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Refactor pass #1
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@@ -22,6 +22,7 @@
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#include <src/Scene/Components/ParticleEmitterComponent.h>
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#include <src/Scene/Components/BoneComponent.h>
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#include <src/Scene/Components/AudioEmitterComponent.h>
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#include <src/Scene/Components/ParentComponent.h>
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#include <DetourDebugDraw.h>
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#include <src/Scene/Components/BSPBrushComponent.h>
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@@ -2,6 +2,10 @@
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#include <src/Vendors/glm/ext/matrix_clip_space.hpp>
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#include <src/Rendering/SceneRenderer.h>
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#include <src/Scene/Components/CameraComponent.h>
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#include <src/Scene/Components/ModelComponent.h>
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#include <src/Resource/ResourceLoader.h>
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#include <glad/glad.h>
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#include <src/Resource/Prefab.h>
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@@ -23,13 +23,10 @@
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#include <glad/glad.h>
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#include "src/Scene/Scene.h"
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#include "src/Scene/Components/Components.h"
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#include "src/Scene/Components/BoxCollider.h"
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#include "src/Scene/Components.h"
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#include "src/Scene/Systems/QuakeMapBuilder.h"
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#include "src/Scene/Components/LightComponent.h"
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#include "../UIComponents/Viewport.h"
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#include <src/Resource/Prefab.h>
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#include <src/Scene/Components/PrefabComponent.h>
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#include <src/Rendering/Shaders/ShaderManager.h>
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#include "src/Rendering/Renderer.h"
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#include "src/Core/Input.h"
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@@ -2,7 +2,7 @@
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#include "EditorSelectionPanel.h"
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#include "../Misc/ImGuiTextHelper.h"
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#include <src/Scene/Components/Components.h>
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#include <src/Scene/Components.h>
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#include <src/Rendering/Textures/Material.h>
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#include <src/Resource/ResourceLoader.h>
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@@ -26,6 +26,9 @@
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#include "../ComponentsPanel/NetScriptPanel.h"
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#include "../ComponentsPanel/NavMeshVolumePanel.h"
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#include <src/Scene/Components/WrenScriptComponent.h>
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class EditorSelectionPanel
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{
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private:
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