Files
Nuake-custom/Editor/src/Windows/EditorInterface.cpp
2024-11-23 19:46:39 -05:00

2874 lines
115 KiB
C++

#include <map>
#include <algorithm>
#include "ProjectInterface.h"
#include "EditorInterface.h"
#include "Engine.h"
#include "src/Core/Logger.h"
#include "src/Vendors/imgui/imgui.h"
#include "src/Vendors/imgui/ImGuizmo.h"
#include "src/Scene/Entities/ImGuiHelper.h"
#include "src/Rendering/Textures/Texture.h"
#include "src/Rendering/Textures/MaterialManager.h"
#include "src/Physics/PhysicsManager.h"
#include "src/Vendors/glm/gtc/type_ptr.hpp"
#include "src/Vendors/glm/gtx/matrix_decompose.hpp"
#include "src/Resource/FontAwesome5.h"
#include <glad/glad.h>
#include "src/Scene/Scene.h"
#include "src/Scene/Components.h"
#include "src/Scene/Systems/QuakeMapBuilder.h"
#include "../UIComponents/Viewport.h"
#include <src/Resource/Prefab.h>
#include <src/Rendering/Shaders/ShaderManager.h>
#include "src/Rendering/Renderer.h"
#include "src/Core/Input.h"
#include "../Actions/EditorSelection.h"
#include "FileSystemUI.h"
#include <src/FileSystem/Directory.h>
#include "../Misc/InterfaceFonts.h"
#include "WelcomeWindow.h"
#include "LoadingSplash.h"
#include "src/Rendering/SceneRenderer.h"
#include <dependencies/glfw/include/GLFW/glfw3.h>
#include <src/Rendering/Buffers/Framebuffer.h>
#include "UIDemoWindow.h"
#include <src/Audio/AudioManager.h>
#include <src/UI/ImUI.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Resource/StaticResources.h>
#include <src/Threading/JobSystem.h>
#include "../Commands/Commands/Commands.h"
#include <src/Resource/ModelLoader.h>
#include "../ScriptingContext/ScriptingContext.h"
#include <src/Scene/Components/BSPBrushComponent.h>
#include <src/FileSystem/FileDialog.h>
#include <Tracy.hpp>
namespace Nuake {
ImFont* normalFont;
ImFont* boldFont;
ImFont* EditorInterface::bigIconFont;
NuakeEditor::CommandBuffer* EditorInterface::mCommandBuffer;
EditorSelection EditorInterface::Selection;
int SelectedViewport = 0;
bool displayVirtualCameraOverlay = false;
Ref<FrameBuffer> virtualCamera;
glm::vec3 DepthToWorldPosition(const glm::vec2& pixelPos, float depth, const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix, const glm::vec2& viewportSize)
{
// Convert pixel position to normalized device coordinates (NDC)
glm::vec2 ndcPos;
ndcPos.x = (2.0f * pixelPos.x) / viewportSize.x - 1.0f;
ndcPos.y = 1.0f - (2.0f * pixelPos.y) / viewportSize.y; // Y-axis inversion
// Depth value ranges from 0 to 1 in NDC space
float ndcDepth = depth * 2.0f - 1.0f;
// Construct the NDC position
glm::vec4 ndcPos4(ndcPos.x, ndcPos.y, ndcDepth, 1.0f);
// Compute the inverse of the projection and view matrices
glm::mat4 invProj = glm::inverse(projectionMatrix);
glm::mat4 invView = glm::inverse(viewMatrix);
// Transform the NDC position to eye space
glm::vec4 eyePos4 = invProj * ndcPos4;
eyePos4.z = -1.0f; // Set Z to -1 as it's on the near plane
eyePos4 /= eyePos4.w;
//eyePos4.w = 0.0f;
// Transform the eye space position to world space
glm::vec4 worldPos4 = invView * eyePos4;
// Return the 3D world position
glm::vec3 worldPos(worldPos4.x, worldPos4.y, worldPos4.z);
return worldPos;
}
EditorInterface::EditorInterface(CommandBuffer& commandBuffer)
{
mCommandBuffer = &commandBuffer;
// Load textures
NuakeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/editor-icon.png");
CloseIconTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/close-icon.png");
MaximizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/maximize-icon.png");
RestoreTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/restore-icon.png");
MinimizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/minimize-icon.png");
Logger::Log("Creating editor windows", "window", VERBOSE);
filesystem = new FileSystemUI(this);
_WelcomeWindow = new WelcomeWindow(this);
_NewProjectWindow = new NewProjectWindow(this);
_audioWindow = new AudioWindow();
m_ProjectSettingsWindow = new ProjectSettingsWindow();
SelectionPanel = new EditorSelectionPanel(this->Selection);
Logger::Log("Building fonts", "window", VERBOSE);
BuildFonts();
Logger::Log("Loading imgui from mem", "window", VERBOSE);
using namespace Nuake::StaticResources;
ImGui::LoadIniSettingsFromMemory((const char*)StaticResources::Resources_default_layout_ini);
virtualCamera = CreateRef<FrameBuffer>(true, Vector2{ 640, 360 });
virtualCamera->SetTexture(CreateRef<Texture>(Vector2{ 640, 360 }, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE), GL_COLOR_ATTACHMENT0);
//ScriptingContext::Get().Initialize();
Window::Get()->SetTitlebarHitTestCallback([&](Window& window, int x, int y, bool& hit) {
hit = m_TitleBarHovered;
});
}
void EditorInterface::DrawTitlebar(float& outHeight)
{
const bool isMaximized = Window::Get()->IsMaximized();
const float titlebarHeight = isMaximized ? 68.0f : 58.0f;
float titlebarVerticalOffset = isMaximized ? 0.0f : 0.0f;
const ImVec2 windowPadding = ImGui::GetCurrentWindow()->WindowPadding;
ImGui::SetCursorPos(ImVec2(windowPadding.x, windowPadding.y + titlebarVerticalOffset));
const ImVec2 titlebarMin = ImGui::GetCursorScreenPos();
const ImVec2 titlebarMax = { ImGui::GetCursorScreenPos().x + ImGui::GetWindowWidth() - windowPadding.y * 2.0f,
ImGui::GetCursorScreenPos().y + titlebarHeight };
auto* bgDrawList = ImGui::GetBackgroundDrawList();
auto* fgDrawList = ImGui::GetForegroundDrawList();
// Logo
{
const int logoWidth = NuakeTexture->GetSize().x;
const int logoHeight = NuakeTexture->GetSize().y;
const ImVec2 logoOffset(2.0f + windowPadding.x, 5.0f + windowPadding.y + titlebarVerticalOffset);
const ImVec2 logoRectStart = { ImGui::GetItemRectMin().x + logoOffset.x, ImGui::GetItemRectMin().y + logoOffset.y };
const ImVec2 logoRectMax = { logoRectStart.x + logoWidth, logoRectStart.y + logoHeight };
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 2.0f + windowPadding.x);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (5.0f + windowPadding.y + titlebarVerticalOffset) / 2.0);
ImGui::Image((ImTextureID)NuakeTexture->GetID(), ImVec2(logoWidth, logoHeight), ImVec2(0, 1), ImVec2(1, 0));
}
const float w = ImGui::GetContentRegionAvail().x;
const float buttonsAreaWidth = 94;
// Title bar drag area
// On Windows we hook into the GLFW win32 window internals
ImGui::SetCursorPos(ImVec2(windowPadding.x, windowPadding.y + titlebarVerticalOffset)); // Reset cursor pos
const auto titleBarDragSize = ImVec2(w - buttonsAreaWidth, titlebarHeight);
if (Window::Get()->IsMaximized())
{
float windowMousePosY = ImGui::GetMousePos().y - ImGui::GetCursorScreenPos().y;
if (windowMousePosY >= 0.0f && windowMousePosY <= 5.0f)
m_TitleBarHovered = true; // Account for the top-most pixels which don't register
}
auto curPos = ImGui::GetCursorPos();
bool isOnMenu = false;
{
const float logoHorizontalOffset = 5.0f * 2.0f + 48.0f + windowPadding.x;
ImGui::SetCursorPos(ImVec2(logoHorizontalOffset, 6.0f + titlebarVerticalOffset));
DrawMenuBar();
if (ImGui::IsItemHovered())
{
isOnMenu = true;
}
}
{
// Centered Window title
ImVec2 currentCursorPos = ImGui::GetCursorPos();
std::string title = "Nuake Engine - " + Engine::GetProject()->Name;
if (Engine::GetProject()->IsDirty)
title += "*";
ImVec2 textSize = ImGui::CalcTextSize(title.c_str());
ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() * 0.5f - textSize.x * 0.5f - ImGui::GetStyle().WindowPadding.x / 2.0f, 2.0f + windowPadding.y + 6.0f));
ImGui::Text(title.c_str()); // Draw title
ImGui::SetCursorPos(currentCursorPos);
}
ImGui::SetItemAllowOverlap();
// Window buttons
const ImU32 buttonColN = UI::TextCol;
const ImU32 buttonColH = UI::TextCol;
const ImU32 buttonColP = UI::TextCol;
const float buttonWidth = 14.0f;
const float buttonHeight = 14.0f;
// Minimize Button
ImGui::SameLine();
const float remaining = ImGui::GetContentRegionAvail().x;
ImGui::Dummy(ImVec2(remaining - ((buttonWidth + ImGui::GetStyle().ItemSpacing.x) * 3.5), 0));
ImGui::SameLine();
{
const int iconWidth = MinimizeTexture->GetWidth();
const int iconHeight = MinimizeTexture->GetHeight();
const float padY = (buttonHeight - (float)iconHeight) / 2.0f;
if (ImGui::InvisibleButton("Minimize", ImVec2(iconWidth, iconHeight)))
{
glfwIconifyWindow(Window::Get()->GetHandle());
}
auto rect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
UI::DrawButtonImage(MinimizeTexture, buttonColN, buttonColH, buttonColP);
}
ImGui::SameLine();
// Maximize Button
{
const int iconWidth = MaximizeTexture->GetWidth();
const int iconHeight = MaximizeTexture->GetHeight();
const bool isMaximized = Window::Get()->IsMaximized();
if (ImGui::InvisibleButton("Maximize", ImVec2(buttonWidth, buttonHeight)))
{
const auto window = Window::Get()->GetHandle();
if (isMaximized)
{
glfwRestoreWindow(window);
}
else
{
glfwMaximizeWindow(window);
}
}
auto rect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
UI::DrawButtonImage(isMaximized ? RestoreTexture : MaximizeTexture, buttonColN, buttonColH, buttonColP);
}
// Close Button
ImGui::SameLine();
{
const int iconWidth = CloseIconTexture->GetWidth();
const int iconHeight = CloseIconTexture->GetHeight();
if (ImGui::InvisibleButton("Close", ImVec2(buttonWidth, buttonHeight)))
{
glfwSetWindowShouldClose(Window::Get()->GetHandle(), true);
}
UI::DrawButtonImage(CloseIconTexture, UI::TextCol, UI::TextCol, buttonColP);
}
// Second bar with play stop pause etc
ImGui::SetCursorPosX(windowPadding.x);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::Dummy({ ImGui::GetContentRegionAvail().x / 2.0f - (76.0f / 2.0f), 8.0f });
ImGui::SameLine();
if (Engine::IsPlayMode() && Engine::GetTimeScale() != 0.0f)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Text, { color.r, color.g, color.b, 1.0f });
if (ImGui::Button(ICON_FA_PAUSE, ImVec2(30, 30)) || (Input::IsKeyPressed(Key::F6)))
{
