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Added mesh colliders
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@@ -101,6 +101,8 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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mRigidbodyPanel.Draw(entity);
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mBoxColliderPanel.Draw(entity);
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mSphereColliderPanel.Draw(entity);
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mMeshColliderPanel.Draw(entity);
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/*
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if (Selection.Entity.HasComponent<MeshComponent>())
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{
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