diff --git a/Nuake/Engine.cpp b/Nuake/Engine.cpp index 53618beb..805198a3 100644 --- a/Nuake/Engine.cpp +++ b/Nuake/Engine.cpp @@ -159,7 +159,7 @@ namespace Nuake return nullptr; } - bool Engine::LoadScene(Ref scene) + bool Engine::SetCurrentScene(Ref scene) { return currentWindow->SetScene(scene); } @@ -173,7 +173,7 @@ namespace Nuake { currentProject = project; - if (!Engine::LoadScene(currentProject->DefaultScene)) + if (!Engine::SetCurrentScene(currentProject->DefaultScene)) { return false; } diff --git a/Nuake/Engine.h b/Nuake/Engine.h index 8bd2ec3f..cd095941 100644 --- a/Nuake/Engine.h +++ b/Nuake/Engine.h @@ -17,7 +17,6 @@ namespace Nuake class Engine { - public: static void Init(); // Initialize the engine. static void Tick(); // Updates everything, called every frame. @@ -43,7 +42,7 @@ namespace Nuake static Ref GetCurrentWindow(); - static bool LoadScene(Ref scene); + static bool SetCurrentScene(Ref scene); static Ref GetCurrentScene(); static bool LoadProject(Ref project);