Engine::SetGameState(GameState::Paused);
SetStatusMessage("Paused");
}
ImGui::PopStyleColor();
if (ImGui::IsItemHovered())
{
isOnMenu = true;
}
if (ImGui::BeginItemTooltip())
{
ImGui::Text("Pause game (F6)");
ImGui::EndTooltip();
}
}
else
{
bool playButtonPressed;
std::string tooltip;
if (Engine::GetGameState() == GameState::Paused)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Text, { color.r, color.g, color.b, 1.0f });
playButtonPressed = ImGui::Button(ICON_FA_PLAY, ImVec2(30, 30)) || Input::IsKeyPressed(Key::F6);
ImGui::PopStyleColor();
tooltip = "Resume (F6)";
}
else
{
playButtonPressed = ImGui::Button(ICON_FA_PLAY, ImVec2(30, 30)) || Input::IsKeyPressed(Key::F5);
tooltip = "Build & Play (F5)";
}
if (ImGui::IsItemHovered())
{
isOnMenu = true;
}
if (playButtonPressed)
{
if (Engine::GetGameState() == GameState::Paused)
{
PushCommand(SetGameState(GameState::Playing));
Color color = Engine::GetProject()->Settings.PrimaryColor;
std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
SetStatusMessage(statusMessage.c_str(), { color.r, color.g, color.b, 1.0f });
}
else
{
this->SceneSnapshot = Engine::GetCurrentScene()->Copy();
std::string statusMessage = ICON_FA_HAMMER + std::string(" Building .Net solution...");
SetStatusMessage(statusMessage);
auto job = [this]()
{
this->errors = ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
};
Selection = EditorSelection();
JobSystem::Get().Dispatch(job, [this]()
{
bool containsError = false;
std::find_if(errors.begin(), errors.end(), [](const CompilationError& error) {
return error.isWarning == false;
});
if (errors.size() > 0 && containsError)
{
SetStatusMessage("Failed to build scripts! See Logger for more info", { 1.0f, 0.1f, 0.1f, 1.0f });
Logger::Log("Build FAILED.", ".net", CRITICAL);
for (CompilationError error : errors)
{
const std::string errorMessage = error.file + "( line " + std::to_string(error.line) + "): " + error.message;
Logger::Log(errorMessage, ".net", CRITICAL);
}
}
else
{
Engine::GetProject()->ExportEntitiesToTrenchbroom();
ImGui::SetWindowFocus("Logger");
SetStatusMessage("Entering play mode...");
PushCommand(SetGameState(GameState::Playing));
for (CompilationError error : errors)
{
const std::string errorMessage = error.file + "( line " + std::to_string(error.line) + "): " + error.message;
Logger::Log(errorMessage, ".net", WARNING);
}
std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
SetStatusMessage(statusMessage.c_str(), Engine::GetProject()->Settings.PrimaryColor);
}
});
}
}
if (ImGui::BeginItemTooltip())
{
ImGui::Text(tooltip.c_str());
ImGui::EndTooltip();
}
}
ImGui::SameLine();
const bool wasPlayMode = Engine::GetGameState() != GameState::Stopped;
if (!wasPlayMode)
{
ImGui::BeginDisabled();
}
if ((ImGui::Button(ICON_FA_STOP, ImVec2(30, 30)) || Input::IsKeyPressed(Key::F5)) && wasPlayMode)
{
Engine::ExitPlayMode();
Engine::SetCurrentScene(SceneSnapshot);
Selection = EditorSelection();
SetStatusMessage("Ready");
}
if (ImGui::IsItemHovered())
{
isOnMenu = true;
}
if (!wasPlayMode)
{
ImGui::EndDisabled();
}
else
{
if (ImGui::BeginItemTooltip())
{
ImGui::Text("Stop game (F5)");
ImGui::EndTooltip();
}
}
ImGui::SameLine();
ImGui::PopStyleColor();
float lineHeight = 130.0f;
float separatorHeight = lineHeight * 8.0f;
float separatorThickness = 1.0f;
ImVec2 curPos2 = ImGui::GetCursorPos();
ImVec2 min = ImVec2(curPos2.x - separatorThickness, curPos2.y - separatorHeight);
ImVec2 max = ImVec2(curPos2.x + separatorThickness, curPos2.y - separatorHeight);
ImGui::GetWindowDrawList()->AddRectFilled(min, max, IM_COL32(255, 255, 255, 32), 2.0f);
ImGui::SameLine();
const int sizeofRightPart = 176;
ImGui::Dummy(ImVec2(ImGui::GetContentRegionAvail().x - sizeofRightPart, 30));
ImGui::SameLine();
const auto& io = ImGui::GetIO();
float frameTime = 1000.0f / io.Framerate;
int fps = (int)io.Framerate;
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.1f, 1));
ImGui::BeginChild("FPS", ImVec2(70, 30), false);
std::string text = std::to_string(fps) + " fps";
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x / 1.25f - ImGui::CalcTextSize(text.c_str()).x
- ImGui::GetScrollX() - 2.f * ImGui::GetStyle().ItemSpacing.x);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15 - (ImGui::CalcTextSize(text.c_str()).y) / 2.0);
ImGui::Text(text.c_str());
ImGui::EndChild();
ImGui::SameLine();
ImGui::BeginChild("frametime", ImVec2(70, 30), false);
std::ostringstream out;
out.precision(2);
out << std::fixed << frameTime;
text = out.str() + " ms";
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x / 1.25 - ImGui::CalcTextSize(text.c_str()).x
- ImGui::GetScrollX() - 2 * ImGui::GetStyle().ItemSpacing.x);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15 - (ImGui::CalcTextSize(text.c_str()).y) / 2.0);
ImGui::Text(text.c_str());
ImGui::EndChild();
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
static bool isBuilding = false;
std::string icon = isBuilding ? ICON_FA_SYNC_ALT : ICON_FA_HAMMER;
if (isBuilding)
{
ImGui::BeginDisabled();
}
if (ImGui::Button(icon.c_str(), ImVec2(30, 30)) && !isBuilding)
{
SetStatusMessage(std::string(ICON_FA_HAMMER) + " Building solution...", { 0.1f, 0.1f, 1.0f, 1.0f });
auto job = [this]()
{
isBuilding = true;
this->errors = ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
};
JobSystem::Get().Dispatch(job, [this]()
{
isBuilding = false;
bool containsError = false;
std::find_if(errors.begin(), errors.end(), [](const CompilationError& error) {
return error.isWarning == false;
});
if (errors.size() > 0 && containsError)
{
SetStatusMessage("Failed to build scripts! See Logger for more info", { 1.0f, 0.1f, 0.1f, 1.0f });
Logger::Log("Build FAILED.", ".net", CRITICAL);
for (CompilationError error : errors)
{
const std::string errorMessage = error.file + "( line " + std::to_string(error.line) + "): " + error.message;
Logger::Log(errorMessage, ".net", CRITICAL);
}
}
else
{
for (CompilationError error : errors)
{
const std::string errorMessage = error.file + "( line " + std::to_string(error.line) + "): " + error.message;
Logger::Log(errorMessage, ".net", WARNING);
}
Logger::Log("Build Successful!", ".net", VERBOSE);
ScriptingEngineNet::Get().LoadProjectAssembly(Engine::GetProject());
Engine::GetProject()->ExportEntitiesToTrenchbroom();
SetStatusMessage("Build Successful!");
}
});
}
if (isBuilding)
{
ImGui::EndDisabled();
}
if (ImGui::BeginItemTooltip())
{
ImGui::Text("Built .Net project");
ImGui::EndTooltip();
}
ImGui::SetCursorPos(curPos);
ImGui::InvisibleButton("##titleBarDragZone", ImVec2(w - buttonsAreaWidth, titlebarHeight));
m_TitleBarHovered = ImGui::IsItemHovered();
if (isOnMenu)
{
m_TitleBarHovered = false;
}
ImGui::SetItemAllowOverlap();
ImGui::PopStyleColor();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
ImGui::PopStyleVar();
ImGui::PopStyleVar(1);
outHeight = titlebarHeight;
}
void EditorInterface::Init()
{
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_AutoHideTabBar;
//ImGuiViewport* viewport = ImGui::GetMainViewport();
//ImGui::SetNextWindowPos(viewport->Pos);
//ImGui::SetNextWindowSize(viewport->Size);
//ImGui::SetNextWindowViewport(viewport->ID);
//
//ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
//ImGui::DockSpaceOverViewport(viewport, dockspace_flags);
}
ImVec2 LastSize = ImVec2();
void EditorInterface::DrawViewport()
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
std::string name = ICON_FA_GAMEPAD + std::string(" Scene");
ImGuiWindowClass window_class;
window_class.DockNodeFlagsOverrideSet = ImGuiDockNodeFlags_NoTabBar;
ImGui::SetNextWindowClass(&window_class);
if (ImGui::Begin(name.c_str(), 0, ImGuiWindowFlags_NoDecoration))
{
ImGui::PopStyleVar();
Overlay();
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(false);
ImVec2 regionAvail = ImGui::GetContentRegionAvail();
Vector2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y);
// This is important for make UI mouse coord relative to viewport
Input::SetViewportDimensions(m_ViewportPos, viewportPanelSize);
Ref<FrameBuffer> framebuffer = Engine::GetCurrentWindow()->GetFrameBuffer();
if (framebuffer->GetSize() != viewportPanelSize * Engine::GetProject()->Settings.ResolutionScale)
framebuffer->QueueResize(viewportPanelSize * Engine::GetProject()->Settings.ResolutionScale);
Ref<Texture> texture = framebuffer->GetTexture();
if (SelectedViewport == 1)
{
texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT0);
}
else if (SelectedViewport == 2)
{
texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT1);
}
else if (SelectedViewport == 3)
{
texture = Engine::GetCurrentScene()->m_SceneRenderer->GetScaledDepthTexture();
}
else if (SelectedViewport == 4)
{
texture = Engine::GetCurrentScene()->m_SceneRenderer->GetVelocityTexture();
}
else if (SelectedViewport == 5)
{
texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT6);
}
else if (SelectedViewport == 6)
{
texture = Engine::GetCurrentScene()->GetEnvironment()->mSSAO->GetOuput()->GetTexture();
}
ImVec2 imagePos = ImGui::GetWindowPos() + ImGui::GetCursorPos();
Input::SetEditorViewportSize(m_ViewportPos, viewportPanelSize);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
m_ViewportPos = { imagePos.x, imagePos.y };
ImGui::Image((void*)texture->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0));
ImGui::PopStyleVar();
const Vector2& mousePos = Input::GetMousePosition();
const ImVec2& windowPos = ImGui::GetWindowPos();
const auto windowPosNuake = Vector2(windowPos.x, windowPos.y);
const ImVec2& windowSize = ImGui::GetWindowSize();
const bool isInsideWidth = mousePos.x > windowPos.x && mousePos.x < windowPos.x + windowSize.x;
const bool isInsideHeight = mousePos.y > windowPos.y && mousePos.y < windowPos.y + windowSize.y;
m_IsHoveringViewport = isInsideWidth && isInsideHeight;
