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Major cleanup.
Moved to namespace Cleanup includes
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@@ -240,6 +240,5 @@ void main()
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// gamma correct
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color = pow(color, vec3(1.0 / u_Exposure));
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FragColor = vec4(color, 1.0); // so If i wanted to implement other stuff like SSR and bloom. I would need another render texture? using this same shader?
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FragColor = vec4(color, 1.0);
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}
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