From 156bf8c5cc63e66e4e3ab7bc016c31a6f62663cf Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Wed, 4 Sep 2024 00:16:37 -0400 Subject: [PATCH] Renamed LoadScene to SetCurrentScene --- Nuake/Engine.cpp | 4 ++-- Nuake/Engine.h | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/Nuake/Engine.cpp b/Nuake/Engine.cpp index 53618beb..805198a3 100644 --- a/Nuake/Engine.cpp +++ b/Nuake/Engine.cpp @@ -159,7 +159,7 @@ namespace Nuake return nullptr; } - bool Engine::LoadScene(Ref scene) + bool Engine::SetCurrentScene(Ref scene) { return currentWindow->SetScene(scene); } @@ -173,7 +173,7 @@ namespace Nuake { currentProject = project; - if (!Engine::LoadScene(currentProject->DefaultScene)) + if (!Engine::SetCurrentScene(currentProject->DefaultScene)) { return false; } diff --git a/Nuake/Engine.h b/Nuake/Engine.h index 8bd2ec3f..cd095941 100644 --- a/Nuake/Engine.h +++ b/Nuake/Engine.h @@ -17,7 +17,6 @@ namespace Nuake class Engine { - public: static void Init(); // Initialize the engine. static void Tick(); // Updates everything, called every frame. @@ -43,7 +42,7 @@ namespace Nuake static Ref GetCurrentWindow(); - static bool LoadScene(Ref scene); + static bool SetCurrentScene(Ref scene); static Ref GetCurrentScene(); static bool LoadProject(Ref project);