if (ImGui::BeginDragDropTarget())
{
auto& gbuffer = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer();
Vector2 textureSize = gbuffer.GetTexture(GL_DEPTH_ATTACHMENT)->GetSize();
auto pixelPos = Input::GetMousePosition() - windowPosNuake;
pixelPos.y = gbuffer.GetSize().y - pixelPos.y; // imgui coords are inverted on the Y axis
auto gizmoBuffer = Engine::GetCurrentWindow()->GetFrameBuffer();
gizmoBuffer->Bind();
bool foundSomethingToSelect = false;
Vector3 dragnDropWorldPos = Vector3(0, 0, 0);
if (const float result = gizmoBuffer->ReadDepth(pixelPos); result > 0)
{
const Matrix4& proj = Engine::GetCurrentScene()->m_EditorCamera->GetPerspective();
Matrix4 view = Engine::GetCurrentScene()->m_EditorCamera->GetTransform();
pixelPos.y = (Input::GetMousePosition() - windowPosNuake).y;
dragnDropWorldPos = DepthToWorldPosition(pixelPos, result, proj, view, textureSize);
auto renderer = Engine::GetCurrentScene()->m_SceneRenderer;
const ImGuiPayload* payload = ImGui::GetDragDropPayload();
if(payload && payload->IsDataType("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, dragnDropWorldPos);
if (!renderer->IsTempModelLoaded(fullPath))
{
auto loader = ModelLoader();
auto modelResource = loader.LoadModel(fullPath);
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, dragnDropWorldPos);
renderer->DrawTemporaryModel(fullPath, modelResource, transform);
}
else
{
renderer->DrawTemporaryModel(fullPath, nullptr, transform);
}
}
// Engine::GetCurrentScene()->m_SceneRenderer->DrawDebugLine(dragnDropWorldPos, dragnDropWorldPos + Vector3{0, 5, 0}, Vector4(1, 0, 1, 1), -1.0f);
}
gizmoBuffer->Unbind();
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
auto loader = ModelLoader();
auto modelResource = loader.LoadModel(fullPath);
auto entity = Engine::GetCurrentScene()->CreateEntity(FileSystem::GetFileNameFromPath(fullPath));
ModelComponent& modelComponent = entity.AddComponent<ModelComponent>();
modelComponent.ModelPath = fullPath;
modelComponent.ModelResource = modelResource;
entity.GetComponent<TransformComponent>().SetLocalPosition(dragnDropWorldPos);
}
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
auto entity = Engine::GetCurrentScene()->CreateEntity(FileSystem::GetFileNameFromPath(fullPath));
QuakeMapComponent& mapComponent = entity.AddComponent<QuakeMapComponent>();
mapComponent.Path = FileSystem::GetFile(fullPath);
mapComponent.AutoRebuild = true;
mapComponent.HasCollisions = true;
mapComponent.ActionRebuild();
}
}
else
{
Engine::GetCurrentScene()->m_SceneRenderer->ClearTemporaryModels();
}
ImGuizmo::SetDrawlist();
ImGuizmo::AllowAxisFlip(true);
ImGuizmo::SetRect(imagePos.x, imagePos.y + 0.0f, viewportPanelSize.x, viewportPanelSize.y);
if (m_DrawGrid && !Engine::IsPlayMode())
{
ImGuizmo::DrawGrid(glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetTransform()),
glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetPerspective()),
glm::value_ptr(glm::identity<glm::mat4>()), 100.f);
}
if (Selection.Type == EditorSelectionType::Entity && !Engine::IsPlayMode())
{
if (!Selection.Entity.IsValid())
{
Selection = EditorSelection();
}
else
{
TransformComponent& tc = Selection.Entity.GetComponent<TransformComponent>();
Matrix4 transform = tc.GetGlobalTransform();
const auto& editorCam = Engine::GetCurrentScene()->GetCurrentCamera();
Matrix4 cameraView = editorCam->GetTransform();
Matrix4 cameraProjection = editorCam->GetPerspective();
static Vector3 camPreviousPos = Engine::GetCurrentScene()->m_EditorCamera->Translation;
static Vector3 camNewPos = Vector3(0, 0, 0);
Vector3 camDelta = camNewPos - camPreviousPos;
Vector3 previousGlobalPos = transform[3];
// Imguizmo calculates the delta from the gizmo,
ImGuizmo::Manipulate(
glm::value_ptr(cameraView),
glm::value_ptr(cameraProjection),
CurrentOperation, CurrentMode,
glm::value_ptr(transform), NULL,
UseSnapping ? &CurrentSnapping.x : NULL
);
if (ImGuizmo::IsUsing())
{
// Since imguizmo returns a transform in global space and we want the local transform,
// we need to multiply by the inverse of the parent's global transform in order to revert
// the changes from the parent transform.
Matrix4 localTransform = Matrix4(transform);
Vector3 newGlobalPos = transform[3];
if(ImGui::IsKeyDown(ImGuiKey_LeftShift))
{
Vector3 positionDelta = newGlobalPos - previousGlobalPos;
Engine::GetCurrentScene()->m_EditorCamera->Translation += positionDelta;
camNewPos = Engine::GetCurrentScene()->m_EditorCamera->Translation;
}
ParentComponent& parent = Selection.Entity.GetComponent<ParentComponent>();
if (parent.HasParent)
{
const auto& parentTransformComponent = parent.Parent.GetComponent<TransformComponent>();
const Matrix4& parentTransform = parentTransformComponent.GetGlobalTransform();
localTransform = glm::inverse(parentTransform) * localTransform;
}
// Decompose local transform
float decomposedPosition[3];
float decomposedEuler[3];
float decomposedScale[3];
ImGuizmo::DecomposeMatrixToComponents(glm::value_ptr(localTransform), decomposedPosition, decomposedEuler, decomposedScale);
const auto& localPosition = Vector3(decomposedPosition[0], decomposedPosition[1], decomposedPosition[2]);
const auto& localScale = Vector3(decomposedScale[0], decomposedScale[1], decomposedScale[2]);
localTransform[0] /= localScale.x;
localTransform[1] /= localScale.y;
localTransform[2] /= localScale.z;
const auto& rotationMatrix = Matrix3(localTransform);
const Quat& localRotation = glm::normalize(Quat(rotationMatrix));
const Matrix4& rotationMatrix4 = glm::mat4_cast(localRotation);
const Matrix4& scaleMatrix = glm::scale(Matrix4(1.0f), localScale);
const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), localPosition);
const Matrix4& newLocalTransform = translationMatrix * rotationMatrix4 * scaleMatrix;
tc.Translation = localPosition;
if (CurrentOperation != ImGuizmo::SCALE)
{
tc.Rotation = localRotation;
}
tc.Scale = localScale;
tc.LocalTransform = newLocalTransform;
tc.Dirty = true;
}
}
}
if (ImGui::IsWindowHovered() && m_IsHoveringViewport && !m_IsViewportFocused && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_2))
{
ImGui::FocusWindow(ImGui::GetCurrentWindow());
}
m_IsViewportFocused = ImGui::IsWindowFocused();
if (!Engine::IsPlayMode() && ImGui::GetIO().WantCaptureMouse && m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_1) && !ImGuizmo::IsUsing() && m_IsViewportFocused)
{
const float resolutionScale = Engine::GetProject()->Settings.ResolutionScale;
auto& gbuffer = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer();
auto pixelPos = (Input::GetMousePosition() - windowPosNuake) * resolutionScale;
pixelPos.y = gbuffer.GetSize().y - pixelPos.y; // imgui coords are inverted on the Y axis
auto gizmoBuffer = Engine::GetCurrentWindow()->GetFrameBuffer();
gizmoBuffer->Bind();
bool foundSomethingToSelect = false;
if (const int result = gizmoBuffer->ReadPixel(1, pixelPos); result > 0)
{
auto ent = Entity{ (entt::entity)(result - 1), Engine::GetCurrentScene().get() };
if (ent.IsValid())
{
Selection = EditorSelection(ent);
foundSomethingToSelect = true;
}
}
gizmoBuffer->Unbind();
if(!foundSomethingToSelect)
{
gbuffer.Bind();
if (const int result = gbuffer.ReadPixel(3, pixelPos); result > 0)
{
auto ent = Entity{ (entt::entity)(result - 1), Engine::GetCurrentScene().get() };
if (ent.IsValid())
{
Selection = EditorSelection(ent);
foundSomethingToSelect = true;
}
}
else
{
Selection = EditorSelection(); // None
}
gbuffer.Unbind();
}
if (foundSomethingToSelect = true)
{
m_ShouldUnfoldEntityTree = true;
}
}
}
else
{
ImGui::PopStyleVar();
}
ImGui::End();
}
void EditorInterface::DrawStatusBar()
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)ImGui::GetMainViewport();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
float height = ImGui::GetFrameHeight();
ImGui::PushStyleColor(ImGuiCol_MenuBarBg, { m_StatusBarColor.r, m_StatusBarColor.g, m_StatusBarColor.b, m_StatusBarColor.a });
if (ImGui::BeginViewportSideBar("##MainStatusBar", viewport, ImGuiDir_Down, height, window_flags)) {
if (ImGui::BeginMenuBar())
{
ImGui::Text(m_StatusMessage.c_str());
ImGui::SameLine();
const float remainingWidth = ImGui::GetContentRegionAvail().x;
auto nuakeLogoTexture = TextureManager::Get()->GetTexture("Resources/Images/logo_white.png");
auto nuakeSize = nuakeLogoTexture->GetSize();
float sizeDiff = height / nuakeSize.y;
float scale = 0.5f;
const float logoWidth = nuakeSize.x * sizeDiff;
std::string version = "dev";
#ifdef NK_DEBUG
version += " - debug";
#endif
ImVec2 textSize = ImGui::CalcTextSize(version.c_str());
ImGui::Dummy({ remainingWidth - (logoWidth / 1.75f) - textSize.x - 8, height });
ImGui::SameLine();
ImGui::Text(version.c_str());
ImGui::SameLine();
ImGui::SetCursorPosY(height / 4.0 );
ImGui::Image((ImTextureID)(nuakeLogoTexture->GetID()), ImVec2(logoWidth, height) * scale, ImVec2{0, 1}, ImVec2{1, 0});
ImGui::EndMenuBar();
}
ImGui::End();
}
ImGui::PopStyleColor();
ImGui::PopStyleVar();
}
void EditorInterface::DrawMenuBars()
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)ImGui::GetMainViewport();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
float height = ImGui::GetFrameHeight();
if (ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, height, window_flags))
{
}
ImGui::PopStyleVar();
}
static int selected = 0;
Entity QueueDeletion;
void EditorInterface::DrawEntityTree(Entity e, bool drawChildrens)
{
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAllColumns;
NameComponent& nameComponent = e.GetComponent<NameComponent>();
std::string name = nameComponent.Name;
ParentComponent& parent = e.GetComponent<ParentComponent>();
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
base_flags |= ImGuiTreeNodeFlags_Selected;
ImGui::TableNextColumn();
// Write in normal font.
