH::Vec3(to.x, to.y, to.z); JPH::RayCast ray { fromJolt, toJolt - fromJolt }; JPH::AllHitCollisionCollector collector; _JoltPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);