Files
Nuake-custom/Runtime/Runtime.cpp
2024-12-01 02:30:06 -05:00

194 lines
5.0 KiB
C++

#include <Engine.h>
#include "src/FileSystem/FileSystem.h"
#include "src/FileSystem/File.h"
#include "src/FileSystem/Directory.h"
#include "src/Core/String.h"
#include "src/Resource/Project.h"
//#include <dependencies/GLEW/include/GL/glew.h>
#include <src/Vendors/imgui/imgui.h>
#include <Tracy.hpp>
#include <string>
#include <src/Rendering/Renderer2D.h>
struct LaunchSettings
{
int32_t monitor = -1;
Nuake::Vector2 resolution = { 1920, 1080 };
std::string windowTitle = "Nuake Editor ";
std::string projectPath;
};
std::vector<std::string> ParseArguments(int argc, char* argv[])
{
std::vector<std::string> args;
for (uint32_t i = 0; i < argc; i++)
{
args.push_back(std::string(argv[i]));
}
return args;
}
LaunchSettings ParseLaunchSettings(const std::vector<std::string>& arguments)
{
using namespace Nuake;
LaunchSettings launchSettings;
const auto argumentSize = arguments.size();
size_t i = 0;
for (const auto& arg : arguments)
{
const size_t nextArgumentIndex = i + 1;
const bool containsAnotherArgument = nextArgumentIndex <= argumentSize;
if (arg == "--project")
{
if (!containsAnotherArgument)
{
continue;
}
// Load project on start
std::string projectPath = arguments[i + 1];
launchSettings.projectPath = projectPath;
}
else if (arg == "--resolution")
{
if (!containsAnotherArgument)
{
continue;
}
// Set editor window resolution
std::string resString = arguments[i + 1];
const auto& resSplits = String::Split(resString, 'x');
if (resSplits.size() == 2)
{
int width = stoi(resSplits[0]);
int height = stoi(resSplits[1]);
launchSettings.resolution = Vector2(width, height);
}
}
else if (arg == "--monitor")
{
// Set editor window monitor
if (containsAnotherArgument)
{
launchSettings.monitor = stoi(arguments[i + 1]);
}
}
i++;
}
return launchSettings;
}
int ApplicationMain(int argc, char* argv[])
{
using namespace Nuake;
const auto& arguments = ParseArguments(argc, argv);
LaunchSettings launchSettings = ParseLaunchSettings(arguments);
Engine::Init();
auto window = Nuake::Engine::GetCurrentWindow();
std::string projectPath;
if (launchSettings.projectPath.empty())
{
projectPath = "./game.project";
}
else
{
projectPath = launchSettings.projectPath;
}
FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
Ref<Nuake::Project> project = Nuake::Project::New();
project->FullPath = projectPath;
if (!FileSystem::FileExists(projectPath))
{
Logger::Log("game.project not found", "runtime", CRITICAL);
return -1;
}
const std::string& projectfileContent = FileSystem::ReadFile(projectPath, true);
if (projectfileContent.empty())
{
Logger::Log("game.project was empty", "runtime", CRITICAL);
return -1;
}
project->Deserialize(json::parse(projectfileContent));
window->ShowTitleBar(true);
window->SetDecorated(true);
window->SetTitle(project->Name);
Nuake::Engine::LoadProject(project);
Nuake::Engine::EnterPlayMode();
window->SetVSync(false);
while (!window->ShouldClose())
{
Nuake::Engine::Tick();
Engine::Draw();
const auto& WindowSize = window->GetSize();
//glViewport(0, 0, WindowSize.x, WindowSize.y);
Nuake::Renderer2D::BeginDraw(WindowSize);
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
const auto& windowSize = Vector2(viewport->Size.x, viewport->Size.y);
Ref<FrameBuffer> framebuffer = Engine::GetCurrentWindow()->GetFrameBuffer();
if (framebuffer->GetSize() != windowSize)
{
framebuffer->QueueResize(windowSize);
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 0 });
ImGui::Begin("Game", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
{
ImGui::Image((void*)Window::Get()->GetFrameBuffer()->GetTexture()->GetID(), ImGui::GetContentRegionAvail(), ImVec2(0, 1), ImVec2(1, 0));
}
ImGui::End();
ImGui::PopStyleVar(2);
Engine::EndDraw();
FrameMark;
}
}
#ifdef NK_DIST
#ifdef NK_WIN
#include "windows.h"
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hInstPrev, LPSTR cdmline, int cmdshow)
{
return ApplicationMain(__argc, __argv);
}
#endif
#else
int main(int argc, char* argv[])
{
return ApplicationMain(argc, argv);
}
#endif