ImGui::PushFont(normalFont);
// If has no childrens draw tree node leaf
bool isPrefab = e.HasComponent<PrefabComponent>();
if (parent.Children.size() <= 0 || isPrefab || !drawChildrens)
{
base_flags |= ImGuiTreeNodeFlags_Leaf;
}
if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
}
else if (e.HasComponent<BSPBrushComponent>())
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 120));
}
if (!m_IsRenaming && m_ShouldUnfoldEntityTree && Selection.Type == EditorSelectionType::Entity && e.GetScene()->EntityIsParent(Selection.Entity, e))
{
ImGui::SetNextItemOpen(true);
}
auto cursorPos = ImGui::GetCursorPos();
ImVec2 cursorPosition = ImGui::GetCursorScreenPos();
const auto& cleanName = String::RemoveWhiteSpace(String::ToUpper(name));
const size_t searchIt = cleanName.find(String::RemoveWhiteSpace(String::ToUpper(searchQuery)));
ImGui::SetNextItemAllowOverlap();
bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
if (!searchQuery.empty() && searchIt != std::string::npos)
{
int firstLetterFoundIndex = static_cast<int>(searchIt);
const auto foundStr = name.substr(0, firstLetterFoundIndex + searchQuery.size());
auto highlightBeginPos = ImGui::CalcTextSize(foundStr.c_str());
auto highlightEndPos = ImGui::CalcTextSize(searchQuery.c_str());
auto fg = ImGui::GetForegroundDrawList();
auto color = Engine::GetProject()->Settings.PrimaryColor;
auto rgbColor = IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, std::min(color.a, 0.2f) * 255.0f);
fg->AddRectFilled(ImVec2(cursorPosition.x + 20.0f, cursorPosition.y + 4.0f), ImVec2(cursorPosition.x + highlightEndPos.x + 26.0f, cursorPosition.y + highlightEndPos.y + 6.0f), rgbColor, 4.0f);
}
if (m_IsRenaming)
{
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
{
ImGui::SetCursorPosY(cursorPos.y);
ImGui::Indent();
ImGui::InputText("##renamingEntity", &name);
ImGui::Unindent();
if (Input::IsKeyDown(Key::ENTER))
{
nameComponent.Name = name;
m_IsRenaming = false;
}
}
}
bool isDragging = false;
if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>() || e.HasComponent<BSPBrushComponent>())
{
ImGui::PopStyleColor();
}
if (!m_IsRenaming && ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("ENTITY", (void*)&e, sizeof(Entity));
ImGui::Text(name.c_str());
ImGui::EndDragDropSource();
}
if (!isPrefab && ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY"))
{
Entity payload_entity = *(const Entity*)payload->Data;
// Check if entity is already parent.
ParentComponent& parentPayload = payload_entity.GetComponent<ParentComponent>();
if (!payload_entity.EntityContainsItself(payload_entity, e) && parentPayload.Parent != e && std::count(parent.Children.begin(), parent.Children.end(), payload_entity) == 0)
{
if (parentPayload.HasParent)
{
// Erase remove idiom.
ParentComponent& childOfParent = parentPayload.Parent.GetComponent<ParentComponent>();
childOfParent.Children.erase(std::remove(childOfParent.Children.begin(), childOfParent.Children.end(), payload_entity), childOfParent.Children.end());
}
parentPayload.Parent = e;
parentPayload.HasParent = true;
parent.Children.push_back(payload_entity);
}
}
else if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_NetScript"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 512);
std::string path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
if (e.HasComponent<NetScriptComponent>())
{
e.GetComponent<NetScriptComponent>().ScriptPath = path;
}
else
{
e.AddComponent<NetScriptComponent>().ScriptPath = path;
}
}
ImGui::EndDragDropTarget();
}
if (!isDragging && ImGui::IsItemHovered() && ImGui::IsMouseReleased(0))
{
// We selected another another that we werent renaming
if (Selection.Entity != e)
{
m_IsRenaming = false;
}
Selection = EditorSelection(e);
}
if (!isDragging && (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) || Input::IsKeyPressed(Key::F2))
{
m_IsRenaming = true;
}
if (!m_IsRenaming && Selection.Type == EditorSelectionType::Entity && Input::IsKeyPressed(Key::DELETE_KEY))
{
QueueDeletion = Selection.Entity;
}
if (ImGui::BeginPopupContextItem())
{
Selection = EditorSelection(e);
Entity entity = Selection.Entity;
if (entity.HasComponent<CameraComponent>())
{
// Moves the editor camera to the camera position and direction.
if (ImGui::Selectable("Focus camera"))
{
Ref<EditorCamera> editorCam = Engine::GetCurrentScene()->m_EditorCamera;
Vector3 camDirection = entity.GetComponent<CameraComponent>().CameraInstance->GetDirection();
camDirection.z *= -1.0f;
editorCam->SetTransform(glm::inverse(entity.GetComponent<TransformComponent>().GetGlobalTransform()));
}
ImGui::Separator();
}
if (ImGui::Selectable("Remove"))
{
QueueDeletion = e;
}
if (entity.GetComponent<ParentComponent>().HasParent && ImGui::Selectable("Move to root"))
{
auto& parentComp = Selection.Entity.GetComponent<ParentComponent>();
if (parentComp.HasParent)
{
auto& parentParentComp = parentComp.Parent.GetComponent<ParentComponent>();
parentParentComp.RemoveChildren(entity);
parentComp.HasParent = false;
}
}
if (!isPrefab && ImGui::Selectable("Save entity as a new prefab"))
{
Ref<Prefab> newPrefab = Prefab::CreatePrefabFromEntity(Selection.Entity);
std::string savePath = FileDialog::SaveFile("*.prefab");
if (!String::EndsWith(savePath, ".prefab"))
{
savePath += ".prefab";
}
if (!savePath.empty())
{
newPrefab->SaveAs(FileSystem::AbsoluteToRelative(savePath));
Selection.Entity.AddComponent<PrefabComponent>().PrefabInstance = newPrefab;
FileSystem::Scan();
FileSystemUI::m_CurrentDirectory = FileSystem::RootDirectory;
}
}
ImGui::EndPopup();
}
ImGui::TableNextColumn();
ImGui::TextColored(ImVec4(0.5, 0.5, 0.5, 1.0), GetEntityTypeName(e).c_str());
ImGui::TableNextColumn();
{
bool hasScript = e.HasComponent<NetScriptComponent>();
if (hasScript)
{
std::string scrollIcon = std::string(ICON_FA_SCROLL) + "##" + name;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(scrollIcon.c_str(), { 40, 0 }))
{
auto& scriptComponent = e.GetComponent<NetScriptComponent>();
if (!scriptComponent.ScriptPath.empty() && FileSystem::FileExists(scriptComponent.ScriptPath))
{
OS::OpenIn(FileSystem::RelativeToAbsolute(scriptComponent.ScriptPath));
}
}
ImGui::PopStyleColor();
}
}
ImGui::TableNextColumn();
{
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
std::string visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(visibilityIcon.c_str(), {40, 0}))
{
isVisible = !isVisible;
}
ImGui::PopStyleColor();
}
if (open)
{
if ((drawChildrens && !isPrefab))
{
// Caching list to prevent deletion while iterating.
