From 114adab73f39deeaf7ca5198e5ce26806ced1a55 Mon Sep 17 00:00:00 2001 From: antopilo Date: Sat, 21 Sep 2024 19:26:20 -0400 Subject: [PATCH] Fixed crash when prefab gets instantiated with C# script --- Nuake/src/Scripting/NetModules/SceneNetAPI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Nuake/src/Scripting/NetModules/SceneNetAPI.cpp b/Nuake/src/Scripting/NetModules/SceneNetAPI.cpp index a1f4816a..c1d30f28 100644 --- a/Nuake/src/Scripting/NetModules/SceneNetAPI.cpp +++ b/Nuake/src/Scripting/NetModules/SceneNetAPI.cpp @@ -297,7 +297,7 @@ namespace Nuake { Ref scene = Engine::GetCurrentScene(); scene->GetPhysicsSystem()->InitializeNewBodies(); - scene->GetScriptingSystem()->InitializeNewScripts(); + // scene->GetScriptingSystem()->InitializeNewScripts(); // We cant instantiate scripts here.. return root.GetHandle(); }