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Refactor pass #1
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@@ -5,15 +5,13 @@
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#include <src/Core/Input.h>
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#include <src/Scene/Scene.h>
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#include <src/Scene/Entities/Entity.h>
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#include <src/Scene/Components/Components.h>
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#include <src/Scene/Components.h>
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#include "src/Windows/EditorInterface.h"
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#include <src/Scene/Components/QuakeMap.h>
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#include <src/Vendors/imgui/imgui.h>
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#include <src/Vendors/imgui/ImGuizmo.h>
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#include <src/Physics/PhysicsManager.h>
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#include "src/Scene/Components/BoxCollider.h"
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#include <GLFW/glfw3.h>
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#include <src/Vendors/glm/trigonometric.hpp>
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@@ -21,7 +19,6 @@
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#include <src/Resource/FGD/FGDFile.h>
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#include <src/Rendering/Shaders/ShaderManager.h>
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#include <src/Rendering/Renderer.h>
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#include <src/Scene/Components/BSPBrushComponent.h>
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#include "src/Actions/EditorSelection.h"
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#include "src/Misc/GizmoDrawer.h"
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