std::vector<Entity> childrens = parent.Children;
for (auto& c : childrens)
DrawEntityTree(c);
}
ImGui::TreePop();
}
ImGui::PopStyleVar();
ImGui::PopFont();
}
void EditorInterface::DrawSceneTree()
{
Ref<Scene> scene = Engine::GetCurrentScene();
if (!scene)
return;
std::string title = ICON_FA_TREE + std::string(" Hierarchy");
if (ImGui::Begin(title.c_str()))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
ImGui::PopStyleVar();
ImGui::SameLine();
if (UI::PrimaryButton("Add Entity", { ImGui::GetContentRegionAvail().x, 0 }))
{
ImGui::OpenPopup("create_entity_popup");
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 8, 8 });
if (ImGui::BeginPopup("create_entity_new_popup"))
{
ImGui::BeginChild("entity_child", ImVec2(442, 442), ImGuiChildFlags_AlwaysUseWindowPadding);
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
ImGui::PopItemWidth();
//ImGui::Button("Empty", { 130, 130 });
auto textureManager = TextureManager::Get();
ImVec2 buttonSize = { 120, 120 };
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/cube.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/cube.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/light.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/physics.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/shape.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/code.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/box.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/wrench.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::BeginDisabled();
ImGui::Button("Addons", { 130, 130 });
ImGui::EndDisabled();
ImGui::EndChild();
ImGui::EndPopup();
}
ImGui::PopStyleVar();
if (ImGui::BeginPopup("create_entity_popup"))
{
Entity entity;
Ref<Scene> scene = Engine::GetCurrentScene();
if (ImGui::MenuItem("Empty"))
{
entity = scene->CreateEntity("Empty");
}
if(ImGui::BeginMenu("3D"))
{
if (ImGui::MenuItem("Camera"))
{
entity = scene->CreateEntity("Camera");
entity.AddComponent<CameraComponent>();
}
if (ImGui::MenuItem("Model"))
{
entity = scene->CreateEntity("Model");
entity.AddComponent<ModelComponent>();
}
if (ImGui::MenuItem("Skinned Model"))
{
entity = scene->CreateEntity("Skinned Model");
entity.AddComponent<SkinnedModelComponent>();
}
if (ImGui::MenuItem("Sprite"))
{
entity = scene->CreateEntity("Sprite");
entity.AddComponent<SpriteComponent>();
}
if (ImGui::MenuItem("Particle Emitter"))
{
entity = scene->CreateEntity("Particle Emitter");
entity.AddComponent<ParticleEmitterComponent>();
}
if (ImGui::MenuItem("Light"))
{
entity = scene->CreateEntity("Light");
entity.AddComponent<LightComponent>();
}
if (ImGui::MenuItem("Quake Map"))
{
entity = scene->CreateEntity("Quake Map");
entity.AddComponent<QuakeMapComponent>();
}
if (ImGui::MenuItem("NavMesh Volume"))
{
entity = scene->CreateEntity("NavMesh Volume");
entity.AddComponent<NavMeshVolumeComponent>();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Physics"))
{
if (ImGui::MenuItem("Character Controller"))
{
entity = scene->CreateEntity("Character Controller");
entity.AddComponent<CharacterControllerComponent>();
}
if (ImGui::MenuItem("Rigid Body"))
{
entity = scene->CreateEntity("Rigid Body");
entity.AddComponent<RigidBodyComponent>();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Colliders"))
{
if (ImGui::MenuItem("Box Collider"))
{
entity = scene->CreateEntity("Box Collider");
entity.AddComponent<BoxColliderComponent>();
}
if (ImGui::MenuItem("Sphere Collider"))
{
entity = scene->CreateEntity("Sphere Collider");
entity.AddComponent<SphereColliderComponent>();
}
if (ImGui::MenuItem("Capsule Collider"))
{
entity = scene->CreateEntity("Capsule Collider");
entity.AddComponent<CapsuleColliderComponent>();
}
if (ImGui::MenuItem("Cylinder Collider"))
{
entity = scene->CreateEntity("Cylinder Collider");
entity.AddComponent<CylinderColliderComponent>();
}
if (ImGui::MenuItem("Mesh Collider"))
{
entity = scene->CreateEntity("Mesh Collider");
entity.AddComponent<MeshColliderComponent>();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Audio"))
{
if (ImGui::MenuItem("Audio Emitter"))
{
entity = scene->CreateEntity("Audio Emitter");
entity.AddComponent<AudioEmitterComponent>();
}
ImGui::EndMenu();
}
if (entity.IsValid())
{
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid())
{
Selection.Entity.AddChild(entity);
}
else
{
auto& camera = Engine::GetCurrentScene()->m_EditorCamera;
Vector3 newEntityPos = camera->Translation + camera->Direction;
entity.GetComponent<TransformComponent>().SetLocalPosition(newEntityPos);
}
Selection = EditorSelection(entity);
}
ImGui::EndPopup();
}
// Draw a tree of entities.
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(26.f / 255.0f, 26.f / 255.0f, 26.f / 255.0f, 1));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 4, 4 });
if (ImGui::BeginChild("Scene tree", ImGui::GetContentRegionAvail(), false))
{
if (ImGui::BeginTable("entity_table", 4, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn(" Label", ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Script", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Visibility ", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
//mGui::TableHeadersRow();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
// Build list of valid entity to display
std::vector<Entity> entitiesToDisplay;
if (searchQuery.empty())
{
entitiesToDisplay = scene->GetAllEntities();
}
else
{
auto view = scene->m_Registry.view<NameComponent>();
for (auto& e : view)
{
auto& nameComponent = view.get<NameComponent>(e);
if (String::RemoveWhiteSpace(String::ToUpper(nameComponent.Name)).find(String::RemoveWhiteSpace(String::ToUpper(searchQuery))) != std::string::npos)
{
entitiesToDisplay.push_back({ e, scene.get() });
}
}
}
// Display valid entities
for (Entity e : entitiesToDisplay)
{
// Draw all entity without parents.
bool displayAllHierarchy = searchQuery.empty();
if ((displayAllHierarchy && !e.GetComponent<ParentComponent>().HasParent) || !displayAllHierarchy)
{
ImGui::PushFont(normalFont);
// Recursively draw childrens if not searching
const std::string entityName = e.GetComponent<NameComponent>().Name;
DrawEntityTree(e, displayAllHierarchy);
ImGui::PopFont();
}
}
ImGui::PopStyleVar();
}
ImGui::EndTable();
}
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
if (ImGui::BeginDragDropTarget()) // Drag n drop new prefab file into scene tree
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Prefab"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
std::string relPath = FileSystem::AbsoluteToRelative(fullPath);
auto newPrefabInstance = Prefab::New(relPath);
newPrefabInstance->Root.GetComponent<PrefabComponent>().SetPrefab(newPrefabInstance);
newPrefabInstance->Root.GetComponent<NameComponent>().IsPrefab = true;
}
ImGui::EndDragDropTarget();
}
// Deleted entity queue
if (QueueDeletion.GetHandle() != -1)
{
Engine::GetCurrentScene()->DestroyEntity(QueueDeletion);
// Clear Selection
Selection = EditorSelection();
QueueDeletion = Entity{ (entt::entity)-1, scene.get() };
}
}
ImGui::End();
}
bool LogErrors = true;
bool LogWarnings = true;
bool LogDebug = true;
bool AutoScroll = true;
void EditorInterface::DrawLogger()
{
if (ImGui::Begin("Logger"))
{
if (ImGui::Button("Clear", ImVec2(60, 28)))
{
Logger::ClearLogs();
SetStatusMessage("Logs cleared.");
}
ImGui::SameLine();
if (ImGui::Button(ICON_FA_FILTER, ImVec2(30, 28)))
{
ImGui::OpenPopup("filter_popup");
}
ImGui::SameLine();
bool isEnabled = LogErrors;
if (ImGui::BeginPopup("filter_popup"))
{
ImGui::SeparatorText("Filters");
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
if (isEnabled)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button((std::string(ICON_FA_BAN) + " Error").c_str()))
{
LogErrors = !LogErrors;
}
UI::Tooltip("Display Errors");
if (isEnabled)
{
ImGui::PopStyleColor();
}
isEnabled = LogWarnings;
if (isEnabled)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button((std::string(ICON_FA_EXCLAMATION_TRIANGLE) + " Warning").c_str()))
{
LogWarnings = !LogWarnings;
}
UI::Tooltip("Display Warnings");
if (isEnabled)
{
ImGui::PopStyleColor();
}
isEnabled = LogDebug;
if (isEnabled)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button((std::string(ICON_FA_INFO) + " Info").c_str()))
{
LogDebug = !LogDebug;
}
UI::Tooltip("Display Verbose");
if (isEnabled)
{
ImGui::PopStyleColor();
}
ImGui::PopStyleColor();
ImGui::PopStyleVar(2);
ImGui::EndPopup();
}
ImGui::SameLine();
isEnabled = AutoScroll;
if (isEnabled)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_ARROW_DOWN, ImVec2(30, 28)))
{
AutoScroll = !AutoScroll;
}
UI::Tooltip("Auto-Scroll");
if (isEnabled)
{
ImGui::PopStyleColor();
}
//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
//if (ImGui::BeginChild("Log window", ImGui::GetContentRegionAvail(), false))
//{
//ImGui::PopStyleVar();
ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_Hideable;
if (ImGui::BeginTable("LogTable", 3, flags))
{
ImGui::TableSetupColumn("Severity", ImGuiTableColumnFlags_WidthFixed, 64.0f);
ImGui::TableSetupColumn("Time", ImGuiTableColumnFlags_WidthFixed, 64.0f);
ImGui::TableSetupColumn("Message", ImGuiTableColumnFlags_WidthStretch, 1.0f);
ImGui::TableNextColumn();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(4, 4));
for (auto& l : Logger::GetLogs())
{
if (l.type == LOG_TYPE::VERBOSE && !LogDebug)
continue;
if (l.type == LOG_TYPE::WARNING && !LogWarnings)
continue;
if (l.type == LOG_TYPE::CRITICAL && !LogErrors)
continue;
std::string severityText = "";
if (l.type == LOG_TYPE::VERBOSE)
severityText = "verbose";
else if (l.type == LOG_TYPE::WARNING)
severityText = "warning";
else
severityText = "critical";
ImVec4 redColor = ImVec4(0.6, 0.1f, 0.1f, 0.2f);
ImVec4 yellowColor = ImVec4(0.6, 0.6f, 0.1f, 0.2f);
ImVec4 colorGreen = ImVec4(0.59, 0.76, 0.47, 1.0);
ImGui::PushStyleColor(ImGuiCol_Text, colorGreen);
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ImGui::GetColorU32(ImVec4(0.59, 0.76, 0.47, 0.2)), -1);
const std::string timeString = " [" + l.time + "]";
ImGui::Text(timeString.c_str());
ImGui::PopStyleColor();
ImGui::TableNextColumn();
ImVec4 colorBlue = ImVec4(98 / 255.0, 174 / 255.0, 239 / 255.0, 1.);
ImGui::PushStyleColor(ImGuiCol_Text, colorBlue);
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ImGui::GetColorU32(ImVec4(98 / 255.0, 174 / 255.0, 239 / 255.0, 0.2)), -1);
ImGui::Text(l.logger.c_str());
ImGui::PopStyleColor();
ImGui::TableNextColumn();
ImVec4 color = ImVec4(1, 1, 1, 1.0);
ImGui::PushStyleColor(ImGuiCol_Text, color);
