Major cleanup.

Moved to namespace
Cleanup includes
This commit is contained in:
Antoine Pilote
2021-07-11 18:56:44 -04:00
parent f77bef6b28
commit 0c6ed48bbd
174 changed files with 11772 additions and 11296 deletions

View File

@@ -240,6 +240,5 @@ void main()
// gamma correct
color = pow(color, vec3(1.0 / u_Exposure));
FragColor = vec4(color, 1.0); // so If i wanted to implement other stuff like SSR and bloom. I would need another render texture? using this same shader?
FragColor = vec4(color, 1.0);
}