Added new component and panel + model loader

This commit is contained in:
Antoine Pilote
2023-08-12 21:47:26 -04:00
parent e0d8383d00
commit 0caf28943f
13 changed files with 712 additions and 4 deletions

View File

@@ -0,0 +1,79 @@
#pragma once
#include <src/Core/Core.h>
#include "ComponentPanel.h"
#include "ModelResourceInspector.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/SkinnedModelComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Core/String.h>
class SkinnedModelPanel : ComponentPanel
{
private:
Scope<ModelResourceInspector> _modelInspector;
bool _expanded = false;
public:
SkinnedModelPanel()
{
CreateScope<ModelResourceInspector>();
}
void Draw(Nuake::Entity entity) override
{
using namespace Nuake;
if (!entity.HasComponent<SkinnedModelComponent>())
return;
SkinnedModelComponent& component = entity.GetComponent<SkinnedModelComponent>();
BeginComponentTable(SKINNED MESH, SkinnedModelComponent);
{
ImGui::Text("Model");
ImGui::TableNextColumn();
std::string label = "None";
const bool isModelNone = component.ModelResource == nullptr;
if (!isModelNone)
{
label = std::to_string(component.ModelResource->ID);
}
if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
}
if (_expanded)
{
_modelInspector->Draw();
}
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
if (Nuake::String::EndsWith(fullPath, ".model"))
{
}
else
{
component.ModelPath = fullPath;
component.LoadModel();
}
}
ImGui::EndDragDropTarget();
}
ImGui::TableNextColumn();
ComponentTableReset(component.ModelPath, "");
}
EndComponentTable();
}
};

View File

@@ -103,6 +103,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
mParticleEmitterPanel.Draw(entity);
mSpritePanel.Draw(entity);
mMeshPanel.Draw(entity);
mSkinnedModelPanel.Draw(entity);
mQuakeMapPanel.Draw(entity);
mCameraPanel.Draw(entity);
mRigidbodyPanel.Draw(entity);
@@ -131,6 +132,7 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
MenuItemComponent("Camera", Nuake::CameraComponent)
MenuItemComponent("Light", Nuake::LightComponent)
MenuItemComponent("Model", Nuake::ModelComponent)
MenuItemComponent("Skinned Model", Nuake::SkinnedModelComponent)
MenuItemComponent("Sprite", Nuake::SpriteComponent)
MenuItemComponent("Particle Emitter", Nuake::ParticleEmitterComponent)
ImGui::Separator();

View File

@@ -20,6 +20,7 @@
#include "../ComponentsPanel/CharacterControllerPanel.h"
#include "../ComponentsPanel/SpritePanel.h"
#include "../ComponentsPanel/ParticleEmitterPanel.h"
#include "../ComponentsPanel/SkinnedModelPanel.h"
class EditorSelectionPanel
@@ -29,6 +30,7 @@ private:
LightPanel mLightPanel;
ScriptPanel mScriptPanel;
MeshPanel mMeshPanel;
SkinnedModelPanel mSkinnedModelPanel;
QuakeMapPanel mQuakeMapPanel;
CameraPanel mCameraPanel;
RigidbodyPanel mRigidbodyPanel;