if (l.type == CRITICAL)
{
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ImGui::GetColorU32(redColor), -1);
}
else if (l.type == WARNING)
{
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ImGui::GetColorU32(yellowColor), -1);
}
else
{
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ImGui::GetColorU32(ImVec4(1, 1, 1, 0.0)), -1);
}
std::string displayMessage = l.message;
if (l.count > 0)
{
displayMessage += "(" + std::to_string(l.count) + ")";
}
ImGui::TextWrapped(displayMessage.c_str());
ImGui::PopStyleColor();
ImGui::TableNextColumn();
}
ImGui::PopStyleVar();
if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
{
ImGui::SetScrollHereY(1.0f);
}
ImGui::EndTable();
}
}
ImGui::End();
}
void EditorInterface::DrawProjectSettings()
{
static int settingCategoryIndex = 0;
if (ImGui::Begin("Project Settings", &m_ShowProjectSettings, ImGuiWindowFlags_NoDocking))
{
ImVec4* colors = ImGui::GetStyle().Colors;
ImGui::PushStyleColor(ImGuiCol_ChildBg, colors[ImGuiCol_TitleBgCollapsed]);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 8);
ImGui::BeginChild("ProjectSettingsLeft", { 200, ImGui::GetContentRegionAvail().y }, true);
{
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_FramePadding;
bool is_selected = settingCategoryIndex == 1;
if (is_selected)
base_flags |= ImGuiTreeNodeFlags_Selected;
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
ImGui::PushFont(FontManager::GetFont(Bold));
ImGui::TreeNodeEx("General", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 0;
}
ImGui::TreePop();
ImGui::TreeNodeEx("Viewport", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 1;
}
ImGui::TreePop();
ImGui::TreeNodeEx("Rendering", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 2;
}
ImGui::TreePop();
ImGui::TreeNodeEx("Audio", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 3;
}
ImGui::TreePop();
ImGui::TreeNodeEx("C#", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 4;
}
ImGui::TreePop();
ImGui::TreeNodeEx("Trenchbroom", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 5;
}
ImGui::TreePop();
ImGui::TreeNodeEx("Plugins", base_flags);
if (ImGui::IsItemClicked())
{
settingCategoryIndex = 6;
}
ImGui::PopStyleVar();
ImGui::TreePop();
ImGui::PopFont();
}
ImGui::PopStyleVar();
ImGui::PopStyleColor();
ImGui::EndChild();
ImGui::SameLine();
ImGui::BeginChild("ProjectSettingsRight", ImGui::GetContentRegionAvail(), ImGuiChildFlags_Border);
{
ImGui::Text("Right side");
}
ImGui::EndChild();
}
ImGui::End();
}
void EditorInterface::Overlay()
{
if (Engine::GetGameState() == GameState::Playing)
{
return;
}
// FIXME-VIEWPORT: Select a default viewport
const float DISTANCE = 10.0f;
int corner = 0;
ImGuiIO& io = ImGui::GetIO();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
window_flags |= ImGuiWindowFlags_NoMove;
ImGuiViewport* viewport = ImGui::GetWindowViewport();
ImVec2 work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
if (ImGui::Begin("ActionBar", &m_ShowOverlay, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
bool selectedMode = CurrentOperation == ImGuizmo::OPERATION::TRANSLATE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_ARROWS_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_W, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive() && !isControllingCamera))
{
CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
}
UI::Tooltip("Translate");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentOperation == ImGuizmo::OPERATION::ROTATE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_SYNC_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_E, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive() && !isControllingCamera))
{
CurrentOperation = ImGuizmo::OPERATION::ROTATE;
}
UI::Tooltip("Rotate");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentOperation == ImGuizmo::OPERATION::SCALE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_EXPAND_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_R, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive() && !isControllingCamera))
{
CurrentOperation = ImGuizmo::OPERATION::SCALE;
}
UI::Tooltip("Scale");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentMode == ImGuizmo::MODE::WORLD;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_GLOBE, ImVec2(30, 28)))
{
CurrentMode = ImGuizmo::MODE::WORLD;
}
UI::Tooltip("Global Transformation");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentMode == ImGuizmo::MODE::LOCAL;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_CUBE, ImVec2(30, 28)))
{
CurrentMode = ImGuizmo::MODE::LOCAL;
}
UI::Tooltip("Local Transformation");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
ImGui::SameLine();
ImGui::PushItemWidth(75);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 6, 6 });
ImGui::DragFloat("##snapping", &CurrentSnapping.x, 0.01f, 0.0f, 100.0f);
CurrentSnapping = { CurrentSnapping.x, CurrentSnapping.x, CurrentSnapping.z };
ImGui::PopStyleVar();
ImGui::PopItemWidth();
UI::Tooltip("Snapping");
ImGui::PopStyleVar();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
ImGui::End();
corner = 1;
window_flags |= ImGuiWindowFlags_NoMove;
viewport = ImGui::GetWindowViewport();
work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
work_area_size = ImGui::GetCurrentWindow()->Size;
window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
if (ImGui::Begin("GraphicsBar", &m_ShowOverlay, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(20, 20, 20, 0));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, IM_COL32(20, 20, 20, 60));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, IM_COL32(33, 33, 33, 45));
const char* items[] = { "Shaded", "Albedo", "Normal", "Depth", "Velocity", "UV", "SSAO"};
ImGui::SetNextItemWidth(128);
if (ImGui::BeginCombo("##Output", items[SelectedViewport]))
{
// Loop through each item and create a selectable item
for (int i = 0; i < IM_ARRAYSIZE(items); i++)
{
bool is_selected = (SelectedViewport == i); // Check if the current item is selected
if (ImGui::Selectable(items[i], is_selected))
{
SelectedViewport = i; // Update the selected item
}
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
UI::Tooltip("Output");
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(4);
}
ImGui::PopStyleVar();
ImGui::End();
int corner2 = 1;
work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
work_area_size = ImGui::GetCurrentWindow()->Size;
window_pos = ImVec2((corner2 & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner2 & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
window_pos_pivot = ImVec2((corner2 & 1) ? 1.0f : 0.0f, (corner2 & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos + ImVec2(0, 40), ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
ImGui::SetNextWindowSize(ImVec2(16, ImGui::GetContentRegionAvail().y - DISTANCE * 2.0 - 40.0));
if (ImGui::Begin("Controls", &m_ShowOverlay, window_flags))
{
const auto& editorCam = Engine::GetCurrentScene()->m_EditorCamera;
const float camSpeed = editorCam->Speed;
const float maxSpeed = 50.0f;
const float minSpeed = 0.05f;
const float normalizedSpeed = glm::clamp((camSpeed / maxSpeed), 0.0f, 1.0f);
ImVec2 start = ImGui::GetWindowPos() - ImVec2(0.0, 4.0) ;
ImVec2 end = start + ImGui::GetWindowSize() - ImVec2(0, 16.0);
ImVec2 startOffset = ImVec2(start.x , end.y - (normalizedSpeed * (ImGui::GetWindowHeight() - 20.0)));
ImGui::GetWindowDrawList()->AddRectFilled(startOffset + ImVec2(0, 10.0), end + ImVec2(0.0, 20.0), IM_COL32(255, 255, 255, 180), 8.0f, ImDrawFlags_RoundCornersAll);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
ImGui::PopStyleVar();
}
ImGui::PopStyleVar();
ImGui::End();
corner = 2;
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid() && Selection.Entity.HasComponent<CameraComponent>() && !Engine::IsPlayMode() && m_DrawCamPreview)
{
window_flags |= ImGuiWindowFlags_NoMove;
viewport = ImGui::GetWindowViewport();
work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
work_area_size = ImGui::GetCurrentWindow()->Size;
window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
if (ImGui::Begin("VirtualViewport", &m_ShowOverlay, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(20, 20, 20, 0));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, IM_COL32(20, 20, 20, 60));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, IM_COL32(33, 33, 33, 45));
CameraComponent& camera = Selection.Entity.GetComponent<CameraComponent>();
Ref<Camera> cam = camera.CameraInstance;
auto& transform = Selection.Entity.GetComponent<TransformComponent>();
const Quat& globalRotation = transform.GetGlobalRotation();
const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), transform.GetGlobalPosition());
const Matrix4& rotationMatrix = glm::mat4_cast(globalRotation);
const Vector4& forward = Vector4(0, 0, -1, 1);
const Vector4& globalForward = rotationMatrix * forward;
const Vector4& right = Vector4(1, 0, 0, 1);
const Vector4& globalRight = rotationMatrix * right;
cam->Direction = globalForward;
cam->Right = globalRight;
cam->Translation = transform.GetGlobalPosition();
cam->SetTransform(glm::inverse(transform.GetGlobalTransform()));
auto sceneRenderer = Engine::GetCurrentScene()->m_SceneRenderer;
sceneRenderer->BeginRenderScene(cam->GetPerspective(), cam->GetTransform(), cam->Translation);
sceneRenderer->RenderScene(*Engine::GetCurrentScene().get(), *virtualCamera.get(), false);
virtualCamera->Clear();
ImGui::Image((void*)virtualCamera->GetTexture()->GetID(), { 640, 360 }, { 0, 1 }, {1, 0});
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(4);
}
ImGui::PopStyleVar();
ImGui::End();
}
}
void EditorInterface::OpenPrefabWindow(const std::string& prefabPath)
{
if (!FileSystem::FileExists(prefabPath))
{
return;
}
Ref<Prefab> newPrefab = CreateRef<Prefab>();
newPrefab->Path = prefabPath;
prefabEditors.push_back(CreateRef<PrefabEditorWindow>(newPrefab));
}
void NewProject()
{
if (Engine::GetProject() && Engine::GetProject()->FileExist())
Engine::GetProject()->Save();
std::string selectedProject = FileDialog::SaveFile("Project file\0*.project");
if (selectedProject.empty()) // Hit cancel
return;
if(!String::EndsWith(selectedProject, ".project"))
selectedProject += ".project";
auto backslashSplits = String::Split(selectedProject, '\\');
auto fileName = backslashSplits[backslashSplits.size() - 1];
std::string finalPath = String::Split(selectedProject, '.')[0];
// We need to create a folder
if (const auto& dirPath = finalPath;
!std::filesystem::create_directory(dirPath))
{
// Should we continue?
Logger::Log("Failed creating project directory: " + dirPath);
}
finalPath += "/" + fileName;
Ref<Project> project = Project::New(String::Split(fileName, '.')[0], "no description", finalPath);
Engine::LoadProject(project);
Engine::SetCurrentScene(Scene::New());
Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
}
ProjectInterface pInterface;
void OpenProject()
{
// Parse the project and load it.
std::string projectPath = FileDialog::OpenFile("Project file\0*.project");
if (projectPath == "") // Hit cancel.
return;
FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
Ref<Project> project = Project::New();
if (!project->Deserialize(json::parse(FileSystem::ReadFile(projectPath, true))))
{
Logger::Log("Error loading project: " + projectPath, "editor", CRITICAL);
return;
}
project->FullPath = projectPath;
Engine::LoadProject(project);
pInterface.m_CurrentProject = project;
Engine::GetCurrentWindow()->SetTitle("Nuake Engine - Editing " + project->Name);
}
void OpenScene()
{
// Parse the project and load it.
std::string projectPath = FileDialog::OpenFile(".scene");
if (projectPath.empty() || !FileSystem::FileExists(projectPath, true))
{
return;
}
Ref<Scene> scene = Scene::New();
const std::string& fileContent = FileSystem::ReadFile(projectPath, true);
if (!scene->Deserialize(json::parse(fileContent)))
{
Logger::Log("Error failed loading scene: " + projectPath, "editor", CRITICAL);
return;
}
scene->Path = FileSystem::AbsoluteToRelative(projectPath);
Engine::SetCurrentScene(scene);
}
void EditorInterface::DrawMenuBar()
{
const ImRect menuBarRect = { ImGui::GetCursorPos(), { ImGui::GetContentRegionAvail().x + ImGui::GetCursorScreenPos().x, ImGui::GetFrameHeightWithSpacing() } };
ImGui::BeginGroup();
if (BeginMenubar(menuBarRect))
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("New project", "CTRL+N"))
{
NewProject();
Selection = EditorSelection();
}
if (ImGui::MenuItem("Open..."))
{
OpenProject();
Selection = EditorSelection();
}
if (ImGui::MenuItem("Save Project", "CTRL+S"))
{
PushCommand(SaveProjectCommand(Engine::GetProject()));
Selection = EditorSelection();
SetStatusMessage("Project saved.");
}
if (ImGui::MenuItem("Save Project as...", "CTRL+SHIFT+S"))
{
std::string savePath = FileDialog::SaveFile("*.project");
Engine::GetProject()->SaveAs(savePath);
Selection = EditorSelection();
}
ImGui::Separator();
if (ImGui::MenuItem("Set current scene as default"))
{
Engine::GetProject()->DefaultScene = Engine::GetCurrentScene();
SetStatusMessage("Current scene set as project default.");
}
ImGui::Separator();
if (ImGui::MenuItem("New scene"))
{
Engine::SetCurrentScene(Scene::New());
Selection = EditorSelection();
SetStatusMessage("New scene created.");
}
if (ImGui::MenuItem("Open scene...", "CTRL+O"))
{
OpenScene();
Selection = EditorSelection();
}
if (ImGui::MenuItem("Save scene", "CTR+SHIFT+L+S"))
{
Engine::GetCurrentScene()->Save();
SetStatusMessage("Scene saved succesfully.");
}
if (ImGui::MenuItem("Save scene as...", "CTRL+SHIFT+S"))
{
std::string savePath = FileDialog::SaveFile("*.scene");
Engine::GetCurrentScene()->SaveAs(savePath);
Selection = EditorSelection();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Edit"))
{
if (ImGui::MenuItem("Undo", "CTRL+Z")) {}
if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item
ImGui::Separator();
if (ImGui::MenuItem("Project Settings", ""))
{
m_ProjectSettingsWindow->m_DisplayWindow = true;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
{
if (ImGui::MenuItem("Draw Grid", NULL, m_DrawGrid))
{
m_DrawGrid = !m_DrawGrid;
}
if (ImGui::MenuItem("Draw Axis", NULL, m_DrawAxis))
{
m_DrawAxis = !m_DrawAxis;
}
if (ImGui::MenuItem("Draw Shapes", NULL, m_DrawShapes))
{
m_DrawShapes = !m_DrawShapes;
}
if (ImGui::MenuItem("Draw Gizmos", NULL, m_DrawGizmos))
{
m_DrawGizmos = !m_DrawGizmos;
}
ImGui::Separator();
if (ImGui::MenuItem("Draw Camera Preview", NULL, m_DrawCamPreview))
{
m_DrawCamPreview = !m_DrawCamPreview;
}
#ifdef NK_DEBUG
if (ImGui::MenuItem("Show ImGui", NULL, m_ShowImGuiDemo)) m_ShowImGuiDemo = !m_ShowImGuiDemo;
#endif // NK_DEBUG
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Tool"))
{
if (ImGui::MenuItem("Trenchbroom Configurator", NULL, m_ShowTrenchbroomConfigurator))
{
m_ShowTrenchbroomConfigurator = !m_ShowTrenchbroomConfigurator;
}
if (ImGui::MenuItem("Map Importer", NULL, m_ShowMapImporter))
{
m_ShowMapImporter = !m_ShowMapImporter;
}
if (ImGui::MenuItem("Generate VisualStudio solution", NULL))
{
Nuake::ScriptingEngineNet::Get().GenerateSolution(FileSystem::Root, Engine::GetProject()->Name);
Nuake::Logger::Log("Generated Solution.");
SetStatusMessage("Visual studio solution generated succesfully.");
}
if (ImGui::MenuItem("Generate Trenchbroom config", NULL))
{
PushCommand(CreateTrenchbroomGameConfig(Engine::GetProject()));
}
#ifdef NK_DEBUG
if (ImGui::MenuItem("Copy Nuake.NET", NULL))
{
Nuake::ScriptingEngineNet::Get().CopyNuakeNETAssemblies(FileSystem::Root);
Nuake::Logger::Log("Copied Nuake.Net Assemblies.");
SetStatusMessage("Nuake.Net assemblies succesfully copied.");
}
#endif // NK_DEBUG
ImGui::EndMenu();
}
}
EndMenubar();
if (ImGui::IsItemHovered())
m_TitleBarHovered = false;
ImGui::EndGroup();
}
bool EditorInterface::BeginMenubar(const ImRect& barRect)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
/*if (!(window->Flags & ImGuiWindowFlags_MenuBar))
return false;*/
IM_ASSERT(!window->DC.MenuBarAppending);
ImGui::BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore
ImGui::PushID("##menubar2");
const ImVec2 padding = window->WindowPadding;
ImRect result = barRect;
result.Min.x += 0.0f;
result.Min.y += padding.y;
result.Max.x += 0.0f;
result.Max.y += padding.y;
// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
ImRect bar_rect = result;// window->MenuBarRect();
ImRect clip_rect(IM_ROUND(ImMax(window->Pos.x, bar_rect.Min.x + window->WindowBorderSize + window->Pos.x - 10.0f)), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize + window->Pos.y),
IM_ROUND(ImMax(bar_rect.Min.x + window->Pos.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y + window->Pos.y));
clip_rect.ClipWith(window->OuterRectClipped);
ImGui::PushClipRect(clip_rect.Min, clip_rect.Max, false);
// We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags).
window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->Pos.x, bar_rect.Min.y + window->Pos.y);
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
window->DC.MenuBarAppending = true;
ImGui::AlignTextToFramePadding();
return true;
}
void EditorInterface::EndMenubar()
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
ImGuiContext& g = *GImGui;
// Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings.
if (ImGui::NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu))
{
// Try to find out if the request is for one of our child menu
ImGuiWindow* nav_earliest_child = g.NavWindow;
while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu))
nav_earliest_child = nav_earliest_child->ParentWindow;
if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0)
{
// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth bothering)
const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check
ImGui::FocusWindow(window);
ImGui::SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
g.NavDisableMouseHover = g.NavMousePosDirty = true;
ImGui::NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); // Repeat
}
}
IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
// IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); // NOTE(Yan): Needs to be commented out because Jay
IM_ASSERT(window->DC.MenuBarAppending);
ImGui::PopClipRect();
ImGui::PopID();
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
g.GroupStack.back().EmitItem = false;
ImGui::EndGroup(); // Restore position on layer 0
window->DC.LayoutType = ImGuiLayoutType_Vertical;
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
window->DC.MenuBarAppending = false;
}
bool isLoadingProject = false;
bool isLoadingProjectQueue = false;
bool EditorInterface::isCreatingNewProject = false;
UIDemoWindow m_DemoWindow;
int frameCount = 2;
void EditorInterface::Draw()
{
ZoneScoped;
Init();
if (isCreatingNewProject && !_NewProjectWindow->HasCreatedProject())
{
_NewProjectWindow->Draw();
}
if (isLoadingProjectQueue)
{
_WelcomeWindow->LoadQueuedProject();
isLoadingProjectQueue = false;
auto window = Window::Get();
window->SetDecorated(true);
window->ShowTitleBar(false);
window->SetSize({ 1600, 900 });
window->Center();
frameCount = 0;
return;
}
if (_WelcomeWindow->IsProjectQueued() && frameCount > 0)
{
// draw splash
LoadingSplash::Get().Draw();
frameCount--;
if (frameCount == 0)
{
isLoadingProjectQueue = true;
}
return;
}
if (!Engine::GetProject())
{
_WelcomeWindow->Draw();
return;
}
else
{
m_ProjectSettingsWindow->Init(Engine::GetProject());
}
// Shortcuts
if(ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
{
if(ImGui::IsKeyPressed(ImGuiKey_S, false))
{
Engine::GetProject()->Save();
Engine::GetCurrentScene()->Save();
}
else if(ImGui::IsKeyPressed(ImGuiKey_O, false))
{
OpenScene();
Selection = EditorSelection();
}
else if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyPressed(ImGuiKey_S))
{
std::string savePath = FileDialog::SaveFile("*.project");
Engine::GetProject()->SaveAs(savePath);
Selection = EditorSelection();
}
}
#ifdef NK_DEBUG
// Shader reloading
if (ImGui::IsKeyPressed(ImGuiKey_F1, false))
{
ShaderManager::RebuildShaders();
}
#endif
pInterface.m_CurrentProject = Engine::GetProject();
uint32_t selectedEntityID;
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid())
{
selectedEntityID = Selection.Entity.GetHandle();
}
else
{
selectedEntityID = 0;
}
Nuake::Engine::GetCurrentScene()->m_SceneRenderer->mOutlineEntityID = selectedEntityID;
m_ProjectSettingsWindow->Draw();
//m_DemoWindow.Draw();
//_audioWindow->Draw();
if (m_ShowTrenchbroomConfigurator)
{
m_TrenchhbroomConfigurator.Draw();
}
if (m_ShowMapImporter)
{
m_MapImporter.Draw();
}
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking;
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoScrollbar;
const bool isMaximized = Window::Get()->IsMaximized();
auto projCol = Engine::GetProject()->Settings.PrimaryColor;
ImVec4 col = ImVec4{ projCol.x, projCol.g, projCol.b, 1.0 };
ImGui::PushStyleColor(ImGuiCol_WindowBg, col);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, isMaximized ? ImVec2(6.0f, 8.0f) : ImVec2(1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 3.0f);
ImGui::PushStyleColor(ImGuiCol_MenuBarBg, UI::PrimaryCol);
ImGui::Begin("DockSpaceWindow22", nullptr, window_flags);
ImGui::PopStyleColor(); // MenuBarBg
ImGui::PopStyleColor(); // windowbg
ImGui::PopStyleVar(2);
ImGui::PopStyleVar(2);
{
ImGui::PushStyleColor(ImGuiCol_Border, IM_COL32(50, 50, 50, 255));
// Draw window border if the window is not maximized
if (!isMaximized)
{
struct ImGuiResizeBorderDef
{
ImVec2 InnerDir;
ImVec2 SegmentN1, SegmentN2;
float OuterAngle;
};
static const ImGuiResizeBorderDef resize_border_def[4] =
{
{ ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f }, // Left
{ ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right
{ ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Up
{ ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f } // Down
};
auto GetResizeBorderRect = [](ImGuiWindow* window, int border_n, float perp_padding, float thickness)
{
ImRect rect = window->Rect();
if (thickness == 0.0f)
{
rect.Max.x -= 1;
rect.Max.y -= 1;
}
if (border_n == ImGuiDir_Left) { return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); }
if (border_n == ImGuiDir_Right) { return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); }
if (border_n == ImGuiDir_Up) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); }
if (border_n == ImGuiDir_Down) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); }
IM_ASSERT(0);
return ImRect();
};
ImGuiContext& g = *GImGui;
auto window = ImGui::GetCurrentWindow();
float rounding = window->WindowRounding;
float border_size = 1.0f; // window->WindowBorderSize;
if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground))
window->DrawList->AddRect(window->Pos, { window->Pos.x + window->Size.x, window->Pos.y + window->Size.y }, ImGui::GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
int border_held = window->ResizeBorderHeld;
if (border_held != -1)
{
const ImGuiResizeBorderDef& def = resize_border_def[border_held];
ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f);
ImVec2 p1 = ImLerp(border_r.Min, border_r.Max, def.SegmentN1);
const float offsetX = def.InnerDir.x * rounding;
const float offsetY = def.InnerDir.y * rounding;
p1.x += 0.5f + offsetX;
p1.y += 0.5f + offsetY;
ImVec2 p2 = ImLerp(border_r.Min, border_r.Max, def.SegmentN2);
p2.x += 0.5f + offsetX;
p2.y += 0.5f + offsetY;
window->DrawList->PathArcTo(p1, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
window->DrawList->PathArcTo(p2, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
window->DrawList->PathStroke(ImGui::GetColorU32(ImGuiCol_SeparatorActive), 0, ImMax(2.0f, border_size)); // Thicker than usual
}
if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive)
{
float y = window->Pos.y + window->TitleBarHeight() - 1;
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), ImGui::GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize);
}
}
ImGui::PopStyleColor(); // ImGuiCol_Border
}
float titleBarHeight;
DrawTitlebar(titleBarHeight);
ImGui::SetCursorPosY(titleBarHeight);
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
float minWinSizeX = style.WindowMinSize.x;
style.WindowMinSize.x = 370.0f;
ImGui::DockSpace(ImGui::GetID("MyDockspace"));
style.WindowMinSize.x = minWinSizeX;
ImGui::End();
//DrawMenuBar();
//DrawMenuBars();
int i = 0;
if (Logger::GetLogCount() > 0 && Logger::GetLogs()[Logger::GetLogCount() - 1].type == COMPILATION)
{
SetStatusMessage(std::string(ICON_FA_EXCLAMATION_TRIANGLE) + " An unhandled exception occured in your script. See logs for more details.", Color(1.0f, 0.1f, 0.1f, 1.0f));
}
DrawStatusBar();
for (auto& prefabEditors : prefabEditors)
{
prefabEditors->Draw();
}
//pInterface.DrawEntitySettings();
DrawViewport();
DrawSceneTree();
SelectionPanel->Draw(Selection);
DrawLogger();
filesystem->Draw();
filesystem->DrawDirectoryExplorer();
if (isNewProject)
{
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if (ImGui::BeginPopupModal("Welcome to Nuake Engine!", 0, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::TextWrapped("If you would like to use the Trenchbroom integration, please locate your Trenchbroom executable.");
if (ImGui::Button("Locate..."))
{
const std::string& locationPath = Nuake::FileDialog::OpenFile("TrenchBroom (.exe)\0TrenchBroom.exe\0");
if (!locationPath.empty())
{
Engine::GetProject()->TrenchbroomPath = locationPath;
}
}
ImGui::SameLine();
ImGui::InputText("##Trenchbroom Path", &Engine::GetProject()->TrenchbroomPath);
ImGui::TextColored(ImVec4(1, 1, 1, 0.5), "Note: You can configure this later in the Project Settings");
ImGui::Text("");
if (ImGui::Button("OK"))
{
isNewProject = false;
Engine::GetProject()->Save();
}
ImGui::EndPopup();
}
PopupHelper::OpenPopup("Welcome to Nuake Engine!");
}
if (m_ShowImGuiDemo)
ImGui::ShowDemoWindow();
}
void EditorInterface::Update(float ts)
{
ZoneScoped;
if (!Engine::GetCurrentScene() || Engine::IsPlayMode())
{
return;
}
auto& editorCam = Engine::GetCurrentScene()->m_EditorCamera;
isControllingCamera = editorCam->Update(ts, m_IsHoveringViewport && m_IsViewportFocused);
const bool entityIsSelected = Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid();
if (entityIsSelected && Input::IsKeyPressed(Key::F))
{
editorCam->IsMoving = true;
editorCam->TargetPos = Selection.Entity.GetComponent<TransformComponent>().GetGlobalPosition();
}
if (entityIsSelected && Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid() && Selection.Entity.HasComponent<CameraComponent>())
{
displayVirtualCameraOverlay = true;
}
else
{
displayVirtualCameraOverlay = false;
}
if (entityIsSelected && Input::IsKeyPressed(Key::ESCAPE))
{
Selection = EditorSelection();
}
}
void EditorInterface::BuildFonts()
{
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.5f, 0.5f));
FontManager::LoadFonts();
}
std::string EditorInterface::GetEntityTypeName(const Entity& entity) const
{
std::string entityTypeName = "";
if (entity.HasComponent<LightComponent>())
{
entityTypeName = "Light";
}
if (entity.HasComponent<RigidBodyComponent>())
{
entityTypeName = "Rigidbody";
}
if (entity.HasComponent<CharacterControllerComponent>())
{
entityTypeName = "Character Controller";
}
if (entity.HasComponent<BoneComponent>())
{
entityTypeName = "Bone";
}
if (entity.HasComponent<PrefabComponent>())
{
entityTypeName = "Prefab";
return entityTypeName;
}
if (entity.HasComponent<AudioEmitterComponent>())
{
entityTypeName = "Audio Emitter";
}
if (entity.HasComponent<ParticleEmitterComponent>())
{
entityTypeName = "Particle Emitter";
}
if (entity.HasComponent<QuakeMapComponent>())
{
entityTypeName = "Quake Map";
}
if (entity.HasComponent<ModelComponent>())
{
entityTypeName = "Model";
}
if (entity.HasComponent<SkinnedModelComponent>())
{
entityTypeName = "Skinned Model";
}
return entityTypeName;
}
void EditorInterface::PushCommand(ICommand&& command)
{
mCommandBuffer->PushCommand(command);
}
void EditorInterface::OnWindowFocused()
{
filesystem->Scan();
}
void EditorInterface::OnDragNDrop(const std::vector<std::string>& paths)
{
const bool isProjectLoaded = Engine::GetProject() != nullptr;
for (const auto& path : paths)
{
if (isProjectLoaded)
{
if (!FileSystem::FileExists(path, true))
{
continue;
}
if (!FileSystem::DirectoryExists(FileSystemUI::m_CurrentDirectory->GetFullPath(), true))
{
return;
}
FileSystem::CopyFileAbsolute(path, FileSystemUI::m_CurrentDirectory->GetFullPath());
}
else
{
_WelcomeWindow->ImportProject(path);
}
}
}
bool EditorInterface::LoadProject(const std::string& projectPath)
{
FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
auto project = Project::New();
auto projectFileData = FileSystem::ReadFile(projectPath, true);
Logger::Log("Reading file project: " + projectFileData, "window", VERBOSE);
try
{
Logger::Log("Starting deserializing", "window", VERBOSE);
project->Deserialize(json::parse(projectFileData));
project->FullPath = projectPath;
Engine::LoadProject(project);
filesystem->m_CurrentDirectory = Nuake::FileSystem::RootDirectory;
}
catch (std::exception exception)
{
Logger::Log("Error loading project: " + projectPath, "editor", CRITICAL);
SetStatusMessage("Error loading project: " + projectPath);
Logger::Log(exception.what());
return false;
}
return true;
}
}